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Update index and license of ad3
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drwjf committed Oct 15, 2024
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3 changes: 2 additions & 1 deletion ad3/index.html
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Expand Up @@ -25,7 +25,8 @@ <h2>Updates at 2023 </h2>

<h2>Initial at 2021</h2>
<ul>
<li>An iOS game inspired by <b>Steve Barcia's</b> <a href="moo/index.html">Master of Orion</a></li>
<li>An iOS game inspired by <b>Steve Barcia's</b> <a href="moo/index.html">Master of Orion</a>, and based on <b>Remnants
of the Precursors</b>.</li>
<li>Merged into BC4000</li>
</ul>

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16 changes: 14 additions & 2 deletions ad3/licenses.html
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</head>

<body style="font: -apple-system-body; margin: 20px;">
<h1>Galaxy</h1>
<h1>Orion Master</h1>
<ol>
<li>Pictures from <a href="https://www.flation.com/">Flation</a> by <a
href="https://www.flaticon.com/authors/uniconlabs">Uniconlabs</a> are licensed by the Flaticon License.
Expand All @@ -18,6 +18,18 @@ <h1>Galaxy</h1>
<li>Music made by <a href="https://github.com/rayfowler/rotp-public/tree/master/src/rotp/data/sounds">Remi
Agullo</a> are licensed by the Creative Commons License.</li>
</ol>
</body>

<b>Update: There are no plans to change the container app AD3000 and the Orion Master mode to GPL 3+ license, the Space Explorer
mode has been removed from the container app.</b>
<s>
<h1>Space Explorer</h1>
<ol>
<li><a href="https://github.com/endless-sky/endless-sky/blob/master/copyright">Assets made for Endless-sky</a> are
licenese by the CC-BY-SA-4.0, GPL 3+ License or public domain.</li>
<li>iOS Framework source code can be found at <a href="https://github.com/drwjf/endless-sky-ios">GitHub</a> licensed
by GPL 3+. And the original full source code can be found at <a
href="https://github.com/endless-sky/endless-sky">Endless sky</a></li>
</ol>
</s>

</html>

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45 changes: 41 additions & 4 deletions bf1/index.html
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<meta name=viewport content="width=device-width,initial-scale=1" />
<meta name=title content="BC4000" />
<meta name=description content="" />
<meta name=keywords content="Blue Byte, Battle Isle, Crimson Fields, Command Conquer, C&C, Red Alert, Westwood, Starcraft, Warfare Incorporated, Hostile Takeover, Spiffcode, iPhone, iPad, iOS, BTFields, Jianfeng Wu" />
<meta name=keywords
content="Blue Byte, Battle Isle, Crimson Fields, Command Conquer, C&C, Red Alert, Westwood, Starcraft, Warfare Incorporated, Hostile Takeover, Spiffcode, iPhone, iPad, iOS, BTFields, Jianfeng Wu" />
<meta name=author content="Jianfeng Wu" />
<meta name="apple-itunes-app" content="app-id=1586465628">
<meta property=”og:image” content="https://drwjf.github.io/assets/jpg/bf1.jpg">
Expand All @@ -18,13 +19,49 @@ <h1>Battle Fields Blog</h1>
<hr>
<h2>Updates at 2023</h2>
<ul>
<li>Maps inspired by <b>Strategic Simulations Inc's</b> Panzer General</li>
<li>Maps revived from <b>Spiffcode's</b> Warfare Incorporated</li>
<li>
Mode inspired by <b>Strategic Simulations Inc's</b> Panzer General and based on <b>lGeneral</b>.
<p>
The game requires the player to use combined-arms tactics, where each unit is strong against some unit types but
very vulnerable to others. Dug-in enemy positions must be softened by artillery, which is vulnerable and needs
protection. Before attacking the infantry and anti-tank, one needs first to destroy the enemy
artillery that protects them from behind. If no tanks can get within range, one does this mostly by bombers,
but then it is advantageous to destroy the air defense units first. The fighter planes must negotiate dual roles:
destroying the enemy air force and protecting their own bombers.
</p>
<p>
The player must carefully observe the road system to speed the advance, or may use Bridge engineers to cross the
rivers. The game rewards a Blitzkrieg strategy - penetrating deep into the enemy positions while postponing the
destruction of some of the encountered enemy units for later.
</p>
<p>
The performance of units is increased by their experience points, which are acquired through combat. In Campaign
mode particularly, one then has to protect the experienced units as the most valuable assets.
</p>
</li>
<li>
Mode revived from <b>Spiffcode's</b> Warfare Incorporated
<p>
The mode is set in a future ruled by super corporations engaged in no-holds-barred competition for the
resources of the galaxy. The action centers around the newly discovered planet Icarus with its astounding mineral
wealth and mysterious alien relics. Players take the role of a junior executive at the underdog ACME Exploration
Corporation, discoverer of Icarus, and work their way up the corporate ladder by demonstrating their strategic and
tactical skills in a campaign of increasingly challenging missions. Early missions concentrate on resource gathering and
combat with ACME's chief rival OMNI Industries and as the game develops other factions and the power of the alien
technologies come into play.
</p>
</li>
</ul>

<h2>Initial at 2021</h2>
<ul>
<li>An iOS game inspired by <b>Blue Byte's</b> Battle Isle</li>
<li>
An iOS game inspired by <b>Blue Byte's</b> Battle Isle and based on <b>Crimson Fields</b>.
<p>
A tactical turn-based war game of two opposing sides (Empire of Kand and Free Nexus Army). Facing either the
computer, turns are taken to move various military units and attack the opposition.
</p>
</li>
</ul>

<table width="100%">
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11 changes: 8 additions & 3 deletions bf1/licenses.html
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</head>

<body style="font: -apple-system-body; margin: 20px;">
<h1>Licenses</h1>
<h2>Nexus</h2>
<ol>
<li>Icons made by
Marcus Schreiner, Nils M¸ller, Florian Dietrich, Frank Fiedler
from <a href="http://crimson.seul.org" itle="Crimson">Crimson Fields</a> are licensed by the GNU General
from <a href="https://github.com/drwjf/games-crimson" itle="Crimson">Crimson Fields</a> are licensed by the GNU General
Public License.</li>
<li>Sounds made by
Daniel da Rocha Hoppe, David Fancella
Expand All @@ -22,9 +22,12 @@ <h1>Licenses</h1>
</li>
<li>Maps made by
Thorsten Jordan, Laurent Le Guillou, Chang Tang Yen, Thomas Klausner, Andrej Krivulcik
from <a href="http://crimson.seul.org" itle="Crimson">Crimson Fields</a> are licensed by the GNU General
from <a href="https://github.com/drwjf/games-crimson" itle="Crimson">Crimson Fields</a> are licensed by the GNU General
Public License.</li>
</ol>

<h2>World War II</h2>
<ol>
<li>Maps, icons and code made by
<a href="https://lgames.sourceforge.io/LGeneral/">Michael Speck</a>
are licensed by the GNU General Public License.
Expand All @@ -34,7 +37,9 @@ <h1>Licenses</h1>
is licensed by the Creative Commons BY 3.0.
</li>
<li>Pictures from <a href="https://www.flation.com/">Flation</a> are licensed by the Flaticon License.</li>
</ol>

<h2>Planet Icarus</h2>
<li>
Maps, icons and code made by
<a href="https://github.com/spiffcode/hostile-takeover">Spiffcode</a> are licensed by the BSD License.
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