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Merge pull request #2245 from galacean/doc/benchmark-typo
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fix: benchmark doc typo
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MrKou47 authored Jul 19, 2024
2 parents 4171a97 + 614227e commit f0655f9
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Expand Up @@ -15,10 +15,15 @@ All tests are run in a production environment. Like the engines, our benchmark t

### Basic Rendering

In this benchmark, we tested the initialization time for three engines with a scene containing 225 glTF models, and the performance while simultaneously playing 255 glTF animations.
In this benchmark test, we tested the rendering performance of three engines when loading 100 glTF models and configuring 10 PointerLights.

<BenchmarkDisplay type="gltf" />

### Animation

In this benchmark test, we tested the performance of three engines when loading 225 glTF models and playing 255 glTF animations simultaneously.

<BenchmarkDisplay type="animation" />

### Particle System

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11 changes: 8 additions & 3 deletions docs/zh/quick-start/benchmark.mdx
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Expand Up @@ -15,12 +15,17 @@ title: 基准测试

### 基础渲染

本基准测试,我们测试了三款引擎在加载 225 个 glTF 模型场景下的初始化时间,以及在同时播放 255glTF 动画时的性能
本基准测试,我们测试了三款引擎在加载 100 个 glTF 模型后,配置 10PointerLight 时的渲染性能

<BenchmarkDisplay type="gltf" />

### 动画

### 例子系统
本基准测试,我们测试了三款引擎在加载 225 个 glTF 模型后,同时播放 255 个 glTF 动画时的性能。

<BenchmarkDisplay type="animation" />

### 粒子系统

本基准测试,我们测试了三款引擎在使用 500 个粒子系统,以相似参数在不透明背景下的渲染性能。

Expand All @@ -30,7 +35,7 @@ title: 基准测试
### 2D 渲染

In the 2D test, we tested the performance of placing 7920 2D sprites and rotating them simultaneously.
在2D测试中,我们测试了同时放置 7920 2D 精灵并旋转时它们的性能。

<BenchmarkDisplay type="2d" />

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