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sokol_debugtext.h: update embedded d3d11 shader blobs
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floooh committed Oct 15, 2024
1 parent 1080063 commit 61a5acc
Showing 1 changed file with 76 additions and 1 deletion.
77 changes: 76 additions & 1 deletion util/sokol_debugtext.h
Original file line number Diff line number Diff line change
Expand Up @@ -3531,7 +3531,48 @@ static const uint8_t _sdtx_fs_source_metal_sim[441] = {
0x6f,0x75,0x74,0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
};
#elif defined(SOKOL_D3D11)
FIXME!
/*
static float4 gl_Position;
static float2 position;
static float2 uv;
static float2 texcoord0;
static float4 color;
static float4 color0;
struct SPIRV_Cross_Input
{
float2 position : TEXCOORD0;
float2 texcoord0 : TEXCOORD1;
float4 color0 : TEXCOORD2;
};
struct SPIRV_Cross_Output
{
float2 uv : TEXCOORD0;
float4 color : TEXCOORD1;
float4 gl_Position : SV_Position;
};
void vert_main()
{
gl_Position = float4(mad(position, float2(2.0f, -2.0f), float2(-1.0f, 1.0f)), 0.0f, 1.0f);
uv = texcoord0;
color = color0;
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
position = stage_input.position;
texcoord0 = stage_input.texcoord0;
color0 = stage_input.color0;
vert_main();
SPIRV_Cross_Output stage_output;
stage_output.gl_Position = gl_Position;
stage_output.uv = uv;
stage_output.color = color;
return stage_output;
}
*/
static const uint8_t _sdtx_vs_bytecode_hlsl4[692] = {
0x44,0x58,0x42,0x43,0x07,0x05,0xa0,0xb3,0x53,0xc1,0x0a,0x0d,0x1e,0xf4,0xe4,0xa6,
0x91,0xaf,0x4c,0xca,0x01,0x00,0x00,0x00,0xb4,0x02,0x00,0x00,0x05,0x00,0x00,0x00,
Expand Down Expand Up @@ -3578,6 +3619,40 @@ static const uint8_t _sdtx_vs_bytecode_hlsl4[692] = {
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
};
/*
Texture2D<float4> tex : register(t0);
SamplerState smp : register(s0);
static float4 frag_color;
static float2 uv;
static float4 color;
struct SPIRV_Cross_Input
{
float2 uv : TEXCOORD0;
float4 color : TEXCOORD1;
};
struct SPIRV_Cross_Output
{
float4 frag_color : SV_Target0;
};
void frag_main()
{
frag_color = tex.Sample(smp, uv).xxxx * color;
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
uv = stage_input.uv;
color = stage_input.color;
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.frag_color = frag_color;
return stage_output;
}
*/
static const uint8_t _sdtx_fs_bytecode_hlsl4[608] = {
0x44,0x58,0x42,0x43,0xb7,0xcd,0xbd,0xb1,0x6f,0x85,0x5d,0x59,0x07,0x7e,0xa3,0x6e,
0xe2,0x23,0x68,0xa0,0x01,0x00,0x00,0x00,0x60,0x02,0x00,0x00,0x05,0x00,0x00,0x00,
Expand Down

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