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Ionic Changelog #1042

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94 changes: 93 additions & 1 deletion Changelog.md
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,99 @@

### Gazebo Rendering 9.X

### Gazebo Rendering 9.0.0 (2023-XX-XX)
### Gazebo Rendering 9.0.0 (2024-09-XX)

1. Remove gl preference in cmake
* [Pull request #1041](https://github.com/gazebosim/gz-rendering/pull/1041)

1. Fix segmentation camera color id calculation
* [Pull request #1040](https://github.com/gazebosim/gz-rendering/pull/1040)

1. Expose shadow texture size for directional lighting in SDF
* [Pull request #1034](https://github.com/gazebosim/gz-rendering/pull/1034)

1. Workaround for ogre crash on shutdown on noble
* [Pull request #1033](https://github.com/gazebosim/gz-rendering/pull/1033)

1. Fix overloaded virtual warnings on noble
* [Pull request #1036](https://github.com/gazebosim/gz-rendering/pull/1036)

1. Enable 24.04 CI, require cmake 3.22.1
* [Pull request #1037](https://github.com/gazebosim/gz-rendering/pull/1037)

1. Hide optix related cmake warnings
* [Pull request #1032](https://github.com/gazebosim/gz-rendering/pull/1032)

1. Update troubleshooting link
* [Pull request #1030](https://github.com/gazebosim/gz-rendering/pull/1030)

1. Fixed integer underflow in OgreDistortionPass
* [Pull request #994](https://github.com/gazebosim/gz-rendering/pull/994)

1. Add gamma correction to simple_demo_qml example
* [Pull request #1019](https://github.com/gazebosim/gz-rendering/pull/1019)

1. Change return type of ogre 2 ray query related functions from Ogre::Item to Ogre::MovableObject
* [Pull request #1024](https://github.com/gazebosim/gz-rendering/pull/1024)

1. Add projection matrix functions to ogre2 camera classes
* [Pull request #1021](https://github.com/gazebosim/gz-rendering/pull/1021)

1. Remove deprecated functions and enums
* [Pull request #1031](https://github.com/gazebosim/gz-rendering/pull/1031)
* [Pull request #1020](https://github.com/gazebosim/gz-rendering/pull/1020)

1. Optimization: remove extra copy of data buffer in Ogre2GpuRays and Ogre2DepthCamera
* [Pull request #1022](https://github.com/gazebosim/gz-rendering/pull/1022)

1. Fix crash when wide angle camera FOV is > 180
* [Pull request #1016](https://github.com/gazebosim/gz-rendering/pull/1016)

1. Fix debug builds of gz-rendering-ogre2 plugin
* [Pull request #1014](https://github.com/gazebosim/gz-rendering/pull/1014)

1. Fix lidar 1st pass texture resolution calculation for FOV < 90 degrees
* [Pull request #1012](https://github.com/gazebosim/gz-rendering/pull/1012)

1. Use single cubemap camera in lidar
* [Pull request #1013](https://github.com/gazebosim/gz-rendering/pull/1013)

1. Adding cone primitives.
* [Pull request #1003](https://github.com/gazebosim/gz-rendering/pull/1003)

1. Parse correctly OGRE2_RESOURCE_PATH on Windows
* [Pull request #996](https://github.com/gazebosim/gz-rendering/pull/996)

1. Find python directly instead of using GzPython
* [Pull request #990](https://github.com/gazebosim/gz-rendering/pull/990)

1. Fix simple_demo on Windows
* [Pull request #987](https://github.com/gazebosim/gz-rendering/pull/987)

1. Fix unused variable warnings
* [Pull request #989](https://github.com/gazebosim/gz-rendering/pull/989)

1. Fix compilation on simple_demo_qml on Windows
* [Pull request #986](https://github.com/gazebosim/gz-rendering/pull/986)

1. Work around conda-forge's CDT version of GL
* [Pull request #983](https://github.com/gazebosim/gz-rendering/pull/983)

1. Remove HIDE_SYMBOLS_BY_DEFAULT: replace by a default configuration in gz-cmake.
* [Pull request #953](https://github.com/gazebosim/gz-rendering/pull/953)

1. Use HIDE_SYMBOLS_BY_DEFAULT
* [Pull request #941](https://github.com/gazebosim/gz-rendering/pull/941)

1. Bumps in Ionic: gz-rendering9
* [Pull request #935](https://github.com/gazebosim/gz-rendering/pull/935)
* [Pull request #936](https://github.com/gazebosim/gz-rendering/pull/936)

1. Add LookAt function to GizmoVisual class
* [Pull request #882](https://github.com/gazebosim/gz-rendering/pull/882)

1. Add projection matrix set/get functions to Ogre Depth camera
* [Pull request #928](https://github.com/gazebosim/gz-rendering/pull/928)

### Gazebo Rendering 8.X

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