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v0.13

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@github-actions github-actions released this 09 Nov 10:02
· 1 commit to main since this release
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CHANGELOG

General Info

Binaries are at the end of this page.

Note

For Raspberry Pi Pico 2 you need to download the .uf2 files starting with pico2_ or pico2_riscv_ for Risc-V.

See readme section how to install and wire up. For more detailed instructions how to setup specific configurations, see the Pico-InfonesPlus sister project.

  • picosmsPlusAdaFruitDVISD.uf2: Printed Circuit Board or Breadboard config with Pico
  • picosmsPlusimoroniDV.uf2: Pimoroni Pico DV Demo Base with Pico
  • picosmsPlusFeatherDVI.uf2: Adafruit Feather DVI
  • picosmsPlusWsRP2040PiZero.uf2: Waveshare RP2040-Pizero
  • pico2_picosmsPlusAdaFruitDVISD.uf2: Printed Circuit Board or Breadboard config with Pico 2/RP2350 - Arm-s
  • pico2_picosmsPlusimoroniDV.uf2: Pimoroni Pico DV Demo Base with Pico 2/RP2350 - Arm-s
  • pico2_riscv_picosmsPlusAdaFruitDVISD.uf2: Printed Circuit Board or Breadboard config with Pico 2/RP2350 - Risc-V
  • pico2_riscv_picosmsPlusimoroniDV.uf2: Pimoroni Pico DV Demo Base with Pico 2/RP2350 - Risc-V
  • pico_nesPCB_v2.1.zip: PCB Design. For more info see the Pico-InfonesPlus sister project.

3D-printed case design for PCB: https://www.thingiverse.com/thing:6689537.
For the latest two player PCB 2.0, you need:

  • Top_v2.0_with_Bootsel_Button.stl. This allows for software upgrades without removing the cover. (*)
  • Base_v2.0.stl
  • Power_Switch.stl.

(*) in case you don't want to access the bootsel button on the Pico, you can choose Top_v2.0.stl

3D-printed case design for Waveshare RP2040-PiZero: https://www.thingiverse.com/thing:6758682

Release notes

v0.13

Features

  • For RP2350, Risc-V binaries can be build and are included in the release. In Risc-V there is one display mode missing because the Risc-V assembly code for that display mode is not implemented. The following Risc-V binaries are included in the release:

    • pico2_riscv_smsPlusAdaFruitDVISD.uf2
    • pico2_riscv_smsPlusPimoroniDV.uf2
  • Displays the hardware type in the menu.

  • updated bld.sh and buildAll.sh scripts to include the Risc-V build. For this to work, you need to have the Risc-V toolchain installed. Depending on your development environment you need to download:

    and extract it to $PICO_SDK_PATH/toolchain/RISCV_RPI_2_0_0_2 (create the directory tree if needed)

    To build run:

    • ./bld.sh -c1 -r -t $PICO_SDK_PATH/toolchain/RISCV_RPI_2_0_0_2/bin
    • ./bld.sh -c2 -r -t $PICO_SDK_PATH/toolchain/RISCV_RPI_2_0_0_2/bin

    The first command builds a Risc-V binary for the Pimoroni DV Demo base, the second for the PCB or breadboard with Adafruit hardware.

Fixes

  • Fix in game reset boots back to game in stead of menu.

v0.12

Features

  • Add support for these USB gamepads:
    • Sega Mega Drive/Genesis Mini 1 and Mini 2 controllers.
    • PlayStation Classic controller.
    • Mantapad, cheap NES and SNES USB controllers from AliExpress. When starting a game, it is possible you have to unplug and replug the controller to get it working.
    • XInput controllers like Xbox 360 and Xbox One controllers. 8bitdo controllers are also XInput controllers and should work. Hold X + Start to switch to XInput mode. (LED 1 and 2 will blink). For Xbox controllers, remove the batteries before connecting the USB cable. Playing with batteries in the controller will work, but can cause the controller to stop working. Sometimes the controller will not work after flashing a game. In that case, unplug the controller and plug it back in. In case of 8bitdo controllers, unplug the controller, hold start to turn it off, then plug it back in. This will make the controller work again.
  • Add USB keyboard support:
    • A: Select
    • S: Start
    • Z: B
    • X: A
    • Cursor keys: D-pad
  • When an USB device is connected, the device type is shown at the bottom of the menu. Unsupported devices show as xxxx:xxxx.
  • Minor cosmetic changes to the menu system.
  • Minor changes in PCB design (pico_nesPCB_v2.1.zip)
    • D3 and D4 of NES controller port 2 are connected to GPIO28 (D3) and GPIO27 (D4), for possible future zapper use.
    • More ground points are added.

XInput driver: https://github.com/Ryzee119/tusb_XInput by Ryzee119 When building from source, make sure you do a git submodule update --init from within the source folder to get the XInput driver.

For more details, see the README and troubleshooting section

v0.11

Features

Replaced font in menu system with new more readable font. @biblioeteca

Fixes

  • none

v0.10

Features

  • Wii-classic controller now works with WaveShare RP2040-PiZero. #64

For this to work you need a Adafruit STEMMA QT / Qwiic JST SH 4-pin Cable with Premium Female Sockets, a Adafruit Wii Nunchuck Breakout Adapter - Qwiic and a Wii-classic controller

Connections are as follows:

Nunchuck Breakout Adapter RP2040-PiZero
3.3V 3V3
GND GND
SDA GPIO2
SCL GPIO3

Fixes

  • none

v0.9

Features

Added support for Raspberry Pi Pico 2 using these configurations:

  • Pimoroni Pico DV Demo Base: pico2_picosmsPlusPlusAdaFruitDVISD.uf2
  • Custom PCB: pico2_picosmsPlusAdaFruitDVISD.uf2
  • BreadBoard: pico2_picosmsPlusAdaFruitDVISD.uf2

Introducing redesigned PCB. (V2.0) with two NES controller ports for 1 or 2-player games. Design by @johnedgarpark

Fixes

  • None

v0.8

Features

  • none

Fixes

  • none

Technical changes

  • Executables are built with Pico SDK 2.0.0

v0.7

Features

For two player games. When a USB controller is connected, you can connect a NES controller to either Port 1 or Port 2.
The USB controller is always player 1, the NES controller on Port 1 or Port 2 is player 2.
In this situation you don't need an extra NES controller port wired for port 2 for playing two player games. The controller connected to port 1 can then be used for player two.

When no USB controller is connected. You can use two NES controllers for two player games. Port 1 is player 1, Port 2 is Player 2.

Player 1 Player 2
USB controller connected USB NES port 1 or NES port 2
No usb controller connected NES port 1 NES port 2

Updated README for two player setup.

Fixes

  • none

v0.6

Features

  • Two player games can now be played. An extra NES controller port can be added to any configuration. Controller port 1 can be a USB or NES controller, controller 2 must be a NES controller. At the moment, no second USB controller can be connected.

Fixes

  • Fixed some compiler errors when building with recent versions of gcc.

Technical changes:

  • Pimoroni Pico DV Demo Base: uart output fore debug printf messages is disabled, because gpio1 is needed for the second NES controller port.

v0.5

Features

  • Display program version on lower right corber of the menu screen.

Fixes

  • Fix memory overflow that causes sound corruption (issue #6).
  • Variabele which contained the path for the rom to flash was too short in main.cpp.
  • When tile overflow occurs, suppress multiple consecutive printf's to console screen to minimize screen flickering. (Prince of Persia)

v0.4

Features

Fixes

  • Using DVI functions to properly set top and bottom margins, so emulator display is more or less centered on screen.

v0.3

Features

  • Added framerate toggle (START + A)

Fixes

  • Fixed colors not rendered properly in the emulator (issue #4
  • Preserving memory by sharing memory between emulator, main and menu.
  • Fixing colors not rendered properly in menu

v0.2

Features

  • Added several hardware configurations
  • Added SDcard and menu
  • Added NES and WII-classic controller support

Fixes

v0.1

Features

  • Initial release, based on infonesPlus.

Fixes