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Fix litePhysics raycast error #2321

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merged 3 commits into from
Aug 8, 2024
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@luzhuang luzhuang commented Aug 8, 2024

Please check if the PR fulfills these requirements

  • The commit message follows our guidelines
  • Tests for the changes have been added (for bug fixes / features)
  • Docs have been added / updated (for bug fixes / features)

What kind of change does this PR introduce? (Bug fix, feature, docs update, ...)

What is the current behavior? (You can also link to an open issue here)

What is the new behavior (if this is a feature change)?

Does this PR introduce a breaking change? (What changes might users need to make in their application due to this PR?)

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Summary by CodeRabbit

  • New Features

    • Enhanced raycasting logic for improved efficiency and accuracy in detecting hits.
  • Bug Fixes

    • Updated test cases to ensure raycasting correctly handles negative distance parameters and edge cases.

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coderabbitai bot commented Aug 8, 2024

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Walkthrough

The recent updates refine the raycasting functionality in LitePhysicsScene and enhance the associated tests in PhysicsManager. By implementing more precise hit detection logic and adding scenarios to test edge cases, these changes improve both efficiency and accuracy. The adjustments streamline the raycasting process and strengthen the test suite, ensuring that only the closest hits are registered, thus bolstering the robustness of the physics engine.

Changes

Files Change Summary
packages/physics-lite/src/LitePhysicsScene.ts
tests/src/core/physics/PhysicsManager.test.ts
Improved raycasting logic with refined hit checks for static and dynamic raycasts. Updated test cases to validate new distance criteria and edge cases, ensuring correct hit detection behavior.

Poem

In a scene where rays do play,
A rabbit hops, brightening the day.
With tweaks so fine, hits are now near,
The physics dance brings joy and cheer!
So let’s celebrate, with leaps and bounds,
For clearer paths and joyful sounds! 🐇✨


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Actionable comments posted: 0

Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

Commits

Files that changed from the base of the PR and between 702c105 and 91b4cc3.

Files selected for processing (2)
  • packages/physics-lite/src/LitePhysicsScene.ts (2 hunks)
  • tests/src/core/physics/PhysicsManager.test.ts (2 hunks)
Additional comments not posted (3)
packages/physics-lite/src/LitePhysicsScene.ts (2)

136-139: Good optimization for raycasting logic.

The update to use the static raycast result to adjust the distance for the dynamic raycast is a solid optimization. It ensures efficiency by potentially reducing unnecessary checks. Ensure that all scenarios are covered in tests.


335-345: Improved hit detection logic.

The refinement ensures that only the closest hit is recorded, which is essential for accurate physics calculations. Consider verifying the impact of these changes on existing functionalities.

tests/src/core/physics/PhysicsManager.test.ts (1)

Line range hint 260-309:
Enhanced test coverage for raycasting.

The new test cases for handling negative and insufficient distances are essential for ensuring the robustness of the raycasting logic. Ensure that these tests cover all relevant edge cases.

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@cptbtptpbcptdtptp cptbtptpbcptdtptp left a comment

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+1

@GuoLei1990 GuoLei1990 added ignore for release ignore for release bug Something isn't working and removed ignore for release ignore for release labels Aug 8, 2024
@GuoLei1990 GuoLei1990 changed the title fix: litePhysics raycast error Fix litePhysics raycast error Aug 8, 2024
@GuoLei1990 GuoLei1990 merged commit 1fe6043 into galacean:main Aug 8, 2024
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@GuoLei1990 GuoLei1990 changed the title Fix litePhysics raycast error Fix litePhysics raycast error Aug 8, 2024
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3 participants