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Fix TextRenderer
or SpriteRenderer
rendering errors
#2340
Fix TextRenderer
or SpriteRenderer
rendering errors
#2340
Conversation
WalkthroughThe recent updates refine functionality within the rendering pipeline by modifying the Changes
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Actionable comments posted: 1
Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
Files selected for processing (1)
- packages/core/src/RenderPipeline/PrimitiveChunk.ts (1 hunks)
Additional context used
GitHub Check: lint
packages/core/src/RenderPipeline/PrimitiveChunk.ts
[failure] 166-166:
Delete·
Additional comments not posted (1)
packages/core/src/RenderPipeline/PrimitiveChunk.ts (1)
165-165
: LGTM! Conditional logic improvement.The use of the logical NOT operator to conditionally splice the
areas
array enhances the control flow. This change is approved.
@@ -162,7 +162,8 @@ | |||
curArea.size += size; | |||
pool.return(preArea); | |||
preArea = curArea; | |||
notMerge = false; | |||
!notMerge && areas.splice(i - 1, 1); | |||
return ; |
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Fix linting issue: Remove trailing whitespace.
There's a trailing whitespace on this line that should be removed to comply with linting rules.
- return ;
+ return;
Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
return ; | |
return; |
Tools
GitHub Check: lint
[failure] 166-166:
Delete·
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Actionable comments posted: 0
Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
Files selected for processing (1)
- packages/core/src/RenderPipeline/PrimitiveChunk.ts (1 hunks)
Files skipped from review as they are similar to previous changes (1)
- packages/core/src/RenderPipeline/PrimitiveChunk.ts
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Actionable comments posted: 0
Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
Files ignored due to path filters (1)
e2e/fixtures/originImage/Text_text-typed.jpg
is excluded by!**/*.jpg
Files selected for processing (2)
- e2e/case/text-typed.ts (1 hunks)
- e2e/config.ts (1 hunks)
Additional comments not posted (6)
e2e/case/text-typed.ts (5)
6-19
: Imports and setup look good.The imports and initial setup are appropriate for the functionality being implemented.
24-28
: Camera setup is appropriate.The camera is positioned correctly for viewing the scene.
29-35
: Text entity and renderer configuration is suitable.The text renderer is configured correctly for the intended display.
37-72
:TypedText
class implementation is well-structured.The class effectively implements the text typing animation and uses private variables appropriately.
75-78
: End-to-end test setup is appropriate.The test setup ensures the
TypedText
functionality is tested effectively.e2e/config.ts (1)
211-216
:TypedText
configuration addition is consistent.The new configuration follows the existing pattern and correctly adds the necessary details for testing.
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Actionable comments posted: 0
Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
Files selected for processing (1)
- packages/core/src/RenderPipeline/PrimitiveChunk.ts (1 hunks)
Files skipped from review as they are similar to previous changes (1)
- packages/core/src/RenderPipeline/PrimitiveChunk.ts
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Actionable comments posted: 1
Outside diff range, codebase verification and nitpick comments (1)
packages/core/src/RenderPipeline/PrimitiveChunk.ts (1)
141-144
: Clarify the initialization offreeAreas
.The initialization logic for
freeAreas
is clear, but consider adding a comment to explain the purpose of this initialization step for future maintainability.+ // Initialize with the first free area if none exist if (areaLen === 0) { freeAreas.push(area); return; }
Review details
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Review profile: CHILL
Files selected for processing (1)
- packages/core/src/RenderPipeline/PrimitiveChunk.ts (1 hunks)
Additional comments not posted (3)
packages/core/src/RenderPipeline/PrimitiveChunk.ts (3)
156-159
: Ensure correct insertion logic for non-connected areas.The logic correctly inserts the area when it is not connected and to the left of the current free area. Ensure this logic is tested for edge cases.
Consider verifying the insertion logic with test cases where multiple non-connected areas are inserted in sequence.
160-166
: Correct merging logic for left-connected areas.The merging logic for areas connected on the left is clear and correctly implemented.
The changes improve readability and maintainability.
181-183
: Verify the logic for non-connected right areas.The logic for handling areas to the right and not connected is correct. Ensure this logic is covered in tests for various scenarios.
Consider verifying with test cases where areas are added to the right in a non-connected manner.
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Actionable comments posted: 0
Outside diff range, codebase verification and nitpick comments (3)
packages/core/src/RenderPipeline/PrimitiveChunk.ts (3)
141-144
: Improve early return logic.The early return logic for an empty
freeAreas
array is clear, but consider using a more descriptive comment.const areaLen = freeAreas.length; if (areaLen === 0) { + // If no free areas exist, simply add the new area. freeAreas.push(area); return; }
156-159
: Clarify the insertion logic for non-connected areas.The logic for inserting a non-connected area is correct, but the comment could be more descriptive.
if (end < curStart) { - // The area to be freed is to the left of the current free area and is not connected + // Insert the area to the left of the current free area as they are not connected. freeAreas.splice(i, 0, area); break; }
181-183
: Clarify the logic for non-connected right areas.The logic for handling areas that are not connected on the right is correct, but the comment could be more descriptive.
} else if (start > curEnd) { - // The area to be freed is to the right of the current free area and is not connected + // Append the area to the end if it's not connected to the right of any existing area. i + 1 === areaLen && freeAreas.push(area); }
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Files selected for processing (1)
- packages/core/src/RenderPipeline/PrimitiveChunk.ts (1 hunks)
Additional comments not posted (2)
packages/core/src/RenderPipeline/PrimitiveChunk.ts (2)
166-178
: Optimize the merging logic for right-connected areas.The logic for merging areas connected on the right is correctly implemented. Consider optimizing by reducing the number of conditional checks.
} else if (start === curEnd) { // The area to be freed is to the right of the current free area and is connected. curFreeArea.size += size; pool.return(area); const nextIndex = i + 1; if (nextIndex < areaLen) { const nextFreeArea = freeAreas[nextIndex]; if (end === nextFreeArea.start) { // The cur free area after merge is to the left of the next free area and is connected. curFreeArea.size += nextFreeArea.size; freeAreas.splice(nextIndex, 1); pool.return(nextFreeArea); } } break; }
160-165
: Optimize the merging logic for left-connected areas.The merging logic for areas connected on the left is correctly implemented. Consider optimizing by reducing the number of operations.
} else if (end === curStart) { // Merge the area to the left of the current free area. curFreeArea.start = start; curFreeArea.size += size; pool.return(area); break; }Likely invalid or redundant comment.
Codecov ReportAttention: Patch coverage is
Additional details and impacted files@@ Coverage Diff @@
## main #2340 +/- ##
==========================================
- Coverage 69.50% 69.49% -0.02%
==========================================
Files 524 524
Lines 27405 27412 +7
Branches 4100 4102 +2
==========================================
+ Hits 19049 19051 +2
- Misses 6852 6859 +7
+ Partials 1504 1502 -2 ☔ View full report in Codecov by Sentry. |
break; | ||
} else if (start > curEnd) { | ||
// The area to be freed is to the right of the current free area and is not connected | ||
i + 1 === areaLen && freeAreas.push(area); |
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Waste performance,use fallback mode: if not success, push it at end
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done
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Actionable comments posted: 0
Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
Files selected for processing (1)
- packages/core/src/RenderPipeline/PrimitiveChunk.ts (1 hunks)
Files skipped from review as they are similar to previous changes (1)
- packages/core/src/RenderPipeline/PrimitiveChunk.ts
TextRenderer
or SpriteRenderer
rendering errors
Summary by CodeRabbit
New Features
Bug Fixes