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ShaderLab ignore EditorScript
directive
#2313
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WalkthroughThe recent updates enhance the Changes
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Actionable comments posted: 0
Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
Files selected for processing (2)
- packages/shader-lab/src/preprocessor/PpParser.ts (2 hunks)
- packages/shader-lab/src/preprocessor/constants.ts (1 hunks)
Additional comments not posted (4)
packages/shader-lab/src/preprocessor/constants.ts (1)
74-78
: LGTM! The new enumeration improves type safety and maintainability.The introduction of
EEditorKeywords
provides a clear set of predefined keywords, reducing the likelihood of errors related to string literals.packages/shader-lab/src/preprocessor/PpParser.ts (3)
9-9
: LGTM! The new import improves type safety and maintainability.The import of
EEditorKeywords
fromconstants
ensures that the new enumeration can be used throughout the file.
625-633
: LGTM! The updated conditions improve type safety.The conditions in
_skipEditorBlock
now useEEditorKeywords.Property
andEEditorKeywords.Macro
, enhancing type safety by replacing hardcoded strings with enumerations.
634-640
: LGTM! The new branch forEEditorKeywords.Script
expands functionality.The new conditional branch for
EEditorKeywords.Script
allows the_skipEditorBlock
method to handle script tokens by scanning for quoted strings.
Please check if the PR fulfills these requirements
What kind of change does this PR introduce? (Bug fix, feature, docs update, ...)
What is the current behavior? (You can also link to an open issue here)
What is the new behavior (if this is a feature change)?
Does this PR introduce a breaking change? (What changes might users need to make in their application due to this PR?)
Other information:
related PR: @galacean/editor#2849
Summary by CodeRabbit
New Features
Bug Fixes
_skipEditorBlock
method by replacing string literals with enumerated types, improving maintainability.