fix(character_movement): Fix sleeping kinematic / has_moved optimization causing AI to sink into ground #883
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I seem to have set the update of saved positions used to determine if kinematic has moved in the wrong spot, ended up in a situation in which AI thinks it had not moved, but was inching down by -0.1 each frame, sinking into ground.
I was able to repro fairly consistently and feeling pretty confident this should fix the AI sinking into ground described in #882. (Though I do not believe this is related to the losing control of player bit).
EDIT: #853 (objects stuck in walls) also appears to be resolved by this fix.