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# Normalize EOL for all files that Git considers text files. | ||
* text=auto eol=lf | ||
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/icons/original_icons export-ignore | ||
/icons/original_icons/** export-ignore | ||
/** export-ignore | ||
/addons !export-ignore | ||
/addons/** !export-ignore |
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MIT License | ||
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Copyright (c) 2022 Expresso Bits | ||
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Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
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The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
SOFTWARE. |
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# Normalize EOL for all files that Git considers text files. | ||
* text=auto eol=lf | ||
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/icons/original_icons export-ignore | ||
/icons/original_icons/** export-ignore |
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# Godot 4+ specific ignores | ||
.godot/ |
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# <img src="https://raw.githubusercontent.com/expressobits/inventory-system/addon/icon.png" alt= “icon” width="32" height="32"> Welcome to Expresso Inventory System 👋 | ||
![Version](https://img.shields.io/badge/version-0.8.61-blue.svg?cacheSeconds=2592000) | ||
[![Documentation](https://img.shields.io/badge/documentation-yes-brightgreen.svg)](todo-doc) | ||
[![License: MIT](https://img.shields.io/badge/License-MIT-yellow.svg)](MIT) | ||
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![Demo](https://raw.githubusercontent.com/wiki/ExpressoBits/inventory-system/demo.gif) | ||
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See demos in: | ||
Github: https://github.com/expressobits/inventory-system-demos | ||
Godot Asset Lib: https://godotengine.org/asset-library/asset/1895 | ||
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## Features | ||
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✔️ Inventory with Slots. | ||
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✔️ Separate UI inventory logic. | ||
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✔️ Inventory Handler - which manages inventories. | ||
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✔️ First Person demo with chests. | ||
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✔️ Fully commented core and UI code. | ||
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✔️ Item as Extendable Resource. | ||
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✔️ Demonstrations of dropped items and item pickup. | ||
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✔️ Static and dynamic inventory options. | ||
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✔️ Multiplayer compatible (Including example). | ||
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- [[WIKI] How to test multiplayer demo](https://github.com/expressobits/inventory-system/wiki/How-to-test-multiplayer-demo) | ||
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✔️ Hotbar. | ||
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✔️ Craft System. | ||
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✔️ Item Editor. | ||
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✔️ Categories. (https://github.com/expressobits/inventory-system/issues/5) | ||
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- [[WIKI] Item Categories](https://github.com/expressobits/inventory-system/wiki/Item-Categories) | ||
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✔️ Specialized slot category inventory. (https://github.com/expressobits/inventory-system/issues/40) | ||
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✔️ Autocrafts. (https://github.com/expressobits/inventory-system/issues/34) | ||
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## In Progress | ||
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🔨 Unconventional inventory. https://github.com/expressobits/inventory-system/issues/32 | ||
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## Planneds | ||
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📅 Inventory with grids like RE4. (https://github.com/expressobits/inventory-system/issues/35) | ||
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## Install | ||
See in [Wiki](https://github.com/ExpressoBits/inventory-system/wiki) | ||
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## Structure | ||
![UML](https://raw.githubusercontent.com/wiki/ExpressoBits/inventory-system/UML.png) | ||
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## Authors | ||
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👤 **Rafael Correa** | ||
* Twitter: [@ScriptsEngineer](https://twitter.com/ScriptsEngineer) | ||
* Github: [@scriptsengineer](https://github.com/scriptsengineer) | ||
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## 🤝 Contributing | ||
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Contributions, issues and feature requests are welcome! | ||
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Feel free to check [issues page](https://github.com/ExpressoBits/inventory-system/issues). | ||
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To suggest or discuss some project structure, feel free here [discussions page](https://github.com/expressobits/inventory-system/discussions) | ||
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## Show your support | ||
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Give a ⭐️ if this project helped you! | ||
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## Assets | ||
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All assets (GUI, Models and textures) from https://kenney.nl/assets | ||
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## 📝 License | ||
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This project is [MIT](MIT) licensed. |
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[plugin] | ||
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name="Inventory System" | ||
description="Inventory System for Godot 4 | ||
Networked" | ||
author="Expresso Bits" | ||
version="0.8.61" | ||
script="inventory-system.gd" |
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[remap] | ||
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importer="keep" |
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[remap] | ||
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importer="texture" | ||
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metadata={ | ||
"editor_dark_theme": true, | ||
"has_editor_variant": true, | ||
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[deps] | ||
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source_file="res://icon.svg" | ||
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"] | ||
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[params] | ||
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compress/mode=0 | ||
compress/high_quality=false | ||
compress/lossy_quality=0.7 | ||
compress/hdr_compression=1 | ||
compress/normal_map=0 | ||
compress/channel_pack=0 | ||
mipmaps/generate=false | ||
mipmaps/limit=-1 | ||
roughness/mode=0 | ||
roughness/src_normal="" | ||
process/fix_alpha_border=true | ||
process/premult_alpha=false | ||
process/normal_map_invert_y=false | ||
process/hdr_as_srgb=false | ||
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editor/scale_with_editor_scale=false | ||
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[plugin] | ||
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name="Inventory System" | ||
description="Inventory System for Godot 4 | ||
Networked" | ||
author="Expresso Bits" | ||
version="0.8.61" | ||
script="inventory-system.gd" | ||
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