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fix: fix drop of player inputs for multiple button events per frame. #886

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merged 1 commit into from
Dec 22, 2023

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@zicklag zicklag commented Dec 22, 2023

Whenever the same key or button had multiple input events that happend in the same frame, only the first event would be honored, leading to issues where the "release" events were not being picked up and buttons would get stuck in a "pressed" state.

Resolves: #882

Whenever the same key or button had multiple input events that happend in
the same frame, only the first event would be honored, leading to issues
where the "release" events were not being picked up and buttons would get
stuck in a "pressed" state.

Resolves: fishfolk#882
@zicklag zicklag added this pull request to the merge queue Dec 22, 2023
Merged via the queue into fishfolk:main with commit 42d89c4 Dec 22, 2023
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@zicklag zicklag deleted the fix/user-input branch December 22, 2023 21:09
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AI clipping into collision boxes and losing control of the player
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