A simple, accessible HTML5 media player.
We wanted a lightweight, accessible and customisable media player that just supports modern browsers. Sure, there are many other players out there but we wanted to keep things simple, using the right elements for the job.
- Accessible - full support for captions and screen readers.
- Lightweight - just 5.3KB minified and gzipped.
- Customisable - make the player look how you want with the markup you want.
- Semantic - uses the right elements.
<input type="range">
for volume and<progress>
for progress and well,<button>
s for buttons. There's no<span>
or<a href="#">
button hacks. - Responsive - as you'd expect these days.
- Audio & Video - support for both formats.
- API - toggle playback, volume, seeking, and more.
- Fullscreen - supports native fullscreen with fallback to "full window" modes.
- No dependencies - written in vanilla JavaScript, no jQuery required.
Oh and yes, it works with Bootstrap.
Check out the changelog
- Accept a string selector, a node, or a nodelist for the
container
property ofselectors
. - Multiple language captions (with selection)
- Playlists (audio and video)
- Set source by API
- Tooltip option (for seeking and controls) ... and whatever else has been raised in issues
If you have any cool ideas or features, please let me know by creating an issue or of course, forking and sending a pull request.
Check docs/index.html
and docs/dist/docs.js
for an example setup.
If bower is your thang, you can grab Plyr using:
bower install plyr
More info on setting up dependencies can be found in the Bower Docs
If you want to use our CDN, you can use the following. HTTPS (SSL) is supported.
<link rel="stylesheet" href="//cdn.plyr.io/1.0.21/plyr.css">
<script src="//cdn.plyr.io/1.0.21/plyr.js"></script>
You can also access the sprite.svg
file at //cdn.plyr.io/1.0.21/sprite.svg
.
If you want to use the default css, add the plyr.css
file from /dist into your head, or even better use plyr.less
or plyr.sass
file included in /src
in your build to save a request.
<link rel="stylesheet" href="dist/plyr.css">
The SVG sprite for the controls icons is loaded in by AJAX to help with performance. This is best added before the closing </body>
, before any other scripts.
<script>
(function(d,p){
var a=new XMLHttpRequest(),
b=d.body;
a.open("GET",p,!0);
a.send();
a.onload=function(){
var c=d.createElement("div");
c.style.display="none";
c.innerHTML=a.responseText;
b.insertBefore(c,b.childNodes[0])
}
})(document,"dist/sprite.svg");
</script>
More info on SVG sprites here: http://css-tricks.com/svg-sprites-use-better-icon-fonts/ and the AJAX technique here: http://css-tricks.com/ajaxing-svg-sprite/
The only extra markup that's needed to use plyr is a <div>
wrapper. Replace the source, poster and captions with urls for your media.
<div class="player">
<video poster="//cdn.selz.com/plyr/1.0/poster.jpg" controls crossorigin>
<!-- Video files -->
<source src="//cdn.selz.com/plyr/1.0/movie.mp4" type="video/mp4">
<source src="//cdn.selz.com/plyr/1.0/movie.webm" type="video/webm">
<!-- Text track file -->
<track kind="captions" label="English captions" src="//cdn.selz.com/plyr/1.0/movie_captions_en.vtt" srclang="en" default>
<!-- Fallback for browsers that don't support the <video> element -->
<div>
<a href="//cdn.selz.com/plyr/1.0/movie.mp4">Download</a>
</div>
</video>
</div>
And the same for <audio>
<div class="player">
<audio controls>
<!-- Audio files -->
<source src="//cdn.selz.com/plyr/1.0/logistics-96-sample.mp3" type="audio/mp3">
<source src="//cdn.selz.com/plyr/1.0/logistics-96-sample.ogg" type="audio/ogg">
<!-- Fallback for browsers that don't support the <audio> element -->
<div>
<a href="//cdn.selz.com/plyr/1.0/logistics-96-sample.mp3">Download</a>
</div>
</audio>
</div>
You'll notice the crossorigin
attribute on the example <video>
and <audio>
elements. This is because the media is loaded from another domain. If your media is hosted on another domain, you may need to add this attribute.
More info on CORS here: https://developer.mozilla.org/en-US/docs/Web/HTTP/Access_control_CORS
###JavaScript Much of the behaviour of the player is configurable when initialising the library. Below is an example of a default instance.
<script src="dist/plyr.js"></script>
<script>
plyr.setup({
*options*
});
</script>
You can pass the following options to the setup method.
Option | Type | Default | Description |
---|---|---|---|
enabled |
Boolean | true |
Completely disable Plyr. This would allow you to do a User Agent check or similar to programatically enable or disable Plyr for a certain UA. Example below. |
html |
String | See controls.md |
See controls.md for more info on how the html needs to be structured. |
debug |
Boolean | false |
Display debugging information on what Plyr is doing. |
seekTime |
Number | 10 |
The time, in seconds, to seek when a user hits fast forward or rewind. |
volume |
Number | 5 |
A number, between 1 and 10, representing the initial volume of the player. |
click |
Boolean | true |
Click (or tap) will toggle pause/play of a ` |
selectors |
Object | — | See `plyr.js` in `/src` for more info. The only option you might want to change is `player` which is the hook used for Plyr, the default is `.player`. |
classes |
Object | — | Similar to above, these are the classes added to the player when state changes occur. |
captions |
Object | — | This currently contains one property `defaultActive` which toggles if captions should be on by default. The default value is `false`. |
fullscreen |
Object | — | This currently contains two properties; `enabled` which toggles if fullscreen should be enabled (if the browser supports it). The default value is `true`. Also an extra property called `fallback` which will enable a 'full window' view for older browsers. The default value is `true`. |
storage |
Object | — | This currently contains one property `enabled` which toggles if local storage should be enabled (if the browser supports it). The default value is `true`. This enables storing user settings, currently it only stores volume but more will be added later. |
A plyr
object is added to any element that Plyr is initialised on. You can then control the player by accessing methods in the plyr
object. For example if you wanted to pause Plyr:
document.querySelectorAll(".player")[0].plyr.pause();
Here's a list of the methods supported:
Method | Parameters | Description |
---|---|---|
play |
— | Plays the media |
pause |
— | Pauses the media |
restart |
— | Restarts playback |
rewind |
Number | Rewinds by the provided parameter, in seconds. If no parameter is provided, the default seekInterval is used (10 seconds). |
forward |
Number | Fast forwards by the provided parameter, in seconds. If no parameter is provided, the default seekInterval is used (10 seconds). |
seek |
Number | Seeks the media to the provided parameter, time in seconds. |
setVolume |
Number | Sets the player volume to the provided parameter. The value should be between 0 (muted) and 10 (loudest). If no parameter is provided, the default volume is used (5). Values over 10 are ignored. |
toggleMute |
— | Toggles mute for the player. |
toggleCaptions |
— | Toggles whether captions are enabled. |
The plyr
object on the player element also contains a media
property which is a reference to the <audio>
or <video>
element within the player which you can use to listen for events. Here's an example:
var media = document.querySelectorAll(".player")[0].plyr.media;
media.addEventListener("playing", function() {
console.log("playing");
});
A complete list of events can be found here: Media Events - W3.org
Fullscreen in Plyr is supported for all browsers that currently support it. If you're using the default CSS, you can also use a "full browser" mode which will use the full browser window by adding the player-fullscreen
class to your container.
Safari | Firefox | Chrome | Opera | IE9 | IE10+ |
✔ | ✔ | ✔ | ✔ | ✖¹ | ✔² |
¹ Native player used (no support for <progress>
or <input type="range">
)
² IE10 has no native fullscreen support, fallback can be used (see options)
The enabled
option can be used to disable certain User Agents. For example, if you don't want to use Plyr for smartphones, you could use:
enabled: /Android|webOS|iPhone|iPad|iPod|BlackBerry/i.test(navigator.userAgent)
If a User Agent is disabled but supports <video>
and <audio>
natively, it will use the native player.
Any unsupported browsers will display links to download the media if the correct html is used.
If you find anything weird with Plyr, please let us know using the GitHub issues tracker.
Plyr is developed by Sam Potts (@sam_potts) (sampotts.me)
- The Changelog
- HTML5 Weekly #177
- Web Design Weekly #174
- Hacker News
- Web Platform Daily
- LayerVault Designer News
Let me know on Twitter I can add you to the above list. It'd be awesome to see how you're using Plyr :-)
Credit to the PayPal HTML5 Video player from which Plyr's caption functionality is ported from:
- PayPal's Accessible HTML5 Video Player
- The icons used in Plyr are Vicons plus some ones I made
- An awesome guide for Plyr in Japanese! by @arayutw
Also these links helped created Plyr: