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Update to 1.0.5
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scriptsengineer committed May 4, 2024
1 parent c5c5a55 commit a7af14f
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Showing 6 changed files with 54 additions and 28 deletions.
Original file line number Diff line number Diff line change
@@ -1,12 +1,11 @@
[gd_scene load_steps=6 format=3 uid="uid://dn6p5t574xtto"]

[ext_resource type="PackedScene" uid="uid://bu50ku0vxmpwt" path="res://addons/inventory-system-demos/fps/dropped_items/dropped_item.tscn" id="1_ffr75"]
[ext_resource type="Resource" uid="uid://cricka5cb3hrg" path="res://addons/inventory-system-demos/base/items/campfire.tres" id="2_hlwm8"]
[ext_resource type="ItemDefinition" uid="uid://cricka5cb3hrg" path="res://addons/inventory-system-demos/base/items/campfire.tres" id="2_hlwm8"]
[ext_resource type="PackedScene" uid="uid://bmewr3e0dn71h" path="res://addons/inventory-system-demos/assets/survival-kit-1.1/Models/GLTF format/campfire.glb" id="3_qwue6"]

[sub_resource type="Item" id="Resource_82w71"]
definition = ExtResource("2_hlwm8")
properties = {}

[sub_resource type="BoxShape3D" id="BoxShape3D_ffk2p"]
size = Vector3(0.230849, 0.262369, 0.22973)
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Original file line number Diff line number Diff line change
Expand Up @@ -3,9 +3,7 @@
[ext_resource type="Script" path="res://addons/inventory-system/extras/dropped_item_3d.gd" id="1_qx0iq"]

[sub_resource type="InteractAction" id="Resource_w5bs8"]
input = "interact"
description = "Get Item"
code = 0

[sub_resource type="BoxShape3D" id="BoxShape3D_6n6kg"]
size = Vector3(0.4, 0.4, 0.4)
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22 changes: 12 additions & 10 deletions addons/inventory-system/editor/items/item_editor.tscn
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@
[ext_resource type="PackedScene" uid="uid://bl40ri4you0n5" path="res://addons/inventory-system/editor/items/categories_in_item.tscn" id="3_cy8bj"]
[ext_resource type="PackedScene" uid="uid://c1am6gfdvbcgx" path="res://addons/inventory-system/editor/items/custom_properties.tscn" id="3_obam6"]

[sub_resource type="Image" id="Image_thk57"]
[sub_resource type="Image" id="Image_000oo"]
data = {
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"format": "RGBA8",
Expand All @@ -15,9 +15,9 @@ data = {
}

[sub_resource type="ImageTexture" id="ImageTexture_uoasd"]
image = SubResource("Image_thk57")
image = SubResource("Image_000oo")

[sub_resource type="Image" id="Image_dybfd"]
[sub_resource type="Image" id="Image_ew0e3"]
data = {
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"format": "RGBA8",
Expand All @@ -26,8 +26,8 @@ data = {
"width": 16
}

[sub_resource type="ImageTexture" id="ImageTexture_7ntid"]
image = SubResource("Image_dybfd")
[sub_resource type="ImageTexture" id="ImageTexture_a4jr3"]
image = SubResource("Image_ew0e3")

[node name="ItemEditor" type="Control"]
custom_minimum_size = Vector2(256, 0)
Expand Down Expand Up @@ -92,7 +92,7 @@ custom_minimum_size = Vector2(160, 0)

[node name="Button" parent="ScrollContainer/MarginContainer/VBoxContainer/ItemIDEditor" index="2"]
tooltip_text = "Edit"
icon = SubResource("ImageTexture_7ntid")
icon = SubResource("ImageTexture_a4jr3")

[node name="HBoxContainer" type="HBoxContainer" parent="ScrollContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
Expand Down Expand Up @@ -148,7 +148,9 @@ text = "Item Weight"
custom_minimum_size = Vector2(0, 32)
layout_mode = 2
size_flags_horizontal = 3
max_value = 100000.0
step = 0.001
value = 0.1
allow_greater = true
allow_lesser = true

Expand Down Expand Up @@ -192,28 +194,28 @@ layout_mode = 2
[node name="ItemResourceFileDialog" type="FileDialog" parent="."]
title = "Open a File"
size = Vector2i(326, 162)
ok_button_text = "Abrir"
ok_button_text = "Open"
file_mode = 0
filters = PackedStringArray("*.tres ; ItemDefinition")

[node name="IconFileDialog" type="FileDialog" parent="."]
title = "Open a File"
size = Vector2i(326, 162)
ok_button_text = "Abrir"
ok_button_text = "Open"
file_mode = 0
filters = PackedStringArray("*.png ; Texture2D")

[node name="HandItemFileDialog" type="FileDialog" parent="."]
title = "Open a File"
size = Vector2i(326, 162)
ok_button_text = "Abrir"
ok_button_text = "Open"
file_mode = 0
filters = PackedStringArray("*.tscn ; PackedScene")

[node name="DroppedItemFileDialog" type="FileDialog" parent="."]
title = "Open a File"
size = Vector2i(326, 162)
ok_button_text = "Abrir"
ok_button_text = "Open"
file_mode = 0
filters = PackedStringArray("*.tscn ; PackedScene")

Expand Down
32 changes: 22 additions & 10 deletions addons/inventory-system/extras/character_inventory_system.gd
Original file line number Diff line number Diff line change
Expand Up @@ -23,6 +23,7 @@ signal dropped(node : Node)
@export_group("⌨️ Inputs")
## Change mouse state based on inventory status
@export var change_mouse_state : bool = true
@export var check_inputs : bool = true
@export var toggle_inventory_input : String = "toggle_inventory"
@export var exit_inventory_and_craft_panel_input : String = "escape"
@export var toggle_craft_panel_input : String = "toggle_craft_panel"
Expand Down Expand Up @@ -61,8 +62,9 @@ func _ready():
func _input(event : InputEvent) -> void:
if Engine.is_editor_hint():
return
hot_bar_inputs(event)
inventory_inputs()
if check_inputs:
hot_bar_inputs(event)
inventory_inputs()


func _physics_process(_delta : float):
Expand All @@ -73,31 +75,36 @@ func _physics_process(_delta : float):
interactor.try_interact()


func is_any_station_or_inventory_opened() -> bool:
return crafter.is_open_any_station() or inventory_handler.is_open_main_inventory()


func _update_opened_inventories(_inventory : Inventory):
if inventory_handler.is_open_main_inventory():
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
else:
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
_check_inputs()


func _update_opened_stations(_craft_station : CraftStation):
if crafter.is_open_any_station():
_check_inputs()


func _check_inputs():
if is_any_station_or_inventory_opened():
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
else:
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED


func inventory_inputs():
if Input.is_action_just_released(toggle_inventory_input):
if not inventory_handler.is_open_any_inventory() and not crafter.is_open_any_station():
if not is_any_station_or_inventory_opened():
open_main_inventory()

if Input.is_action_just_released(exit_inventory_and_craft_panel_input):
close_inventories()
close_craft_stations()

if Input.is_action_just_released(toggle_craft_panel_input):
if not inventory_handler.is_open_any_inventory() and not crafter.is_open_any_station():
if not is_any_station_or_inventory_opened():
open_main_craft_station()


Expand Down Expand Up @@ -136,13 +143,18 @@ func transaction_to_at(slot_index : int, inventory : Inventory, amount_to_move :
func pick_to_inventory(node : Node):
inventory_handler.pick_to_inventory(node)


func add_to_inventory(item : Item, amount : int):
inventory_handler.add_to_inventory(inventory_handler.get_inventory(0), item, amount)


## Crafter
func craft(craft_station : CraftStation, recipe_index : int):
craft_station.craft(recipe_index)


func open_main_craft_station():
inventory_handler.open_main_inventory()
crafter.open_main_craft_station()


func close_craft_stations():
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -19,7 +19,7 @@ func _ready():
func _input(event : InputEvent):
if Engine.is_editor_hint():
return
if is_multiplayer_authority():
if check_inputs and is_multiplayer_authority():
hot_bar_inputs(event)
inventory_inputs()

Expand Down Expand Up @@ -82,6 +82,13 @@ func pick_to_inventory(node : Node):
pick_to_inventory_rpc.rpc_id(1, node.get_path())


func add_to_inventory(item : Item, amount : int):
if multiplayer.is_server():
super.add_to_inventory(item, amount)
else:
add_to_inventory_rpc.rpc_id(1, item.definition.id, amount)


func open_main_craft_station():
if multiplayer.is_server():
super.open_main_craft_station()
Expand Down Expand Up @@ -199,6 +206,13 @@ func pick_to_inventory_rpc(node_path : NodePath):
super.pick_to_inventory(get_node(node_path))


@rpc
func add_to_inventory_rpc(item_id : int, amount : int):
var item = Item.new()
item.definition = get_item_from_id(item_id)
super.add_to_inventory(item, amount)


@rpc
func open_main_craft_station_rpc():
super.open_main_craft_station()
Expand All @@ -220,7 +234,8 @@ func close_stations_rpc():
func craft_rpc(craft_station_path : NodePath, recipe_index : int):
var station = get_node(craft_station_path)
station.craft(recipe_index)



@rpc
func hotbar_change_selection_rpc(index : int):
hotbar.change_selection(index)
Expand All @@ -243,5 +258,5 @@ func _physics_process(_delta : float):
return
if not can_interact:
return
if is_multiplayer_authority():
if multiplayer.multiplayer_peer != null and is_multiplayer_authority():
interactor.try_interact()
2 changes: 1 addition & 1 deletion addons/inventory-system/plugin.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -3,5 +3,5 @@
name="Inventory System"
description="Inventory System for Godot 4 Networked"
author="Expresso Bits"
version="1.0.3"
version="1.0.5"
script="inventory-system.gd"

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