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This felt like a good addition to have, since before the script generator was looking for a
block_name
for entry blocks, and generating the code itself, but now it asks theEntryBlock
for the code, and appends it to the script that way.EntryBlock
inherits fromStatementBlock
(both scene and script), utilizing the statement block to generate the parameters UI programatically. This way we can expose things like signals by automatically creating anEntryBlock
for them.Originally we had been using
BasicBlock
as a template for entry blocks, but it is much nicer to have anEntryBlock
that can actually generate a method signature.