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Add Lightmap to material #132
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Signed-off-by: Ian Chen <[email protected]>
Signed-off-by: Ian Chen <[email protected]>
Signed-off-by: Ian Chen <[email protected]>
Signed-off-by: Ian Chen <[email protected]>
Signed-off-by: Ian Chen <[email protected]>
Signed-off-by: Ian Chen <[email protected]>
Signed-off-by: Ian Chen <[email protected]>
Signed-off-by: Ian Chen <[email protected]>
Signed-off-by: Ian Chen <[email protected]>
Signed-off-by: Ian Chen <[email protected]>
chapulina
added
graphics
Graphics component
🏢 edifice
Ignition Edifice
🏰 citadel
Ignition Citadel
📜 blueprint
Ignition Blueprint
🔮 dome
Ignition Dome
labels
Dec 1, 2020
This was referenced Dec 2, 2020
chapulina
approved these changes
Dec 3, 2020
mjcarroll
approved these changes
Dec 3, 2020
Merged
This PR builds on top of #131 |
Signed-off-by: Louise Poubel <[email protected]>
Codecov Report
@@ Coverage Diff @@
## ign-common3 #132 +/- ##
===============================================
+ Coverage 75.49% 75.51% +0.02%
===============================================
Files 69 69
Lines 9608 9616 +8
===============================================
+ Hits 7254 7262 +8
Misses 2354 2354
Continue to review full report at Codecov.
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Labels
📜 blueprint
Ignition Blueprint
🏰 citadel
Ignition Citadel
🔮 dome
Ignition Dome
🏢 edifice
Ignition Edifice
graphics
Graphics component
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Updated the Material class to support setting / getting lightmaps and the texture coordinate set used.