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Merge branch 'main' into addon #2

Merge branch 'main' into addon

Merge branch 'main' into addon #2

name: "Push Addon To Asset Lib"
on:
workflow_dispatch:
inputs:
plugin_version:
description: 'Plugin version number:'
required: true
type: string
default: '1.0.0'
push:
branches: [ addon ]
jobs:
env-setup:
name: "Setup env variables"
runs-on: ubuntu-latest
outputs:
plugin_version: ${{ steps.set_godot_version.outputs.plugin_version }}
steps:
- name: set_plugin_version
id: set_plugin_version
run: |
version = grep version addons/inventory-system/plugin.cfg | cut -d "=" -f 2 | tr -d '"'
echo "plugin_version=${version}" >> $GITHUB_OUTPUT
publish:
needs: [env-setup]
runs-on: ubuntu-latest
name: Publish new version to asset lib
steps:
- name: Checkout
uses: actions/checkout@v3
- name: Godot Asset Lib
# You may pin to the exact commit or the version.
# uses: deep-entertainment/godot-asset-lib-action@81addbb4db62199a69e4aa5535741a8928d6abb6
uses: deep-entertainment/[email protected]
with:
action: addEdit
# Godot asset lib username
username: expressobits
# Godot asset lib password
password: ${{ secrets.GODOT_ASSET_LIB_PASSWORD }}
# ID of the asset in the asset store
assetId: 1650
# Path to asset template file
assetTemplate: .github/workflows/.asset-template-addons.json.hb
# Godot asset lib base url
baseUrl: https://godotengine.org/asset-library/api