Fix debug builds of gz-rendering-ogre2 plugin #1014
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
🦟 Bug fix
Summary
The ogre2 plugin fails to load in gz-sim when gz-rendering is built in Debug mode. The following error message is emitted:
This is because we set
DEBUG=1
and_DEBUG=1
on the ogre2 target which seem to change the ABI of the generated library. These defines should really be set if Ogre2 itself is built in debug mode, so this PR simply comments out the CMake command that adds those defines.Checklist
codecheck
passed (See contributing)Note to maintainers: Remember to use Squash-Merge and edit the commit message to match the pull request summary while retaining
Signed-off-by
messages.