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fix: TexturePacker fixes the wrong path for the atlas file. (#3124)
In this [PR](#3103) we updated the code to use `Flame.images` because of this change now the atlas file and the sprite sheet both must be under the `assets/images/` directory. Trying to run the example project will crash because the atlas find cannot be found. This MR fixes the problem by loading the `.atlas` file correctly from the images directory. Co-authored-by: Lukas Klingsbo <[email protected]>
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