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Pull translations from Transifex
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Run `tx pull --use-git-timestamps`. This brings a Spanish translation
made by myself, and a partial German translation that's being
contributed.
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manuq committed Nov 6, 2024
1 parent 7799e93 commit 8e3351a
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106 changes: 55 additions & 51 deletions addons/block_code/locale/de.po
Original file line number Diff line number Diff line change
Expand Up @@ -158,10 +158,14 @@
#
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
# Translators:
# Ettore Atalan <[email protected]>, 2024
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Block Coding Plugin\n"
"Last-Translator: Ettore Atalan <[email protected]>, 2024\n"
"Language-Team: German (https://app.transifex.com/endless-os/teams/9016/de/)\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
Expand All @@ -171,11 +175,11 @@ msgstr ""

#: addons/block_code/block_code_plugin.gd
msgid "Regenerate %s POT file"
msgstr ""
msgstr "%s POT-Datei regenerieren"

#: addons/block_code/block_code_plugin.gd
msgid "Update %s translated files"
msgstr ""
msgstr "%s übersetzte Dateien aktualisieren"

#: addons/block_code/blocks/communication/add_node_to_group.tres
#: addons/block_code/blocks/communication/add_to_group.tres
Expand All @@ -184,19 +188,19 @@ msgstr ""
#: addons/block_code/blocks/communication/remove_from_group.tres
#: addons/block_code/blocks/communication/remove_node_from_group.tres
msgid "Communication | Groups"
msgstr ""
msgstr "Kommunikation | Gruppen"

#: addons/block_code/blocks/communication/add_node_to_group.tres
msgid "Add the node into the group"
msgstr ""
msgstr "Knoten zur Gruppe hinzufügen"

#: addons/block_code/blocks/communication/add_node_to_group.tres
msgid "add {node: OBJECT} to group {group: STRING}"
msgstr ""

#: addons/block_code/blocks/communication/add_to_group.tres
msgid "Add this node into the group"
msgstr ""
msgstr "Diesen Knoten zur Gruppe hinzufügen"

#: addons/block_code/blocks/communication/add_to_group.tres
msgid "add to group {group: STRING}"
Expand All @@ -210,7 +214,7 @@ msgstr ""
#: addons/block_code/blocks/communication/rigidbody2d_on_entered.tres
#: addons/block_code/blocks/communication/rigidbody2d_on_exited.tres
msgid "Communication | Methods"
msgstr ""
msgstr "Kommunikation | Methoden"

#: addons/block_code/blocks/communication/area2d_on_entered.tres
#: addons/block_code/blocks/communication/rigidbody2d_on_entered.tres
Expand Down Expand Up @@ -248,7 +252,7 @@ msgstr ""

#: addons/block_code/blocks/communication/get_node.tres
msgid "Communication | Nodes"
msgstr ""
msgstr "Kommunikation | Knoten"

#: addons/block_code/blocks/communication/get_node.tres
msgid "Get the node at the given path"
Expand All @@ -260,31 +264,31 @@ msgstr ""

#: addons/block_code/blocks/communication/is_in_group.tres
msgid "Is this node in the group"
msgstr ""
msgstr "Ist dieser Knoten in der Gruppe"

#: addons/block_code/blocks/communication/is_in_group.tres
msgid "is in group {group: STRING}"
msgstr ""
msgstr "ist in Gruppe {Gruppe: ZEICHENKETTE}"

#: addons/block_code/blocks/communication/is_node_in_group.tres
msgid "Is the node in the group"
msgstr ""
msgstr "Ist der Knoten in der Gruppe"

#: addons/block_code/blocks/communication/is_node_in_group.tres
msgid "{node: OBJECT} is in group {group: STRING}"
msgstr ""
msgstr "{Knoten: OBJEKT} ist in Gruppe {Gruppe: ZEICHENKETTE}"

#: addons/block_code/blocks/communication/remove_from_group.tres
msgid "Remove this node from the group"
msgstr ""
msgstr "Diesen Knoten aus der Gruppe entfernen"

#: addons/block_code/blocks/communication/remove_from_group.tres
msgid "remove from group {group: STRING}"
msgstr ""
msgstr "aus Gruppe entfernen {Gruppe: ZEICHENKETTE}"

#: addons/block_code/blocks/communication/remove_node_from_group.tres
msgid "Remove the node from the group"
msgstr ""
msgstr "Knoten aus der Gruppe entfernen"

#: addons/block_code/blocks/communication/remove_node_from_group.tres
msgid "remove {node: OBJECT} from group {group: NIL}"
Expand All @@ -295,7 +299,7 @@ msgstr ""
#: addons/block_code/blocks/graphics/animationplayer_play.tres
#: addons/block_code/blocks/graphics/animationplayer_stop.tres
msgid "Graphics | Animation"
msgstr ""
msgstr "Grafik | Animation"

#: addons/block_code/blocks/graphics/animationplayer_is_playing.tres
msgid "Check if an animation is currently playing."
Expand Down Expand Up @@ -334,49 +338,49 @@ msgstr ""
#: addons/block_code/blocks/graphics/viewport_height.tres
#: addons/block_code/blocks/graphics/viewport_width.tres
msgid "Graphics | Viewport"
msgstr ""
msgstr "Grafik | Ansichtsfenster"

#: addons/block_code/blocks/graphics/viewport_center.tres
msgid "Coordinates of the middle of the viewable screen when playing."
msgstr ""

#: addons/block_code/blocks/graphics/viewport_center.tres
msgid "viewport center"
msgstr ""
msgstr "Ansichtsfenstermitte"

#: addons/block_code/blocks/graphics/viewport_height.tres
msgid "How tall the viewable screen is when playing."
msgstr ""

#: addons/block_code/blocks/graphics/viewport_height.tres
msgid "viewport height"
msgstr ""
msgstr "Ansichtsfensterhöhe"

#: addons/block_code/blocks/graphics/viewport_width.tres
msgid "How wide the viewable screen is when playing."
msgstr ""

#: addons/block_code/blocks/graphics/viewport_width.tres
msgid "viewport width"
msgstr ""
msgstr "Ansichtsfensterbreite"

#: addons/block_code/blocks/input/characterbody2d_is_on_floor.tres
#: addons/block_code/blocks/physics/characterbody2d_move_and_slide.tres
msgid "Physics | Velocity"
msgstr ""
msgstr "Physik | Geschwindigkeit"

#: addons/block_code/blocks/input/characterbody2d_is_on_floor.tres
msgid "True if the character is on the floor."
msgstr ""
msgstr "Wahr, wenn die Figur auf dem Boden ist."

#: addons/block_code/blocks/input/characterbody2d_is_on_floor.tres
msgid "is on floor"
msgstr ""
msgstr "ist auf dem Boden"

#: addons/block_code/blocks/input/characterbody2d_move.tres
#: addons/block_code/blocks/input/is_input_actioned.tres
msgid "Input"
msgstr ""
msgstr "Eingabe"

#: addons/block_code/blocks/input/characterbody2d_move.tres
msgid ""
Expand Down Expand Up @@ -404,7 +408,7 @@ msgstr ""
#: addons/block_code/blocks/lifecycle/queue_free_node.tres
#: addons/block_code/blocks/lifecycle/ready.tres
msgid "Lifecycle"
msgstr ""
msgstr "Lebenszyklus"

#: addons/block_code/blocks/lifecycle/process.tres
msgid ""
Expand All @@ -421,15 +425,15 @@ msgstr ""

#: addons/block_code/blocks/lifecycle/queue_free.tres
msgid "remove"
msgstr ""
msgstr "entfernen"

#: addons/block_code/blocks/lifecycle/queue_free_node.tres
msgid "Queues the given node to be deleted at the end of the current frame"
msgstr ""

#: addons/block_code/blocks/lifecycle/queue_free_node.tres
msgid "remove {node: OBJECT}"
msgstr ""
msgstr "entfernen {Knoten: OBJEKT}"

#: addons/block_code/blocks/lifecycle/ready.tres
msgid "Attached blocks will be executed once when the node is \"ready\""
Expand All @@ -443,15 +447,15 @@ msgstr ""
#: addons/block_code/blocks/log/concat.tres
#: addons/block_code/blocks/log/print.tres
msgid "Log"
msgstr ""
msgstr "Protokoll"

#: addons/block_code/blocks/log/breakpoint.tres
msgid "Pause execution and show the current line of code in the debugger."
msgstr ""

#: addons/block_code/blocks/log/breakpoint.tres
msgid "breakpoint"
msgstr ""
msgstr "Haltepunkt"

#: addons/block_code/blocks/log/concat.tres
msgid "{string1: STRING} + {string2: STRING}"
Expand All @@ -477,7 +481,7 @@ msgstr ""

#: addons/block_code/blocks/logic/compare.tres
msgid "Logic | Comparison"
msgstr ""
msgstr "Logik | Vergleich"

#: addons/block_code/blocks/logic/compare.tres
msgid "{float1: FLOAT} {op: NIL} {float2: FLOAT}"
Expand All @@ -487,7 +491,7 @@ msgstr ""
#: addons/block_code/blocks/logic/else_if.tres
#: addons/block_code/blocks/logic/if.tres
msgid "Logic | Conditionals"
msgstr ""
msgstr "Logik | Konditionale"

#: addons/block_code/blocks/logic/else.tres
msgid "else"
Expand Down Expand Up @@ -515,7 +519,7 @@ msgstr ""
#: addons/block_code/blocks/loops/for.tres
#: addons/block_code/blocks/loops/while.tres
msgid "Loops"
msgstr ""
msgstr "Schleifen"

#: addons/block_code/blocks/loops/await_scene_ready.tres
msgid "wait for the scene to be ready"
Expand Down Expand Up @@ -564,7 +568,7 @@ msgstr ""
#: addons/block_code/blocks/math/vector_multiply.tres
#: addons/block_code/blocks/variables/vector2.tres
msgid "Math"
msgstr ""
msgstr "Mathe"

#: addons/block_code/blocks/math/add.tres
msgid "{a: FLOAT} + {b: FLOAT}"
Expand Down Expand Up @@ -637,15 +641,15 @@ msgstr ""

#: addons/block_code/blocks/math/vector2_x.tres
msgid "x of {vector2: VECTOR2}"
msgstr ""
msgstr "x von {Vektor2: VEKTOR2}"

#: addons/block_code/blocks/math/vector2_y.tres
msgid "Gives the y of a [i]Vector2[/i]"
msgstr ""

#: addons/block_code/blocks/math/vector2_y.tres
msgid "y of {vector2: VECTOR2}"
msgstr ""
msgstr "y von {Vektor2: VEKTOR2}"

#: addons/block_code/blocks/math/vector_from_angle.tres
msgid "Creates a unit Vector2 rotated to the given angle in radians."
Expand Down Expand Up @@ -676,7 +680,7 @@ msgstr ""
#: addons/block_code/blocks/sounds/play_sound.tres
#: addons/block_code/blocks/sounds/stop_sound.tres
msgid "Sounds"
msgstr ""
msgstr "Klänge"

#: addons/block_code/blocks/sounds/audiostreamplayer_play.tres
msgid "Play the audio stream"
Expand Down Expand Up @@ -735,7 +739,7 @@ msgstr ""

#: addons/block_code/blocks/transform/rigidbody2d_physics_position.tres
msgid "Transform | Position"
msgstr ""
msgstr "Umwandeln | Position"

#: addons/block_code/blocks/transform/rigidbody2d_physics_position.tres
msgid "set physics position {position: VECTOR2}"
Expand Down Expand Up @@ -771,27 +775,27 @@ msgstr ""

#: addons/block_code/inspector_plugin/block_script_inspector.gd
msgid "Open Block Script"
msgstr ""
msgstr "Blockskript öffnen"

#: addons/block_code/simple_nodes/simple_scoring/simple_scoring.gd
msgid "0"
msgstr ""

#: addons/block_code/ui/main_panel.tscn
msgid "Show Generated Script"
msgstr ""
msgstr "Generiertes Skript anzeigen"

#: addons/block_code/ui/main_panel.tscn
msgid "Delete Block Code"
msgstr ""
msgstr "Blockcode löschen"

#: addons/block_code/ui/main_panel.tscn
msgid "Toggle Block Picker (Ctrl+BackSlash)"
msgstr ""

#: addons/block_code/ui/block_canvas/block_canvas.tscn
msgid "1.0x"
msgstr ""
msgstr "1,0 x"

#: addons/block_code/ui/block_canvas/block_canvas.tscn
msgid "Select a node to create and edit block code."
Expand All @@ -805,53 +809,53 @@ msgstr ""

#: addons/block_code/ui/block_canvas/block_canvas.tscn
msgid "Add Block Code"
msgstr ""
msgstr "Blockcode hinzufügen"

#: addons/block_code/ui/block_canvas/block_canvas.tscn
msgid "\"{node}\" uses block coding."
msgstr ""

#: addons/block_code/ui/block_canvas/block_canvas.tscn
msgid "Open in Editor"
msgstr ""
msgstr "Im Editor öffnen"

#: addons/block_code/ui/block_canvas/block_canvas.tscn
msgid "Override Block Code"
msgstr ""
msgstr "Blockcode überschreiben"

#: addons/block_code/ui/blocks/block/block.gd
msgid "Type:"
msgstr ""
msgstr "Typ:"

#: addons/block_code/ui/blocks/utilities/parameter_input/parameter_input.tscn
msgid "Parameter"
msgstr ""
msgstr "Parameter"

#: addons/block_code/ui/picker/categories/block_category_button.tscn
msgid "Example"
msgstr ""
msgstr "Beispiel"

#: addons/block_code/ui/picker/categories/variable_category/create_variable_button.tscn
#: addons/block_code/ui/picker/categories/variable_category/create_variable_dialog.tscn
msgid "Create New Variable"
msgstr ""
msgstr "Neue Variable erstellen"

#: addons/block_code/ui/picker/categories/variable_category/create_variable_dialog.tscn
msgid "Create"
msgstr ""
msgstr "Erstellen"

#: addons/block_code/ui/picker/categories/variable_category/create_variable_dialog.tscn
msgid "Name "
msgstr ""
msgstr "Name "

#: addons/block_code/ui/picker/categories/variable_category/create_variable_dialog.tscn
msgid "Type "
msgstr ""
msgstr "Typ"

#: addons/block_code/ui/script_window/script_window.tscn
msgid "Block Code Generated GDScript"
msgstr ""

#: addons/block_code/ui/script_window/script_window.tscn
msgid "Copy"
msgstr ""
msgstr "Kopieren"
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