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Describe the bug
The FPS counter is updated after each render, including when only the UI is updated which is not really useful because it reports >1000fps even for heavy models
It should be improved by:
Updating it only when the whole scene is rendered
Accumulate it over a few frames to give an average instead of showing the last frame performance only
The text was updated successfully, but these errors were encountered:
Describe the bug
The FPS counter is updated after each render, including when only the UI is updated which is not really useful because it reports >1000fps even for heavy models
It should be improved by:
The text was updated successfully, but these errors were encountered: