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Fix litePhysics raycast
error
#2321
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Caution Review failedThe pull request is closed. WalkthroughThe recent updates refine the raycasting functionality in Changes
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Actionable comments posted: 0
Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
Files selected for processing (2)
- packages/physics-lite/src/LitePhysicsScene.ts (2 hunks)
- tests/src/core/physics/PhysicsManager.test.ts (2 hunks)
Additional comments not posted (3)
packages/physics-lite/src/LitePhysicsScene.ts (2)
136-139
: Good optimization for raycasting logic.The update to use the static raycast result to adjust the distance for the dynamic raycast is a solid optimization. It ensures efficiency by potentially reducing unnecessary checks. Ensure that all scenarios are covered in tests.
335-345
: Improved hit detection logic.The refinement ensures that only the closest hit is recorded, which is essential for accurate physics calculations. Consider verifying the impact of these changes on existing functionalities.
tests/src/core/physics/PhysicsManager.test.ts (1)
Line range hint
260-309
:
Enhanced test coverage for raycasting.The new test cases for handling negative and insufficient distances are essential for ensuring the robustness of the raycasting logic. Ensure that these tests cover all relevant edge cases.
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+1
raycast
error
Please check if the PR fulfills these requirements
What kind of change does this PR introduce? (Bug fix, feature, docs update, ...)
What is the current behavior? (You can also link to an open issue here)
What is the new behavior (if this is a feature change)?
Does this PR introduce a breaking change? (What changes might users need to make in their application due to this PR?)
Other information:
Summary by CodeRabbit
New Features
Bug Fixes