some random weird scripts I write for research purpose
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DisplayAllQuest.lua
old name quest.lua, same as nexus mod
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dumpEM.lua
just use for dumping the EmTypes and EnemyTypeIndex Dictionary
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effect_show.lua
put all the container ID and element ID displayed to screen. (write from request, I don't know efx) ver 2.0 added vfx display by 折戟沉沙, thank you.
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FixedEmScale.lua
same as nexus mod
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ForceArenaQuest.lua
same as nexus mod
actually if I complete this script with more field dumped it could be a quest editor -
infRiding.lua
same as neuxs mod
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lowest_hp.lua
same as neuxs mod
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monster_has_hp_bar_multiPartVersion.lua
copy paste from cursey's showcase but adding some part hp to show on the screen (idk if Overlay already supported)
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motionIDBankID.lua
showing the current motion id and bank id only (take out from rich info display)
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No_map_zako.lua
same as nexus mod
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no_side_monster.lua
modified verision of ForceArenaQuest.lua. deprecated, not going to update.
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noRiding.lua
meaningless on sun break haha
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rich_info_display.lua
smash tons of text to the screen. start from a random script displaying random info I want to take a look, and I mess up too many shit inside but keep updating it. and finally idk what I'm writing as those code are so messy and chaos. I didn't care about efficiency when writing and finally it has a huge performance impact to the game haha. The script crash randomly
just lazy to fixand I am not guarantee it will work everytime I update. -
someCheat.lua
someCheat which is useful when I do random testing in game.