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Fix OPTIONS.md doc (#1822)
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mwestphal authored Dec 21, 2024
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6 changes: 3 additions & 3 deletions doc/user/OPTIONS.md
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Expand Up @@ -23,7 +23,7 @@ Options|Default|Description
\-\-load-plugins=\<paths or names\>||List of plugins to load separated with a comma. Official plugins are `alembic`, `assimp`, `draco`, `exodus`, `occt`, `usd`, `vdb`. See [plugins](PLUGINS.md) for more info.
\-\-scan-plugins||Scan standard directories for plugins and display their names, results may be incomplete. See [plugins](PLUGINS.md) for more info.
\-\-screenshot-filename=\<png file\>|`{app}/{model}_{n}.png`|Filename to save [screenshots](INTERACTIONS.md#taking-screenshots) to. Can use [template variables](#filename-templating).
\-\-rendering-backend=\<auto|egl|osmesa|glx|wgl\>|auto|Rendering backend to load, `auto` means to let F3D pick the correct one for you depending on your system capabilities. Use `egl` or `osmesa` on linux to force headless rendering.
\-\-rendering-backend=\<auto\|egl\|osmesa\|glx\|wgl\>|auto|Rendering backend to load, `auto` means to let F3D pick the correct one for you depending on your system capabilities. Use `egl` or `osmesa` on linux to force headless rendering.

## General Options

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Options|Default|Description
------|------|------
-o, \-\-point-sprites||Show sphere *points sprites* instead of the geometry.
\-\-point-sprites-type=\<sphere|gaussian\>|sphere|Set the splat type when showing point sprites.
\-\-point-sprites-type=\<sphere\|gaussian\>|sphere|Set the splat type when showing point sprites.
\-\-point-sprites-size=\<size\>|10.0|Set the *size* of point sprites.
\-\-point-size=\<size\>||Set the *size* of points when showing vertices. Model specified by default.
\-\-line-width=\<size\>||Set the *width* of lines when showing edges. Model specified by default.
\-\-backface-type=\<visible|hidden\>||Set the Backface type. Model specified by default.
\-\-backface-type=\<visible\|hidden\>||Set the Backface type. Model specified by default.
\-\-color=\<R,G,B\>|1.0, 1.0, 1.0| Set a *color* on the geometry. Multiplied with the base color texture when present. <br>Model specified by default.
\-\-opacity=\<opacity\>|1.0|Set *opacity* on the geometry. Multiplied with the base color texture when present. <br>Model specified by default. Usually used with Depth Peeling option.
\-\-roughness=\<roughness\>|0.3|Set the *roughness coefficient* on the geometry (0.0-1.0). Multiplied with the material texture when present. <br>Model specified by default.
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