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Deploying to gh-pages from @ d176351 🚀
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MaxCWhitehead committed May 18, 2024
1 parent 2ea8bae commit ba0b613
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image: ./win_indicator.png
tile_size: [32, 32]
columns: 1
rows: 1
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name: win_indicator
atlas: ./win_indicator.atlas.yaml
offset: [0, 40]
animation:
fps: 1
frames:
- 0
attachment_easing: ./win_indicator.attachment_easing.yaml
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delta_offset: [0,60]
offset_ease_duration: 3s
ease:
ease_in: true
ease_out: false
function: Quadratic
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attachment: ./win_indicator.attachment.yaml
sound: ./win_indicator.ogg
volume: 0.5
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image: ./anemones.png
tile_size: [48, 51]
rows: 1
columns: 5
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name: Anemones
category: Decorations
editor:
grab_size: [48, 27]
grab_offset: [0, -12]
show_name: false
data: animated_decoration.yaml
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start_frame: 0
end_frame: 4
fps: 6
atlas: ./anemones.atlas.yaml
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start_frame: 0
end_frame: 4
fps: 6
atlas: ./seaweed.atlas.yaml
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image: ./seaweed.png
tile_size: [48, 51]
rows: 1
columns: 5
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name: Seaweed
category: Decorations
editor:
grab_size: [40, 51]
show_name: false
data: animated_decoration.yaml
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image: ./coral_spikes54x35.png
tile_size: [54, 35]
rows: 1
columns: 6
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name: Coral Spikes
category: Gameplay
editor:
grab_size: [70, 50]
grab_offset: [0, 0]
show_name: false
data: spike.yaml
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atlas: ./coral_spikes.atlas.yaml
body_size: [45, 25]
start_frame: 0
end_frame: 5
fps: 12
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image: ./crab.png
tile_size: [19, 14]
rows: 2
columns: 4
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name: Crab
category: Critters
editor:
grab_size: [20, 15]
data: crab.yaml
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13 changes: 13 additions & 0 deletions player/v0.12.1/assets/elements/environment/crab/crab.yaml
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atlas: ./crab.atlas.yaml
body_size: [17, 12]
walk_frames: [0, 1]
spawn_frames: [3, 3, 3, 3, 4, 5, 6, 7]
comfortable_spawn_distance: 25.0
comfortable_scared_distance: 100.0
uncomfortable_respawn_time: 15s
same_level_threshold: 50.0
walk_speed: 30.0
run_speed: 150.0
fps: 6
# around about 2.5 seconds (45 fix updates per second)
timer_delay_max: 113
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image: ./ArabianAngelfish.png
tile_size: [19, 12]
rows: 1
columns: 4
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image: ./BandedButterflyFish.png
tile_size: [19, 11]
rows: 1
columns: 4
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image: ./BlueGreenChromis.png
tile_size: [22, 11]
rows: 1
columns: 4
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image: ./BlueTang.png
tile_size: [19, 9]
rows: 1
columns: 4
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image: ./RoyalGramma.png
tile_size: [25, 11]
rows: 1
columns: 4
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name: Fish School
category: Critters
editor:
grab_size: [50, 50]
data: fish_school.yaml
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kinds: [
"ArabianAngelfish.atlas.yaml",
"BandedButterflyFish.atlas.yaml",
"BlueGreenChromis.atlas.yaml",
"BlueTang.atlas.yaml",
"RoyalGramma.atlas.yaml"
]
base_count: 3
count_variation: 2
spawn_range: 64
school_size: 100
flee_range: 15.0
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name: Player Spawner
category: Map
editor:
grab_size: [32, 48]
data: player_spawner.yaml
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{}
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image: ./slippery.png
tile_size: [33, 12]
rows: 1
columns: 1
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name: Slippery
category: Gameplay
editor:
grab_size: [33, 10]
show_name: false
data: slippery.yaml
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atlas: ./slippery.atlas.yaml
body_size: [33, 18]
player_slide: 4
body_friction: 0.95
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image: ./seaweed.png
tile_size: [48, 51]
rows: 1
columns: 5
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name: Slippery Seaweed
category: Gameplay
editor:
grab_size: [40, 51]
show_name: false
data: slippery_seaweed.yaml
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atlas: ./slippery_seaweed.atlas.yaml
body_size: [8, 8]
start_frame: 0
end_frame: 4
fps: 6
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image: ./snail.png
tile_size: [20, 12]
rows: 1
columns: 6
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name: Snail
category: Critters
editor:
grab_size: [12, 10]
data: snail.yaml
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10 changes: 10 additions & 0 deletions player/v0.12.1/assets/elements/environment/snail/snail.yaml
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atlas: ./snail.atlas.yaml
fps: 6
body_diameter: 10
bounciness: 0.6
gravity: 1800
hit_speed: 360.0
hide_time: 3.0
crawl_frames: [3, 0, 1, 2, 1, 0]
move_frame_indexes: [1, 2, 3]
hide_frames: [0, 4, 5]
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image: ./sproinger.png
tile_size: [33, 21]
rows: 3
columns: 2
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name: Sproinger
category: Gameplay
editor:
grab_size: [30, 10]
grab_offset: [0, -5]
show_name: false
data: sproinger.yaml
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atlas: ./sproinger.atlas.yaml
sound: ./jump.ogg
sound_volume: 0.1
body_size: [8, 8]
spring_velocity: 960
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name: Urchin
category: Decorations
editor:
grab_size: [20, 15]
data: urchin.yaml
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6 changes: 6 additions & 0 deletions player/v0.12.1/assets/elements/environment/urchin/urchin.yaml
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image: ./urchin.png
body_diameter: 8.0
bounciness: 0.6
spin: 0.0
gravity: 1200
hit_speed: 360.0
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name: Blunderbass
category: Weapons
11 changes: 11 additions & 0 deletions player/v0.12.1/assets/elements/item/buss/bullet/buss.bullet.yaml
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lifetime: 0.2
speed: 900
body_diameter: 15
atlas: ./buss_bullet.atlas.yaml

explosion_fps: 21
explosion_frames: 3
explosion_volume: 0.015
explosion_lifetime: 0.140
explosion_sound: ../explosion/bullet_hit_dull.ogg
explosion_atlas: ../explosion/explosion.atlas.yaml
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image: ./buss_bullet.png
tile_size: [6, 6]
rows: 1
columns: 1
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4 changes: 4 additions & 0 deletions player/v0.12.1/assets/elements/item/buss/buss.atlas.yaml
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image: ./buss.png
tile_size: [62, 24]
rows: 1
columns: 1
3 changes: 3 additions & 0 deletions player/v0.12.1/assets/elements/item/buss/buss.element.yaml
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name: Buss
category: Weapons
data: buss.yaml
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26 changes: 26 additions & 0 deletions player/v0.12.1/assets/elements/item/buss/buss.yaml
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atlas: ./buss.atlas.yaml

max_ammo: 2
cooldown: 1000ms
bullet_meta: ./bullet/buss.bullet.yaml
bullet_count: 10
bullet_spread: 0.3
bullet_spawn_offset: [28, 6]

shoot_fps: 15
shoot_frames: 3
shoot_lifetime: 0.3
shoot_sound_volume: 0.2
shoot_sound: ./shoot/shoot.ogg
empty_shoot_sound_volume: 0.1
empty_shoot_sound: ./shoot/gun_empty.ogg
shoot_atlas: ./shoot/buss_shoot.atlas.yaml

bounciness: 0.3
can_rotate: true
body_size: [32, 8]
fin_anim: grab_2
angular_velocity: 0.1
throw_velocity: 180
grab_offset: [7, 0]
kickback: 300
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image: ./explosion.png
tile_size: [11, 11]
rows: 1
columns: 4
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image: ./buss_fire.png
tile_size: [25, 30]
rows: 1
columns: 4
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4 changes: 4 additions & 0 deletions player/v0.12.1/assets/elements/item/cannon/cannon.atlas.yaml
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image: ./cannon.png
tile_size: [60, 42]
rows: 1
columns: 4
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name: Cannon
category: Weapons
data: cannon.yaml
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26 changes: 26 additions & 0 deletions player/v0.12.1/assets/elements/item/cannon/cannon.yaml
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atlas: ./cannon.atlas.yaml
animation_fps: 12

max_ammo: 4
cooldown: 600ms
bullet_spawn_offset: [22, 2]

shoot_fps: 10
shoot_frames: 5
shoot_lifetime: 0.5
shoot_sound_volume: 0.1
shoot_sound: ./shoot/shoot.ogg
empty_shoot_sound_volume: 0.1
empty_shoot_sound: ./shoot/gun_empty.ogg
shoot_atlas: ./shoot/cannon_shoot.atlas.yaml

bomb_meta: ../cannonball/kick_bomb.yaml

bounciness: 0.3
can_rotate: true
fin_anim: grab_2
body_size: [32, 18]
angular_velocity: 0.1
throw_velocity: 360
grab_offset: [12, 0]
kickback: 0
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image: ./cannon_fire.png
tile_size: [30, 48]
rows: 1
columns: 5
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image: ./cannonball.png
tile_size: [17, 17]
rows: 1
columns: 1
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name: Cannonball
category: Weapons
data: kick_bomb.yaml
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image: ./explosion.png
tile_size: [144, 112]
rows: 1
columns: 11
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