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Explore, dig, and build in a randomized, voxel-based world.
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emezeske/digbuild
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########################################################################### # ABOUT ########################################################################### Digbuild is an experimental project to create a voxel-based game with many similarities to Minecraft (and many improvements as well). ########################################################################### # DEPENDENCIES ########################################################################### The following libraries are required to build Digbuild: * Agar (http://libagar.org) * Boost * GL * GLEW * GLU * GMTL (http://sourceforge.net/projects/ggt) * SDL * SDL Image * Threadpool (http://threadpool.sourceforge.net) On Ubuntu 11.04 you can use ubuntu1104.sh to install these. ########################################################################### # BUILDING ########################################################################### In the top-level Digbuild directory, run 'scons'. Depending on where your Boost and GMTL header files are installed, you may need to use the following options: --boost-include-dir=<PATH> --gmtl-include-dir=<PATH> The following arguments may also be used to configure the build: optimize=(1|0) # Build the binary with optimizations. assert=(1|0) # Build the binary with assertions left in. release=(1|0) # Strip the binary, etc. profile=(1|0) # Build gprof profiling information into the binary. The 'define' argument accepts a comma separated list of C++ macros to define: define=DEBUG_CHUNKS,DEBUG_COLLISIONS,DEBUG_CHUNK_UPDATES,DEBUG_TIMERS The following build targets may be useful: run # Run the binary (after building it if necessary). prof # Run the binary and generate profiling output when it exits. src/tags # Build an exuberant-ctags database file. ########################################################################### # CREDITS ########################################################################### Author: Evan Mezeske Special thanks to Paul Bourke for his excellent free textures: http://paulbourke.net/texture_colour/
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Explore, dig, and build in a randomized, voxel-based world.
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