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Add bullet-featherstone and mesh optimization features in highlights …
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…and release notes (#5)

* Added bullet-featherstone and mesh optimization highlights

Signed-off-by: Ian Chen <[email protected]>

* update release notes

Signed-off-by: Ian Chen <[email protected]>

* Add backticks.

Signed-off-by: Addisu Z. Taddese <[email protected]>

---------

Signed-off-by: Ian Chen <[email protected]>
Signed-off-by: Addisu Z. Taddese <[email protected]>
Co-authored-by: Addisu Z. Taddese <[email protected]>
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iche033 and azeey authored Sep 20, 2024
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38 changes: 38 additions & 0 deletions highlights.md
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logger->trace("π to 5th decimal = {:.5f}\n", M_PI);
```

- Improvements to the bullet-featherstone physics plugin

- Many new features and bugfixes were made to the bullet-featherstone plugin
in gz-physics, which include support for nested models,
off-diagonal inertia, enforcing joint velocity and effort limits,
configuring solver iterations, and more. There are also features for
performance improvements and physics stability such as auto-deactivation,
static object collision optimization, and use of convex hull shapes for
convex decomposed meshes.

- [Support for mesh optimization](https://github.com/gazebosim/gz-sim/pull/2417),
[gzsim#2352](https://github.com/gazebosim/gz-sim/pull/2352),
[gz-common#585](https://github.com/gazebosim/gz-common/pull/585),
[sdformat#1382](https://github.com/gazebosim/gz-common/pull/585), and
[gz-physics#606](https://github.com/gazebosim/gz-physics/pull/606)

- Added support for mesh optimization on the collision mesh. Users can now
specify whether or not to perform mesh optimization on a
collision mesh in SDF (requires SDF spec version >= 1.11). Two optimization
methods are currently supported: `convex_decomposition` and `convex_hull`.
Gazebo uses the open source
[V-HACD](https://github.com/kmammou/v-hacd) library to perform
convex decomposition to split the mesh into multiple submeshes.
Example SDF usage:


```xml
<collision>
<mesh optimization="convex_decomposition">
<convex_decomposition>
<max_convex_hulls>16</max_convex_hulls>
<voxel_resolution>400000</voxel_resolution>
</convex_decomposition>
<uri>/path/to/mesh.dae</uri>
</mesh>
</collision>
```

## Bug Fixes

## Breaking Changes
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- [bazel:Add license checking support](https://github.com/gazebosim/gz-utils/pull/108)
- [Add package.xml](https://github.com/gazebosim/gz-utils/pull/125)
- [Require cmake version 3.22.1](https://github.com/gazebosim/gz-utils/pull/132)


## gazebosim/gz-physics:

- Improve bullet-featherstone physics plugin:
- [Add support for nested model](https://github.com/gazebosim/gz-physics/pull/574)
- [Add support for off-diagnoal inertial](https://github.com/gazebosim/gz-physics/pull/574)
- [Optimize static object collisions](https://github.com/gazebosim/gz-physics/pull/611)
- [Improve mesh collision stability](https://github.com/gazebosim/gz-physics/pull/600)
- [Enable auto deactivation](https://github.com/gazebosim/gz-physics/pull/630)
- [Add support for mesh convex decomposition](https://github.com/gazebosim/gz-physics/pull/606)
- [Enforce joint velocity and effort limits for velocity control commands](https://github.com/gazebosim/gz-physics/pull/658)


## gazebosim/gz-common:

- [Adds new function in MeshManager for performing convex decomposition](https://github.com/gazebosim/gz-common/pull/585)


## gazebosim/gz-sim:

- [Support visualizing mesh collisions with convex decomposition](https://github.com/gazebosim/gz-sim/pull/2352)
- [Support mesh optimization when using AttachMeshShapeFeature](https://github.com/gazebosim/gz-sim/pull/2417)


## gazebosim/sdformat:

- [Add mesh optimization attribute to `<mesh>`](https://github.com/gazebosim/sdformat/pull/1382), [sdformat#1403](https://github.com/gazebosim/sdformat/pull/1403)

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