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feat: Added player networking info + preparation for future EventMana…
…ger work (#450) This PR covers the following: 1. Exposing player networking info from ggrs -> into an accessible resource for anyone to use. 2. Provide a bunch of helper methods for easily fetching averages/highest/lowest from networking info. 3. Convert `NetworkingInfo` struct to `SyncingInfo` (as discussed previously on discord) which supports both Online/Offline variants and put all fields behind getters. This will allow us to have a standardized interface for implementing EventManager in the future that watches current/last confirmed frame. (Of note this hasn't inserted the offline variant anywhere, as that can wait for the EventManager work itself).
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