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1d6 variant
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ammalagonc committed Jan 5, 2025
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2 changes: 1 addition & 1 deletion packs/age-of-ashes-bestiary/spiritbound-aluum.json
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},
"category": "offensive",
"description": {
"value": "<p>When a spiritbound aluum uses its @UUID[Compendium.pf2e.spells-srd.Item.Seize Soul] innate spell, it binds the soul into its central crystal instead of the normal material component. The crystal can hold up to 60 souls.</p>\n<p>When encountered, a spiritbound aluum's crystal typically contains [[/br 1d6 #souls]]{1d6 souls}.</p>"
"value": "<p>When a spiritbound aluum uses its @UUID[Compendium.pf2e.spells-srd.Item.Seize Soul] innate spell, it binds the soul into its central crystal instead of the normal material component. The crystal can hold up to 60 souls.</p>\n<p>When encountered, a spiritbound aluum's crystal typically contains [[/gmr 1d6 #souls]]{1d6 souls}.</p>"
},
"publication": {
"license": "OGL",
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"damage": {},
"defense": null,
"description": {
"value": "<p>You stun the target with an arcane word of power. Once targeted, the target is then temporarily immune for 10 minutes.</p>\n<p>The effect of the spell depends on the target's level.</p>\n<ul>\n<li><strong>13th or Lower</strong> The target is @UUID[Compendium.pf2e.conditionitems.Item.Stunned] for [[/br 1d6 #rounds]]{1d6 rounds}.</li>\n<li><strong>14th-15th</strong> The target is Stunned for 1 round.</li>\n<li><strong>16th or Higher</strong> The target is @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 1}.</li>\n</ul>\n<hr />\n<p><strong>Heightened (+1)</strong> The levels at which each outcome applies increase by 2.</p>"
"value": "<p>You stun the target with an arcane word of power. Once targeted, the target is then temporarily immune for 10 minutes.</p>\n<p>The effect of the spell depends on the target's level.</p>\n<ul>\n<li><strong>13th or Lower</strong> The target is @UUID[Compendium.pf2e.conditionitems.Item.Stunned] for [[/gmr 1d6 #rounds]]{1d6 rounds}.</li>\n<li><strong>14th-15th</strong> The target is Stunned for 1 round.</li>\n<li><strong>16th or Higher</strong> The target is @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 1}.</li>\n</ul>\n<hr />\n<p><strong>Heightened (+1)</strong> The levels at which each outcome applies increase by 2.</p>"
},
"duration": {
"sustained": false,
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},
"category": "offensive",
"description": {
"value": "<p><strong>Requirements</strong> The chemist has at least one bomb in their possession</p>\n<hr />\n<p><strong>Effect</strong> The chemist adds a hasty mix of noxious substances to the bomb and makes a ranged Strike with it. If it hits and deals damage, the target must attempt a @Check[fortitude|dc:27] save or become @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 2} for [[/br 1d6 #rounds]]{1d6 rounds}; if the result of the save is a critical failure, this increases to @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 3}. For the next 24 hours, the affected target takes a -2 circumstance penalty (-3 on a critical failure) to additional Fortitude saving throws against the same chemist's Crude Bombs.</p>\n<p>@UUID[Compendium.pf2e.bestiary-effects.Item.Effect: Dirty Bomb]</p>\n<p>@UUID[Compendium.pf2e.bestiary-effects.Item.Effect: Dirty Bomb (Critical Failure)]</p>"
"value": "<p><strong>Requirements</strong> The chemist has at least one bomb in their possession</p>\n<hr />\n<p><strong>Effect</strong> The chemist adds a hasty mix of noxious substances to the bomb and makes a ranged Strike with it. If it hits and deals damage, the target must attempt a @Check[fortitude|dc:27] save or become @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 2} for [[/gmr 1d6 #rounds]]{1d6 rounds}; if the result of the save is a critical failure, this increases to @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 3}. For the next 24 hours, the affected target takes a -2 circumstance penalty (-3 on a critical failure) to additional Fortitude saving throws against the same chemist's Crude Bombs.</p>\n<p>@UUID[Compendium.pf2e.bestiary-effects.Item.Effect: Dirty Bomb]</p>\n<p>@UUID[Compendium.pf2e.bestiary-effects.Item.Effect: Dirty Bomb (Critical Failure)]</p>"
},
"publication": {
"license": "OGL",
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2 changes: 1 addition & 1 deletion packs/agents-of-edgewatch-bestiary/mother-venom.json
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"damage": {},
"defense": null,
"description": {
"value": "<p>You stun the target with an arcane word of power. Once targeted, the target is then temporarily immune for 10 minutes.</p>\n<p>The effect of the spell depends on the target's level.</p>\n<ul>\n<li><strong>13th or Lower</strong> The target is @UUID[Compendium.pf2e.conditionitems.Item.Stunned] for [[/br 1d6 #rounds]]{1d6 rounds}.</li>\n<li><strong>14th-15th</strong> The target is Stunned for 1 round.</li>\n<li><strong>16th or Higher</strong> The target is @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 1}.</li>\n</ul>\n<hr />\n<p><strong>Heightened (+1)</strong> The levels at which each outcome applies increase by 2.</p>"
"value": "<p>You stun the target with an arcane word of power. Once targeted, the target is then temporarily immune for 10 minutes.</p>\n<p>The effect of the spell depends on the target's level.</p>\n<ul>\n<li><strong>13th or Lower</strong> The target is @UUID[Compendium.pf2e.conditionitems.Item.Stunned] for [[/gmr 1d6 #rounds]]{1d6 rounds}.</li>\n<li><strong>14th-15th</strong> The target is Stunned for 1 round.</li>\n<li><strong>16th or Higher</strong> The target is @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 1}.</li>\n</ul>\n<hr />\n<p><strong>Heightened (+1)</strong> The levels at which each outcome applies increase by 2.</p>"
},
"duration": {
"sustained": false,
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},
"category": "defensive",
"description": {
"value": "<p>If a creature with less than 5 Secret Knowledge points reduces Reginald to 0 HP (or dealt the last damage to him before he dies from using Overdrive Engine), Reginald's body dissipates into a puddle of ink and releases a black wave of psychic energy. Each creature within 30 feet is bathed in a torrent of forbidden secrets and gains 1 Secret Knowledge point. Reginald's body reforms [[/br 1d6 #rounds]]{1d6 rounds} later in his sanctum at full health at a location of his choosing (typically the Pool of Secrets, area <strong>L11</strong>). This ability activates automatically with no action necessary on Vancaskerkin's behalf.</p>"
"value": "<p>If a creature with less than 5 Secret Knowledge points reduces Reginald to 0 HP (or dealt the last damage to him before he dies from using Overdrive Engine), Reginald's body dissipates into a puddle of ink and releases a black wave of psychic energy. Each creature within 30 feet is bathed in a torrent of forbidden secrets and gains 1 Secret Knowledge point. Reginald's body reforms [[/gmr 1d6 #rounds]]{1d6 rounds} later in his sanctum at full health at a location of his choosing (typically the Pool of Secrets, area <strong>L11</strong>). This ability activates automatically with no action necessary on Vancaskerkin's behalf.</p>"
},
"publication": {
"license": "OGL",
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2 changes: 1 addition & 1 deletion packs/agents-of-edgewatch-bestiary/vargouille.json
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},
"category": "offensive",
"description": {
"value": "<p>Exposing the victim to sunlight or any light spell of 3rd level or higher pauses the progression of the disease until the victim is no longer in light.</p>\n<p><strong>Saving Throw</strong> @Check[fortitude|dc:18]</p>\n<p><strong>Stage 1</strong> carrier with no effect ([[/br 1d6 #hours]] hours)</p>\n<p><strong>Stage 2</strong> victim's hair falls out ([[/br 1d6 #hours]] hours)</p>\n<p><strong>Stage 3</strong> victim's ears grow into leathery wings, tentacles sprout on the chin and scalp, and the teeth become long, pointed fangs (1 day)</p>\n<p><strong>Stage 4</strong> victim's mind regresses to a vicious and unintelligent shell of its former self ([[/br 1d6 #hours]] hours)</p>\n<p><strong>Stage 5</strong> victim's head breaks free of the body (which dies) and becomes a new vargouille</p>"
"value": "<p>Exposing the victim to sunlight or any light spell of 3rd level or higher pauses the progression of the disease until the victim is no longer in light.</p>\n<p><strong>Saving Throw</strong> @Check[fortitude|dc:18]</p>\n<p><strong>Stage 1</strong> carrier with no effect ([[/gmr 1d6 #hours]] hours)</p>\n<p><strong>Stage 2</strong> victim's hair falls out ([[/gmr 1d6 #hours]] hours)</p>\n<p><strong>Stage 3</strong> victim's ears grow into leathery wings, tentacles sprout on the chin and scalp, and the teeth become long, pointed fangs (1 day)</p>\n<p><strong>Stage 4</strong> victim's mind regresses to a vicious and unintelligent shell of its former self ([[/gmr 1d6 #hours]] hours)</p>\n<p><strong>Stage 5</strong> victim's head breaks free of the body (which dies) and becomes a new vargouille</p>"
},
"publication": {
"license": "OGL",
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},
"category": "offensive",
"description": {
"value": "<p>The Kallas Devil has a vengeful streak and has the ability to infect wells and water supplies in Riverton with sewer haze. She can infect the water supply [[/br 1d6 #Days]]{1d6 days} after the Festival of the Skinned Hooves if the ritual sacrifice of the festival isn't performed.</p>"
"value": "<p>The Kallas Devil has a vengeful streak and has the ability to infect wells and water supplies in Riverton with sewer haze. She can infect the water supply [[/gmr 1d6 #Days]]{1d6 days} after the Festival of the Skinned Hooves if the ritual sacrifice of the festival isn't performed.</p>"
},
"publication": {
"license": "OGL",
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},
"category": "defensive",
"description": {
"value": "<p>All vampires possess the following vulnerabilities.</p>\n<ul>\n<li><strong>Compulsions</strong> Vampires are creatures with strange and unknowable compulsions. A typical vampire can't voluntarily cross running water unless they're transported while they hide within their coffin, nor can they enter a private dwelling unless invited in by someone with the authority to do so. At your discretion, vampires might have different compulsions—a pirate vampire might not be able to set foot on solid ground without being invited, for example. The vampire can still be forced to do these things and might be able to overcome their compulsion just as they do their revulsion.</li>\n<li><strong>Revulsion</strong> A vampire can't voluntarily come within 10 feet of brandished garlic or a brandished religious symbol of a deity with a holy sanctification option. To brandish garlic or a religious symbol, a creature must Interact to do so, and it remains brandished for 1 round (similar to Raising a Shield). If the vampire involuntarily comes within 10 feet of an object of their revulsion, they gain the @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] condition, running from the object of their revulsion until they end an action beyond 10 feet. After 1 round of being exposed to the subject of their revulsion, a vampire can attempt a @Check[will|dc:25] save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for [[/br 1d6 #rounds]]{1d6 rounds} (or 1 hour on a critical success).</li>\n<li><strong>Stake</strong> A wooden stake driven through a vampire's heart drops the vampire to 0 HP and prevents them from healing above 0 HP, even in their coffin. Staking a vampire requires 3 actions and works only if the vampire is @UUID[Compendium.pf2e.conditionitems.Item.Unconscious]. If the stake is removed, the vampire can heal above 0 HP again, and if they're in their coffin, the 1-hour rest period begins once the stake is removed. If the vampire's head is severed and anointed with holy water while the stake is in place, the vampire is destroyed.</li>\n<li><strong>Sunlight</strong> If exposed to direct sunlight, a vampire immediately becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 1}. The slowed value increases by 1 each time the vampire ends their turn in sunlight, and the condition ends when they're no longer in sunlight. If the vampire loses all their actions in this way, they're destroyed. Due to their supernatural aversion to light, vampires don't cast shadows or show a reflection in mirrors\n</li>\n</ul>"
"value": "<p>All vampires possess the following vulnerabilities.</p>\n<ul>\n<li><strong>Compulsions</strong> Vampires are creatures with strange and unknowable compulsions. A typical vampire can't voluntarily cross running water unless they're transported while they hide within their coffin, nor can they enter a private dwelling unless invited in by someone with the authority to do so. At your discretion, vampires might have different compulsions—a pirate vampire might not be able to set foot on solid ground without being invited, for example. The vampire can still be forced to do these things and might be able to overcome their compulsion just as they do their revulsion.</li>\n<li><strong>Revulsion</strong> A vampire can't voluntarily come within 10 feet of brandished garlic or a brandished religious symbol of a deity with a holy sanctification option. To brandish garlic or a religious symbol, a creature must Interact to do so, and it remains brandished for 1 round (similar to Raising a Shield). If the vampire involuntarily comes within 10 feet of an object of their revulsion, they gain the @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] condition, running from the object of their revulsion until they end an action beyond 10 feet. After 1 round of being exposed to the subject of their revulsion, a vampire can attempt a @Check[will|dc:25] save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for [[/gmr 1d6 #rounds]]{1d6 rounds} (or 1 hour on a critical success).</li>\n<li><strong>Stake</strong> A wooden stake driven through a vampire's heart drops the vampire to 0 HP and prevents them from healing above 0 HP, even in their coffin. Staking a vampire requires 3 actions and works only if the vampire is @UUID[Compendium.pf2e.conditionitems.Item.Unconscious]. If the stake is removed, the vampire can heal above 0 HP again, and if they're in their coffin, the 1-hour rest period begins once the stake is removed. If the vampire's head is severed and anointed with holy water while the stake is in place, the vampire is destroyed.</li>\n<li><strong>Sunlight</strong> If exposed to direct sunlight, a vampire immediately becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 1}. The slowed value increases by 1 each time the vampire ends their turn in sunlight, and the condition ends when they're no longer in sunlight. If the vampire loses all their actions in this way, they're destroyed. Due to their supernatural aversion to light, vampires don't cast shadows or show a reflection in mirrors\n</li>\n</ul>"
},
"publication": {
"license": "ORC",
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},
"category": "defensive",
"description": {
"value": "<p>All jiang-shi possess the following vulnerabilities.</p>\n<ul>\n<li><strong>Revulsion</strong> A jiang-shi can't voluntarily come within 10 feet of a brandished mirror or the sound of ringing handbells. A creature can Interact with a mirror or handbell to brandish or ring the item for 1 round (similar to Raising a Shield). If the jiang-shi involuntarily comes within 10 feet of an object of their revulsion, they gain the @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] condition, running from the object of their revulsion until they are 10 feet or farther from the object. After 1 round of being exposed to the object of their revulsion, a jiang-shi can attempt a @Check[will|dc:25] save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for [[/br 1d6 #rounds]]{1d6 rounds} (or 1 hour on a critical success).</li>\n<li><strong>Bitter Epiphany</strong> A jiang-shi is afflicted by severe melancholia when reminded of their debased nature and the truth of their existential disconnection from living beings. When a jiang-shi sees an altar with at least 1 Bulk of food offerings to ancestor spirits, they must attempt a @Check[will|dc:25] save. They are then temporarily immune to Bitter Epiphany for 1 minute.</li>\n</ul>\n<hr />\n<p><strong>Critical Success</strong> The jiang-shi is unaffected.</p>\n<p><strong>Success</strong> The jiang-shi is @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1} for 1 round.</p>\n<p><strong>Failure</strong> The jiang-shi is @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 2} for 1 minute.</p>\n<p><strong>Critical Failure</strong> The jiang-shi is stupefied 2 and @UUID[Compendium.pf2e.conditionitems.Item.Confused] for 1 minute.</p>"
"value": "<p>All jiang-shi possess the following vulnerabilities.</p>\n<ul>\n<li><strong>Revulsion</strong> A jiang-shi can't voluntarily come within 10 feet of a brandished mirror or the sound of ringing handbells. A creature can Interact with a mirror or handbell to brandish or ring the item for 1 round (similar to Raising a Shield). If the jiang-shi involuntarily comes within 10 feet of an object of their revulsion, they gain the @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] condition, running from the object of their revulsion until they are 10 feet or farther from the object. After 1 round of being exposed to the object of their revulsion, a jiang-shi can attempt a @Check[will|dc:25] save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for [[/gmr 1d6 #rounds]]{1d6 rounds} (or 1 hour on a critical success).</li>\n<li><strong>Bitter Epiphany</strong> A jiang-shi is afflicted by severe melancholia when reminded of their debased nature and the truth of their existential disconnection from living beings. When a jiang-shi sees an altar with at least 1 Bulk of food offerings to ancestor spirits, they must attempt a @Check[will|dc:25] save. They are then temporarily immune to Bitter Epiphany for 1 minute.</li>\n</ul>\n<hr />\n<p><strong>Critical Success</strong> The jiang-shi is unaffected.</p>\n<p><strong>Success</strong> The jiang-shi is @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1} for 1 round.</p>\n<p><strong>Failure</strong> The jiang-shi is @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 2} for 1 minute.</p>\n<p><strong>Critical Failure</strong> The jiang-shi is stupefied 2 and @UUID[Compendium.pf2e.conditionitems.Item.Confused] for 1 minute.</p>"
},
"publication": {
"license": "OGL",
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