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image: ./cannon.png | ||
tile_size: [60, 42] | ||
rows: 1 | ||
columns: 4 |
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name: Canon | ||
name: Cannon | ||
category: Weapons | ||
data: cannon.yaml |
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atlas: ./cannon.atlas.yaml | ||
animation_fps: 12 | ||
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max_ammo: 4 | ||
cooldown: 600ms | ||
bullet_spawn_offset: [22, 2] | ||
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shoot_fps: 10 | ||
shoot_frames: 5 | ||
shoot_lifetime: 0.5 | ||
shoot_sound_volume: 0.1 | ||
shoot_sound: ./shoot/shoot.ogg | ||
empty_shoot_sound_volume: 0.1 | ||
empty_shoot_sound: ./shoot/gun_empty.ogg | ||
shoot_atlas: ./shoot/cannon_shoot.atlas.yaml | ||
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bomb_meta: ../cannonball/kick_bomb.yaml | ||
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bounciness: 0.3 | ||
can_rotate: true | ||
fin_anim: grab_2 | ||
body_size: [32, 18] | ||
angular_velocity: 0.1 | ||
throw_velocity: 360 | ||
grab_offset: [12, 0] | ||
kickback: 0 |
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4 changes: 4 additions & 0 deletions
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player/main/assets/elements/item/cannon/shoot/cannon_shoot.atlas.yaml
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image: ./cannon_fire.png | ||
tile_size: [30, 48] | ||
rows: 1 | ||
columns: 5 |
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player/main/assets/elements/item/cannonball/cannonball.atlas.yaml
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image: ./cannonball.png | ||
tile_size: [17, 17] | ||
rows: 1 | ||
columns: 1 |
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player/main/assets/elements/item/cannonball/cannonball.element.yaml
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name: Cannonball | ||
category: Weapons | ||
data: kick_bomb.yaml |
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4 changes: 4 additions & 0 deletions
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player/main/assets/elements/item/cannonball/explosion.atlas.yaml
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image: ./explosion.png | ||
tile_size: [144, 112] | ||
rows: 1 | ||
columns: 11 |
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31 changes: 31 additions & 0 deletions
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player/main/assets/elements/item/cannonball/kick_bomb.yaml
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fuse_time: 2s | ||
kick_velocity: [0.0, 0.0] | ||
kickable: false | ||
throw_velocity: 800 | ||
damage_region_size: [70, 70] | ||
damage_region_lifetime: 0.5 | ||
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atlas: ./cannonball.atlas.yaml | ||
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explosion_atlas: ./explosion.atlas.yaml | ||
explosion_lifetime: 1.0 | ||
explosion_frames: 12 | ||
explosion_fps: 8 | ||
explosion_sound: ./explosion.ogg | ||
explosion_volume: 0.1 | ||
explode_on_contact: true | ||
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lit_frames_start: 0 | ||
lit_frames_end: 1 | ||
lit_fps: 1.0 | ||
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fuse_sound: ./fuse.ogg | ||
fuse_sound_volume: 0.1 | ||
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body_diameter: 16 | ||
grab_offset: [0, -2] | ||
fin_anim: grab_2 | ||
can_rotate: true | ||
bounciness: 0.5 | ||
angular_velocity: 0.2 | ||
arm_delay: 500ms |
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