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Deploying to gh-pages from @ f7ccdd2 🚀
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zicklag committed Dec 23, 2023
1 parent 060f1e9 commit f32758b
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image: ./anemones.png
tile_size: [48, 51]
rows: 1
columns: 5
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name: Anemones
category: Decorations
editor:
grab_size: [48, 27]
grab_offset: [0, -12]
show_name: false
data: animated_decoration.yaml
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start_frame: 0
end_frame: 4
fps: 6
atlas: ./anemones.atlas.yaml
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start_frame: 0
end_frame: 4
fps: 6
atlas: ./seaweed.atlas.yaml
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image: ./seaweed.png
tile_size: [48, 51]
rows: 1
columns: 5
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name: Seaweed
category: Decorations
editor:
grab_size: [40, 51]
show_name: false
data: animated_decoration.yaml
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image: ./coral_spikes54x35.png
tile_size: [54, 35]
rows: 1
columns: 6
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name: Coral Spikes
category: Gameplay
editor:
grab_size: [70, 50]
grab_offset: [0, 0]
show_name: false
data: spike.yaml
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atlas: ./coral_spikes.atlas.yaml
body_size: [45, 25]
start_frame: 0
end_frame: 5
fps: 12
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image: ./crab.png
tile_size: [19, 14]
rows: 2
columns: 4
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name: Crab
category: Critters
editor:
grab_size: [20, 15]
data: crab.yaml
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13 changes: 13 additions & 0 deletions player/v0.9.4/assets/elements/environment/crab/crab.yaml
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atlas: ./crab.atlas.yaml
body_size: [17, 12]
walk_frames: [0, 1]
spawn_frames: [3, 3, 3, 3, 4, 5, 6, 7]
comfortable_spawn_distance: 25.0
comfortable_scared_distance: 100.0
uncomfortable_respawn_time: 15s
same_level_threshold: 50.0
walk_speed: 0.5
run_speed: 2.5
fps: 6
# around about 2.5 seconds (45 fix updates per second)
timer_delay_max: 113
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image: ./ArabianAngelfish.png
tile_size: [19, 12]
rows: 1
columns: 4
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image: ./BandedButterflyFish.png
tile_size: [19, 11]
rows: 1
columns: 4
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image: ./BlueGreenChromis.png
tile_size: [22, 11]
rows: 1
columns: 4
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image: ./BlueTang.png
tile_size: [19, 9]
rows: 1
columns: 4
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image: ./RoyalGramma.png
tile_size: [25, 11]
rows: 1
columns: 4
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name: Fish School
category: Critters
editor:
grab_size: [50, 50]
data: fish_school.yaml
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kinds: [
"ArabianAngelfish.atlas.yaml",
"BandedButterflyFish.atlas.yaml",
"BlueGreenChromis.atlas.yaml",
"BlueTang.atlas.yaml",
"RoyalGramma.atlas.yaml"
]
base_count: 3
count_variation: 2
spawn_range: 64
school_size: 100
flee_range: 15.0
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name: Player Spawner
category: Map
editor:
grab_size: [32, 48]
data: player_spawner.yaml
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{}
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image: ./slippery.png
tile_size: [33, 12]
rows: 1
columns: 1
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name: Slippery
category: Gameplay
editor:
grab_size: [33, 10]
show_name: false
data: slippery.yaml
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atlas: ./slippery.atlas.yaml
body_size: [33, 18]
player_slide: 4
body_friction: 0.95
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image: ./seaweed.png
tile_size: [48, 51]
rows: 1
columns: 5
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name: Slippery Seaweed
category: Gameplay
editor:
grab_size: [40, 51]
show_name: false
data: slippery_seaweed.yaml
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atlas: ./slippery_seaweed.atlas.yaml
body_size: [8, 8]
start_frame: 0
end_frame: 4
fps: 6
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image: ./snail.png
tile_size: [20, 12]
rows: 1
columns: 6
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name: Snail
category: Critters
editor:
grab_size: [12, 10]
data: snail.yaml
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10 changes: 10 additions & 0 deletions player/v0.9.4/assets/elements/environment/snail/snail.yaml
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atlas: ./snail.atlas.yaml
fps: 6
body_diameter: 10
bounciness: 0.6
gravity: 0.5
hit_speed: 6.0
hide_time: 3.0
crawl_frames: [3, 0, 1, 2, 1, 0]
move_frame_indexes: [1, 2, 3]
hide_frames: [0, 4, 5]
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image: ./sproinger.png
tile_size: [33, 21]
rows: 3
columns: 2
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name: Sproinger
category: Gameplay
editor:
grab_size: [30, 10]
grab_offset: [0, -5]
show_name: false
data: sproinger.yaml
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atlas: ./sproinger.atlas.yaml
sound: ./jump.ogg
sound_volume: 0.1
body_size: [8, 8]
spring_velocity: 16
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name: Urchin
category: Decorations
editor:
grab_size: [20, 15]
data: urchin.yaml
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6 changes: 6 additions & 0 deletions player/v0.9.4/assets/elements/environment/urchin/urchin.yaml
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image: ./urchin.png
body_diameter: 8.0
bounciness: 0.6
spin: 0.0
gravity: 0.3
hit_speed: 6.0
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name: Blunderbass
category: Weapons
2 changes: 2 additions & 0 deletions player/v0.9.4/assets/elements/item/cannon/cannon.element.yaml
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name: Canon
category: Weapons
4 changes: 4 additions & 0 deletions player/v0.9.4/assets/elements/item/crate/crate.atlas.yaml
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image: ./crate.png
tile_size: [36, 31]
rows: 1
columns: 1
4 changes: 4 additions & 0 deletions player/v0.9.4/assets/elements/item/crate/crate.element.yaml
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name: Crate
category: Weapons
data: crate.yaml

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22 changes: 22 additions & 0 deletions player/v0.9.4/assets/elements/item/crate/crate.yaml
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throw_velocity: 10

atlas: ./crate.atlas.yaml

breaking_atlas: ./crate_breaking.atlas.yaml
breaking_anim_frames: 25
breaking_anim_fps: 30
crate_break_state_1: 0
crate_break_state_2: 1

# TODO: Better break sound
break_sound: ./fuse.ogg
break_sound_volume: 0.1

bounce_sound: ./land.ogg
bounce_sound_volume: 0.035

body_size: [36, 30]
grab_offset: [14, -2]
break_timeout: 4s
bounciness: 0.5
fin_anim: grab_2
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image: ./crate_breaking.png
tile_size: [128, 128]
rows: 1
columns: 25
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image: ./explosion.png
tile_size: [144, 112]
rows: 1
columns: 11
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4 changes: 4 additions & 0 deletions player/v0.9.4/assets/elements/item/grenade/grenade.atlas.yaml
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image: ./grenade.png
tile_size: [25, 52]
rows: 2
columns: 3
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name: Grenade
category: Weapons
editor:
grab_size: [30, 30]
data: grenade.yaml
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23 changes: 23 additions & 0 deletions player/v0.9.4/assets/elements/item/grenade/grenade.yaml
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fuse_time: 4.0
throw_velocity: 12
damage_region_size: [60, 60]
damage_region_lifetime: 0.6

atlas: ./grenade.atlas.yaml

explosion_atlas: ./explosion.atlas.yaml
explosion_lifetime: 1.0
explosion_frames: 12
explosion_fps: 8
explosion_volume: 0.1
explosion_sound: ./explosion.ogg

fuse_sound_volume: 0.1
fuse_sound: ./fuse.ogg

body_diameter: 15
grab_offset: [0, -6]
fin_anim: grab_2
can_rotate: true
bounciness: 0.6
angular_velocity: 0.1
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image: ./explosion.png
tile_size: [144, 112]
rows: 1
columns: 11
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image: ./kick_bomb.png
tile_size: [32, 63]
rows: 2
columns: 3
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name: Kick Bomb
category: Weapons
data: kick_bomb.yaml
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26 changes: 26 additions & 0 deletions player/v0.9.4/assets/elements/item/kick_bomb/kick_bomb.yaml
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fuse_time: 8s
kick_velocity: [10, 6]
throw_velocity: 10
damage_region_size: [60, 60]
damage_region_lifetime: 0.6

atlas: ./kick_bomb.atlas.yaml

explosion_atlas: ./explosion.atlas.yaml
explosion_lifetime: 1.0
explosion_frames: 12
explosion_fps: 8
explosion_sound: ./explosion.ogg
explosion_volume: 0.1

fuse_sound_volume: 0.1
fuse_sound: ./fuse.ogg

body_diameter: 26
grab_offset: [5, -2]
fin_anim: grab_2
can_rotate: true
bounciness: 0.6
angular_velocity: 0.1
# arm_delay: 0.02
arm_delay: 500ms
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name: Machine Gun
category: Weapons
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4 changes: 4 additions & 0 deletions player/v0.9.4/assets/elements/item/mine/explosion.atlas.yaml
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image: ./explosion.png
tile_size: [144, 112]
rows: 1
columns: 13
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4 changes: 4 additions & 0 deletions player/v0.9.4/assets/elements/item/mine/mine.atlas.yaml
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image: ./mine.png
tile_size: [33, 35]
rows: 1
columns: 13
3 changes: 3 additions & 0 deletions player/v0.9.4/assets/elements/item/mine/mine.element.yaml
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name: Mine
category: Weapons
data: mine.yaml
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23 changes: 23 additions & 0 deletions player/v0.9.4/assets/elements/item/mine/mine.yaml
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damage_region_size: [60, 60]
damage_region_lifetime: 0.6
arm_delay: 0.5
throw_velocity: 9

atlas: ./mine.atlas.yaml

explosion_atlas: ./explosion.atlas.yaml
explosion_lifetime: 1.0
explosion_frames: 12
explosion_fps: 8
explosion_volume: 0.1
explosion_sound: ./explosion.ogg

armed_frames: 12
armed_fps: 15
arm_sound_volume: 0.1
arm_sound: ./arm.ogg

body_size: [34, 34]
grab_offset: [14, -2]
fin_anim: grab_2
bounciness: 0.3
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