Usage: Tools/BoneMode
Usage: Add the component "BoneVisualiser" to the GameObject which has SkinnedMeshRenderer(s) itself or in its children.
You should click the button "Recalculate". You will see bones as below.
You can either click a GameObject in the Hierarchy or a cone in the Scene. Then you will see the selected bone and its children colored.
NOTE: This feature refers from BoneTool-Bone Visualizer .
Usage: Tools/VertexSelector
NOTE: Only available when Tools.current == Tool.Move