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Build macOS #80: Commit e64b58a pushed by fleroviux
December 12, 2023 20:26 1m 34s main
December 12, 2023 20:26 1m 34s
Update the README
Build macOS #79: Commit e56e292 pushed by fleroviux
December 12, 2023 20:23 1m 11s main
December 12, 2023 20:23 1m 11s
gpu: Emulate BOX_TEST commands
Build macOS #78: Commit 1eb05a4 pushed by fleroviux
December 12, 2023 20:16 1m 12s main
December 12, 2023 20:16 1m 12s
gpu: make GetClipMatrix() and GetVecMatrix() const
Build macOS #77: Commit b38e188 pushed by fleroviux
December 10, 2023 23:36 1m 51s main
December 10, 2023 23:36 1m 51s
gpu: Support texture coordinate transformation
Build macOS #76: Commit a80f07d pushed by fleroviux
December 10, 2023 23:25 1m 13s main
December 10, 2023 23:25 1m 13s
gpu: sw: Limit all spans to the right-most x-coordinate
Build macOS #75: Commit 5a5f6e8 pushed by fleroviux
December 10, 2023 22:34 1m 1s main
December 10, 2023 22:34 1m 1s
gpu: Implement clip and directional matrix reads
Build macOS #74: Commit abdb24d pushed by fleroviux
December 10, 2023 21:56 1m 57s main
December 10, 2023 21:56 1m 57s
gpu: Cleanup the vertex lighting implementation a bit.
Build macOS #73: Commit 820a701 pushed by fleroviux
December 10, 2023 21:37 3m 34s main
December 10, 2023 21:37 3m 34s
gpu: Fix ambient light intensity and implement shiny table
Build macOS #72: Commit d30a78d pushed by fleroviux
December 10, 2023 21:09 1m 2s main
December 10, 2023 21:09 1m 2s
gpu: Emulate vertex lighting (sans shininess table, for now)
Build macOS #71: Commit 607207e pushed by fleroviux
December 10, 2023 19:52 1m 39s main
December 10, 2023 19:52 1m 39s
gpu: sw: 16-bit truncated w-coordinate should be unsigned
Build macOS #70: Commit 53d9f02 pushed by fleroviux
December 10, 2023 16:23 1m 45s main
December 10, 2023 16:23 1m 45s
gpu: sw: Discard pixels based on the texture alpha test
Build macOS #69: Commit d683d22 pushed by fleroviux
December 10, 2023 14:32 1m 9s main
December 10, 2023 14:32 1m 9s
Merge pull request #6 from fleroviux/3d-renderer-cleanup
Build macOS #68: Commit be1133f pushed by fleroviux
December 10, 2023 13:46 1m 27s main
December 10, 2023 13:46 1m 27s
Cleanup the 3D software rasterizer
Build macOS #67: Pull request #6 opened by fleroviux
December 10, 2023 13:46 1m 2s 3d-renderer-cleanup
December 10, 2023 13:46 1m 2s
gpu: sw: Move span rasterization into a separate method
Build macOS #65: Commit d8ef9c6 pushed by fleroviux
December 10, 2023 12:19 1m 26s 3d-renderer-cleanup
December 10, 2023 12:19 1m 26s
gpu: sw: Implement alpha blending and texture modulation
Build macOS #64: Commit 24727d0 pushed by fleroviux
October 31, 2023 16:51 1m 9s main
October 31, 2023 16:51 1m 9s
gpu: sw: implement depth buffering
Build macOS #63: Commit 29967ef pushed by fleroviux
October 31, 2023 16:14 1m 48s main
October 31, 2023 16:14 1m 48s
gpu: sw: add basic texture sampling; needs optimizations and cleanup
Build macOS #62: Commit 5ed2354 pushed by fleroviux
October 27, 2023 22:23 1m 7s main
October 27, 2023 22:23 1m 7s
gpu: parse and interpolate vertex UVs
Build macOS #61: Commit 9efbd96 pushed by fleroviux
October 27, 2023 20:43 1m 46s main
October 27, 2023 20:43 1m 46s
gpu: sw: clean up rendering of individual spans.
Build macOS #60: Commit 8bd1ed9 pushed by fleroviux
October 26, 2023 22:51 1m 51s main
October 26, 2023 22:51 1m 51s
gpu: sw: small rasterizer cleanups
Build macOS #59: Commit 99fcb9a pushed by fleroviux
October 26, 2023 22:36 1m 41s main
October 26, 2023 22:36 1m 41s
sdl2: add a basic frame counter
Build macOS #58: Commit 3f91441 pushed by fleroviux
October 26, 2023 20:32 58s main
October 26, 2023 20:32 58s
gpu: move viewport validation and size calculation into the command p…
Build macOS #57: Commit 81be31e pushed by fleroviux
October 26, 2023 20:19 2m 39s main
October 26, 2023 20:19 2m 39s
gpu: sw: implement horizontal color interpolation
Build macOS #56: Commit 08a5011 pushed by fleroviux
October 25, 2023 22:20 1m 3s main
October 25, 2023 22:20 1m 3s