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streamvbyte

Ubuntu 22.04 CI (GCC 9, 10, 11 and 12, LLVM 12, 13, 14) Ubuntu 20.04 CI (GCC 9.4 and 10, LLVM 10 and 11) macOS 11 CI (LLVM 13, GCC 10, 11, 12) VS16-CI VS17-CI

StreamVByte is a new integer compression technique that applies SIMD instructions (vectorization) to Google's Group Varint approach. The net result is faster than other byte-oriented compression techniques.

The approach is patent-free, the code is available under the Apache License.

It includes fast differential coding.

It assumes a recent Intel processor (most Intel and AMD processors released after 2010) or an ARM processor with NEON instructions (which is almost all of them except for the tiny cores). Big-endian processors are unsupported at this time, but they are getting to be extremely rare.

The code should build using most standard-compliant C99 compilers. The provided makefile expects a Linux-like system. We have a CMake build.

Requirements

  • A C99 compatible compiler (GCC 9 and up, LLVM 10 and up, Visual Studio 2019 and up).
  • We support macOS, Linux and Windows. It should be easy to extend support to FreeBSD and other POSIX systems.

For high performance, you should have either a 64-bit ARM processor or a 64-bit x64 system with SSE 4.1 support. SSE 4.1 was added to Intel processors in 2007 so it is almost certain that your Intel or AMD processor supports it.

Users

This library is used by

Usage

See examples/example.c for an example.

Short code sample:

// suppose that datain is an array of uint32_t integers
size_t compsize = streamvbyte_encode(datain, N, compressedbuffer); // encoding
// here the result is stored in compressedbuffer using compsize bytes
streamvbyte_decode(compressedbuffer, recovdata, N); // decoding (fast)

If the values are sorted, then it might be preferable to use differential coding:

// suppose that datain is an array of uint32_t integers
size_t compsize = streamvbyte_delta_encode(datain, N, compressedbuffer,0); // encoding
// here the result is stored in compressedbuffer using compsize bytes
streamvbyte_delta_decode(compressedbuffer, recovdata, N,0); // decoding (fast)

You have to know how many integers were coded when you decompress. You can store this information along with the compressed stream.

During decoding, the library may read up to STREAMVBYTE_PADDING extra bytes from the input buffer (these bytes are read but never used).

To verify that the expected size of a stream is correct you may validate it before decoding:

// compressedbuffer, compsize, recovdata, N are as above
if (streamvbyte_validate_stream(compressedbuffer, compsize, N)) {
    // the stream is safe to decode
    streamvbyte_decode(compressedbuffer, recovdata, N);
} else {
    // there's a mismatch between the expected size of the data (N) and the contents of
    // the stream, so performing a decode is unsafe since the behaviour is undefined
}

1. Building with CMake:

We expect a recent CMake. Please make sure that your version of CMake is up-to-date or you may need to adapt our instructions.

The cmake build system also offers a libstreamvbyte_static static library (libstreamvbyte_static under linux) in addition to libstreamvbyte shared library (libstreamvbyte.so under linux).

-DCMAKE_INSTALL_PREFIX:PATH=/path/to/install is optional. Defaults to /usr/local{include,lib}

cmake -DCMAKE_BUILD_TYPE=Release \
         -DCMAKE_INSTALL_PREFIX:PATH=/path/to/install \
	 -DSTREAMVBYTE_ENABLE_EXAMPLES=ON \
	 -DSTREAMVBYTE_ENABLE_TESTS=ON -B build

cmake --build build
# run the tests like:
ctest --test-dir build

Installation with CMake

cmake --install build 

Benchmarking with CMake

After building, you may run our benchmark as follows:

./build/test/perf

The benchmarks are not currently built under Windows.

2. Building with Makefile:

  make
  ./unit

Installation with Makefile

You can install the library (as a dynamic library) on your machine if you have root access:

  sudo make install

To uninstall, simply type:

  sudo make uninstall

It is recommended that you try make dyntest before proceeding.

Benchmarking with Makefile

You can try to benchmark the speed in this manner:

  make perf
  ./perf

Make sure to run make test before, as a sanity test.

Signed integers

We do not directly support signed integers, but you can use fast functions to convert signed integers to unsigned integers.

#include "streamvbyte_zigzag.h"

zigzag_encode(mysignedints, myunsignedints, number); // mysignedints => myunsignedints

zigzag_decode(myunsignedints, mysignedints, number); // myunsignedints => mysignedints

Technical posts

Alternative encoding

By default, Stream VByte uses 1, 2, 3 or 4 bytes per integer. In the case where you expect many of your integers to be zero, you might try the streamvbyte_encode_0124 and streamvbyte_decode_0124 which use 0, 1, 2, or 4 bytes per integer.

Stream VByte in other languages

Format Specification

We specify the format as follows.

We do not store how many integers (count) are compressed in the compressed data per se. If you want to store the data stream (e.g., to disk), you need to add this information. It is intentionally left out because, in applications, it is often the case that there are better ways to store this count.

There are two streams:

  • The data starts with an array of "control bytes". There are (count + 3) / 4 of them.
  • Following the array of control bytes, there are data bytes.

We can interpret the control bytes as a sequence of 2-bit words. The first 2-bit word is made of the least significant 2 bits in the first byte, and so forth. There are four 2-bit words written in each byte.

Starting from the first 2-bit word, we have corresponding sequence in the data bytes, written in sequence from the beginning:

  • When the 2-bit word is 00, there is a single data byte.
  • When the 2-bit words is 01, there are two data bytes.
  • When the 2-bit words is 10, there are three data bytes.
  • When the 2-bit words is 11, there are four data bytes.

The data bytes are stored using a little-endian encoding.

Consider the following example:

control bytes: [0x40 0x55 ... ]
data bytes: [0x00 0x64 0xc8 0x2c 0x01 0x90  0x01 0xf4 0x01 0x58 0x02 0xbc 0x02 ...]

The first control byte is 0x40 or the four 2-bit words : 00 00 00 01. The second control byte is 0x55 or the four 2-bit words : 01 01 01 01. Thus the first three values are given by the first three bytes: 0x00, 0x64, 0xc8 (or 0, 100, 200 in base 10). The five next values are stored using two bytes each: 0x2c 0x01, 0x90 0x01, 0xf4 0x01, 0x58 0x02, 0xbc 0x02. As little endian integers, these are to be interpreted as 300, 400, 500, 600, 700.

Thus, to recap, the sequence of integers (0,100,200,300,400,500,600,700) gets encoded as the 15 bytes 0x40 0x55 0x00 0x64 0xc8 0x2c 0x01 0x90 0x01 0xf4 0x01 0x58 0x02 0xbc 0x02.

If the countis not divisible by four, then we include a final partial group where we use zero 2-bit corresponding to no data byte.

Reference

See also