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v1.3.1

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@GuoLei1990 GuoLei1990 released this 05 Aug 11:03
· 126 commits to main since this release

What's Changed

Features 🎉

  • ParticleRenderer support bounds and frustum culling by @JujieX in #2110
  • Refactor 2d render pipeline by @singlecoder in #1708
  • Animator support transition conditions by @luzhuang in #2096
  • Refactor state transition update logic and fix time bug by @luzhuang in #2130
  • Support Prefab by @luzhuang in #2108
  • Add constructor to sub primitive and export by @johanzhu in #2155
  • Export ClearableObjectPool and ReturnableObjectPool from utils by @singlecoder in #2154
  • Support post process by @zhuxudong in #2129
  • Camera setReplacementShader support ReplacementFailureStrategy when failed by @cptbtptpbcptdtptp in #2172
  • Refactoring the ShaderLab Compiler Module using the LALR Algorithm for Enhanced GLSL Compatibility and Reduced Build Size by @Sway007 in #2113
  • Path in #include directive support relative path against to shader's path AND fix code generation error when target language is gles 100 by @Sway007 in #2241

Fixed 🐞

Other Changes

New Contributors

Full Changelog: v1.2.0...v1.3.1