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language: dlang | ||
language: d | ||
install: | ||
- sudo wget http://netcologne.dl.sourceforge.net/project/d-apt/files/d-apt.list -O /etc/apt/sources.list.d/d-apt.list | ||
- sudo apt-get update | ||
- sudo apt-get -y --allow-unauthenticated install --reinstall d-apt-keyring | ||
- sudo apt-get update | ||
- sudo apt-get install dub | ||
- sudo apt-get install dmd-bin | ||
- sudo dub install x11 | ||
- sudo dub add-local . ~master | ||
- sudo bash ./setup-ubuntu.sh | ||
- cd ../ | ||
- sudo git clone https://github.com/Circular-Studios/Sample-Dash-Game.git | ||
- cd Sample-Dash-Game/ | ||
- git branch -r | grep -q $TRAVIS_BRANCH && sudo git checkout $TRAVIS_BRANCH || (exit 0) | ||
- sudo cp libawesomium-1.6.5.so /usr/lib/libawesomium-1.6.5.so.0 | ||
- sudo wget http://netcologne.dl.sourceforge.net/project/d-apt/files/d-apt.list -O | ||
/etc/apt/sources.list.d/d-apt.list | ||
- sudo apt-get update | ||
- sudo apt-get -y --allow-unauthenticated install --reinstall d-apt-keyring | ||
- sudo apt-get update | ||
- sudo apt-get install dmd-bin dub libfreeimage-dev libjpeg62-dev | ||
- sudo dub install x11 | ||
- sudo dub add-local . ~master | ||
- cd ../ | ||
- sudo git clone https://github.com/Circular-Studios/Sample-Dash-Game.git | ||
- cd Sample-Dash-Game/ | ||
- git branch -r | grep -q $TRAVIS_BRANCH && sudo git checkout $TRAVIS_BRANCH || true | ||
- sudo cp libawesomium-1.6.5.so /usr/lib/libawesomium-1.6.5.so.0 | ||
script: sudo dub test -q | ||
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# For pushing results to gitter.im | ||
notifications: | ||
webhooks: | ||
urls: | ||
- https://webhooks.gitter.im/e/89d5205a2483bcd72a32 | ||
on_success: change # options: [always|never|change] default: always | ||
on_failure: always # options: [always|never|change] default: always | ||
on_start: false # default: false | ||
- https://webhooks.gitter.im/e/89d5205a2483bcd72a32 | ||
on_success: change | ||
on_failure: always | ||
on_start: never |
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# Contributing to Dash | ||
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First of all, thanks for choosing Dash! We really hope you enjoy your time working with our engine. To get setup with the engine, see our page on [setting up your environment](Setting-Up-Your-Environment-(Engine)). | ||
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## Communication | ||
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Most communication takes place as comments in issues and pull requests. When more immediate communication is required, we will use our [gitter.im room](https://gitter.im/Circular-Studios/Dash). | ||
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## Coding Standards | ||
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We here at Circular Studios loosely follow the [Official D Style](http://dlang.org/dstyle.html), however we do have some more specialized coding standards that you can read about [here](Coding-Standards). | ||
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## Git Workflow | ||
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Dash uses [Git Flow](http://nvie.com/posts/a-successful-git-branching-model/) as its branching model. | ||
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We use [semantic versioning](http://semver.org/). Each minor version gets a milestone, and release branches for them start when the milestone is complete. They are merged to master once it is decided that the release is stable. Patch versions are only created though hotfix branches, which do not need pull requests. | ||
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All major features or enhancements being added are done on feature branches, then merged to develop through Pull Requests. Pull requests should be named as `Type: Name`, where `Type` could be `Feature`, `Refactor`, `Cleanup`, etc. | ||
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Issues should be created for all tasks and bugs. Issues should be assigned to a milestone, and then claimed by a developer. | ||
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## What to Work On | ||
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Now that you know how to contribute, you may be wondering what to work on. | ||
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If you're looking for a large task, the first place to look would be on the [Planned Features](Planned-Features) page. This is where the list of all of the big things we want lives. | ||
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If you're looking for an intro to the code base, or only really have time for little things, check out the "Ready" column of our [waffle.io board](https://waffle.io/Circular-Studios/Dash). Things here could range from adding support for loading YAML arrays to fixing a bug in the linux build. |
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Dash contributors (sorted alphabetically) | ||
============================================ | ||
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* **[Anton Gushcha](https://github.com/NCrashed)** | ||
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* Early contributor who helped with Linux builds and bug fixes. | ||
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* **[Brandon Littell](https://github.com/BrandonLittell)** | ||
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* Primary UI programmer, first implementing Awesomium and later CEF. | ||
* Created engine states to give game creators flexibility in running different parts of the engine. | ||
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* **[Colden Cullen](https://github.com/ColdenCullen)** | ||
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* The creator of the engine. | ||
* Core systems and network engineering. | ||
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* **[Daniel Jost](https://github.com/PxlBuzzard)** | ||
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* Team lead of Spectral Robot Task Force, acted as the bridge between the game and the engine. | ||
* Drove engine development from a game programmer's perspective, found many of the early bugs and missing features needed to make a game. | ||
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* **[Eric Christenson](https://github.com/ericchristenson)** | ||
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* Graphics programmer, worked on deferred rendering and lights. | ||
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* **[Sean Brennan](https://github.com/ScrappyOrc)** | ||
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* Lead developer of [Speed](https://github.com/Circular-Studios/Speed), the networking library used in Dash. | ||
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* **[Théo Bueno](https://github.com/Munrek)** | ||
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* Early contributor who helped with Linux builds. | ||
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* **[Timothy Reynolds](https://github.com/tmr9209)** | ||
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* Lead animation programmer. | ||
* Implemented Assimp for model loading. | ||
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* **[Tyler Wozniak](https://github.com/zeDoctor)** | ||
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* Graphics programmer, engine producer for Spring 2014. | ||
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**[Full contributors list](https://github.com/Circular-Studios/Dash/graphs/contributors).** |
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[![Dash Logo](https://cloud.githubusercontent.com/assets/512416/2726786/6618d624-c5c2-11e3-9049-23637e5a1739.png)](https://github.com/Circular-Studios/Dash/wiki) | ||
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# [![Build Status](https://travis-ci.org/Circular-Studios/Dash.png?branch=develop)](https://travis-ci.org/Circular-Studios/Dash) [![Stories in Ready](https://badge.waffle.io/Circular-Studios/Dash.png?label=ready)](http://waffle.io/Circular-Studios/Dash) [![Docs](http://img.shields.io/badge/docs-ddoc-yellow.svg)](http://circular-studios.github.io/Dash/docs/) [![Gitter Chat](http://img.shields.io/badge/gitter-dash-brightgreen.svg)](https://gitter.im/Circular-Studios/Dash) [![Release](http://img.shields.io/github/release/Circular-Studios/Dash.svg)](http://code.dlang.org/packages/dash) | ||
# [![Build Status](http://img.shields.io/travis/Circular-Studios/Dash/develop.svg)](https://travis-ci.org/Circular-Studios/Dash) [![Docs](http://img.shields.io/badge/docs-ddoc-yellow.svg)](http://circular-studios.github.io/Dash/docs/) [![Gitter Chat](http://img.shields.io/badge/chat-gitter-brightgreen.svg)](https://gitter.im/Circular-Studios/Dash) [![Release](http://img.shields.io/github/release/Circular-Studios/Dash.svg)](http://code.dlang.org/packages/dash) [![Stories in Ready](https://badge.waffle.io/Circular-Studios/Dash.png?label=ready)](http://waffle.io/Circular-Studios/Dash) | ||
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If you're reading this page, chances are you fall into one of the following categories: | ||
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Dash is an free and open game engine written in the D Programming Language. | ||
#### I am a game devloper interested in making games with Dash: | ||
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#### [Our Wiki](https://github.com/Circular-Studios/Dash/wiki) | ||
#### [Planned Features & Wish List](https://github.com/Circular-Studios/Dash/wiki/Planned-Features-&-Wish-List) | ||
Our [readme.io page](http://dash.circularstudios.com/) has all the info you could ever want for building a game with Dash. Pro tip: you'll want to read up on [YAML](http://www.yaml.org/) and [D](http://dlang.org) before getting started. | ||
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### Running Dash | ||
#### I am an engine developer looking to contribute to Dash: | ||
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[Setting up your environment](https://github.com/Circular-Studios/Dash/wiki/Setting-Up-Your-Environment-(Engine)) is your one-stop-shop to running Dash. | ||
Great! We'd love to have your support/input/code. Check out [CONTRIBUTING.md](https://github.com/Circular-Studios/Dash/blob/develop/CONTRIBUTING.md) for a guide on how to get started. | ||
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### About Us | ||
#### I have no idea what this is, I just want to see it running: | ||
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We are a team of 6 students attending Rochester Institute of Technology's Game Design & Development program. | ||
The easiest way to get Dash running (on Windows) is to head over to our [Releases](https://github.com/Circular-Studios/Dash/releases) page and download the most recent `dash-game.zip`, and double clicking on `Dash Game`. On Linux, you'll want to check out the simple instructions at [Setting up Your Environment page](https://github.com/Circular-Studios/Dash/wiki/Setting-Up-Your-Environment-(Engine)). | ||
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### Contact | ||
### Contact Us | ||
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We'd love to hear from you, feel free to email us at dash [at] circularstudios [dot] com. We'll do our best to have the appropriate team member respond as quickly as we can. | ||
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### Copyright & License | ||
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Copyright (c) 2013-2014 Circular Studios - Released under the MIT License. | ||
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Permission is hereby granted, free of charge, to any person obtaining a copy of | ||
this software and associated documentation files (the "Software"), to deal in | ||
the Software without restriction, including without limitation the rights to | ||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of | ||
the Software, and to permit persons to whom the Software is furnished to do so, | ||
subject to the following conditions: | ||
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The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS | ||
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR | ||
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER | ||
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN | ||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | ||
We'd love to hear from you, feel free to hit us up in [gitter](https://gitter.im/Circular-Studios/Dash) or email us at dash [at] circularstudios [dot] com. We'll do our best to have the appropriate team member respond as quickly as we can. |
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