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Mac-Grid based Navier Stokes Solver and Volumetric Smoke Rendering

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VolumetricSmoke

Volumetric Renderer and Mac Grid Navier Stokes Solver

Fluid dynamics is implemented based on Jos Stam's "Stable Fluids" and "Real Time Fluid Dynamics for Games" papers and
Robert Bridson's "Fluid Simulation for Computer Graphics" book.

Volumetric rendering is implemented based on the "Real-Time Volume Graphics" book.

3D

PurpleSmoke BlueSmoke

2D

2DSmoke

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