-
-
Notifications
You must be signed in to change notification settings - Fork 309
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Fix animation sholud reset when reenabled (#2252)
* fix: animation sholud reset when reenabled
- Loading branch information
Showing
4 changed files
with
47 additions
and
4 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,38 @@ | ||
/** | ||
* @title Animation Play | ||
* @category Animation | ||
*/ | ||
import { Animator, Camera, DirectLight, GLTFResource, Logger, Vector3, WebGLEngine } from "@galacean/engine"; | ||
import { OrbitControl } from "@galacean/engine-toolkit"; | ||
import { initScreenshot, updateForE2E } from "./.mockForE2E"; | ||
|
||
Logger.enable(); | ||
WebGLEngine.create({ canvas: "canvas" }).then((engine) => { | ||
engine.canvas.resizeByClientSize(2); | ||
const scene = engine.sceneManager.activeScene; | ||
const rootEntity = scene.createRootEntity(); | ||
|
||
// camera | ||
const cameraEntity = rootEntity.createChild("camera_node"); | ||
cameraEntity.transform.position = new Vector3(0, 1, 5); | ||
const camera = cameraEntity.addComponent(Camera); | ||
cameraEntity.addComponent(OrbitControl).target = new Vector3(0, 1, 0); | ||
|
||
const lightNode = rootEntity.createChild("light_node"); | ||
lightNode.addComponent(DirectLight).intensity = 0.6; | ||
lightNode.transform.lookAt(new Vector3(0, 0, 1)); | ||
lightNode.transform.rotate(new Vector3(0, 90, 0)); | ||
rootEntity.isActive = false; | ||
engine.resourceManager | ||
.load<GLTFResource>("https://gw.alipayobjects.com/os/bmw-prod/5e3c1e4e-496e-45f8-8e05-f89f2bd5e4a4.glb") | ||
.then((gltfResource) => { | ||
const { defaultSceneRoot } = gltfResource; | ||
rootEntity.addChild(defaultSceneRoot); | ||
const animator = defaultSceneRoot.getComponent(Animator); | ||
animator.play("agree"); | ||
rootEntity.isActive = true; | ||
updateForE2E(engine); | ||
|
||
initScreenshot(engine, camera); | ||
}); | ||
}); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
3 changes: 3 additions & 0 deletions
3
e2e/fixtures/originImage/Animator_animator-play-beforeActive.jpg
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters