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Set lens intrinsics in Depth and Rgbd camera sensors (#390)
* Refactor projection matrix utility functions to CameraSensorUtil and set lens intrinsics in Depth and Rgbd camera sensors --------- Signed-off-by: Shameek Ganguly <[email protected]> (cherry picked from commit bd695b2) # Conflicts: # src/CameraSensor.cc # src/DepthCameraSensor.cc # src/RgbdCameraSensor.cc
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set (sources | ||
BrownDistortionModel.cc | ||
CameraSensorUtil.cc | ||
Distortion.cc | ||
GaussianNoiseModel.cc | ||
Manager.cc | ||
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/* | ||
* Copyright (C) 2023 Open Source Robotics Foundation | ||
* | ||
* Licensed under the Apache License, Version 2.0 (the "License"); | ||
* you may not use this file except in compliance with the License. | ||
* You may obtain a copy of the License at | ||
* | ||
* http://www.apache.org/licenses/LICENSE-2.0 | ||
* | ||
* Unless required by applicable law or agreed to in writing, software | ||
* distributed under the License is distributed on an "AS IS" BASIS, | ||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
* See the License for the specific language governing permissions and | ||
* limitations under the License. | ||
* | ||
*/ | ||
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#include "CameraSensorUtil.hh" | ||
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#include <gz/math/Matrix4.hh> | ||
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////////////////////////////////////////////////// | ||
gz::math::Matrix4d gz::sensors::buildNDCMatrix( | ||
double _left, double _right, | ||
double _bottom, double _top, | ||
double _near, double _far) | ||
{ | ||
double inverseWidth = 1.0 / (_right - _left); | ||
double inverseHeight = 1.0 / (_top - _bottom); | ||
double inverseDistance = 1.0 / (_far - _near); | ||
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return math::Matrix4d( | ||
2.0 * inverseWidth, | ||
0.0, | ||
0.0, | ||
-(_right + _left) * inverseWidth, | ||
0.0, | ||
2.0 * inverseHeight, | ||
0.0, | ||
-(_top + _bottom) * inverseHeight, | ||
0.0, | ||
0.0, | ||
-2.0 * inverseDistance, | ||
-(_far + _near) * inverseDistance, | ||
0.0, | ||
0.0, | ||
0.0, | ||
1.0); | ||
} | ||
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////////////////////////////////////////////////// | ||
gz::math::Matrix4d gz::sensors::buildPerspectiveMatrix( | ||
double _intrinsicsFx, double _intrinsicsFy, | ||
double _intrinsicsCx, double _intrinsicsCy, | ||
double _intrinsicsS, | ||
double _clipNear, double _clipFar) | ||
{ | ||
return math::Matrix4d( | ||
_intrinsicsFx, | ||
_intrinsicsS, | ||
-_intrinsicsCx, | ||
0.0, | ||
0.0, | ||
_intrinsicsFy, | ||
-_intrinsicsCy, | ||
0.0, | ||
0.0, | ||
0.0, | ||
_clipNear + _clipFar, | ||
_clipNear * _clipFar, | ||
0.0, | ||
0.0, | ||
-1.0, | ||
0.0); | ||
} | ||
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////////////////////////////////////////////////// | ||
gz::math::Matrix4d gz::sensors::buildProjectionMatrix( | ||
double _imageWidth, double _imageHeight, | ||
double _intrinsicsFx, double _intrinsicsFy, | ||
double _intrinsicsCx, double _intrinsicsCy, | ||
double _intrinsicsS, | ||
double _clipNear, double _clipFar) | ||
{ | ||
return buildNDCMatrix( | ||
0, _imageWidth, 0, _imageHeight, _clipNear, _clipFar) * | ||
buildPerspectiveMatrix( | ||
_intrinsicsFx, _intrinsicsFy, | ||
_intrinsicsCx, _imageHeight - _intrinsicsCy, | ||
_intrinsicsS, _clipNear, _clipFar); | ||
} |
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/* | ||
* Copyright (C) 2023 Open Source Robotics Foundation | ||
* | ||
* Licensed under the Apache License, Version 2.0 (the "License"); | ||
* you may not use this file except in compliance with the License. | ||
* You may obtain a copy of the License at | ||
* | ||
* http://www.apache.org/licenses/LICENSE-2.0 | ||
* | ||
* Unless required by applicable law or agreed to in writing, software | ||
* distributed under the License is distributed on an "AS IS" BASIS, | ||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
* See the License for the specific language governing permissions and | ||
* limitations under the License. | ||
* | ||
*/ | ||
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#ifndef GZ_SENSORS_CAMERASENSORUTIL_HH_ | ||
#define GZ_SENSORS_CAMERASENSORUTIL_HH_ | ||
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#include <gz/math/Matrix4.hh> | ||
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#include "gz/sensors/config.hh" | ||
#include "gz/sensors/Export.hh" | ||
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namespace gz | ||
{ | ||
namespace sensors | ||
{ | ||
// Inline bracket to help doxygen filtering. | ||
inline namespace GZ_SENSORS_VERSION_NAMESPACE { | ||
/// \brief Computes the OpenGL NDC matrix | ||
/// \param[in] _left Left vertical clipping plane | ||
/// \param[in] _right Right vertical clipping plane | ||
/// \param[in] _bottom Bottom horizontal clipping plane | ||
/// \param[in] _top Top horizontal clipping plane | ||
/// \param[in] _near Distance to the nearer depth clipping plane | ||
/// This value is negative if the plane is to be behind | ||
/// the camera | ||
/// \param[in] _far Distance to the farther depth clipping plane | ||
/// This value is negative if the plane is to be behind | ||
/// the camera | ||
/// \return OpenGL NDC (Normalized Device Coordinates) matrix | ||
math::Matrix4d buildNDCMatrix(double _left, double _right, double _bottom, | ||
double _top, double _near, double _far); | ||
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/// \brief Computes the OpenGL perspective matrix | ||
/// \param[in] _intrinsicsFx Horizontal focal length (in pixels) | ||
/// \param[in] _intrinsicsFy Vertical focal length (in pixels) | ||
/// \param[in] _intrinsicsCx X coordinate of principal point in pixels | ||
/// \param[in] _intrinsicsCy Y coordinate of principal point in pixels | ||
/// \param[in] _intrinsicsS Skew coefficient defining the angle between | ||
/// the x and y pixel axes | ||
/// \param[in] _clipNear Distance to the nearer depth clipping plane | ||
/// This value is negative if the plane is to be behind | ||
/// the camera | ||
/// \param[in] _clipFar Distance to the farther depth clipping plane | ||
/// This value is negative if the plane is to be behind | ||
/// the camera | ||
/// \return OpenGL perspective matrix | ||
math::Matrix4d buildPerspectiveMatrix( | ||
double _intrinsicsFx, double _intrinsicsFy, double _intrinsicsCx, | ||
double _intrinsicsCy, double _intrinsicsS, double _clipNear, | ||
double _clipFar); | ||
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/// \brief Computes the OpenGL projection matrix by multiplying | ||
/// the OpenGL Normalized Device Coordinates matrix (NDC) with | ||
/// the OpenGL perspective matrix | ||
/// openglProjectionMatrix = ndcMatrix * perspectiveMatrix | ||
/// \param[in] _imageWidth Image width (in pixels) | ||
/// \param[in] _imageHeight Image height (in pixels) | ||
/// \param[in] _intrinsicsFx Horizontal focal length (in pixels) | ||
/// \param[in] _intrinsicsFy Vertical focal length (in pixels) | ||
/// \param[in] _intrinsicsCx X coordinate of principal point in pixels | ||
/// \param[in] _intrinsicsCy Y coordinate of principal point in pixels | ||
/// \param[in] _intrinsicsS Skew coefficient defining the angle between | ||
/// the x and y pixel axes | ||
/// \param[in] _clipNear Distance to the nearer depth clipping plane | ||
/// This value is negative if the plane is to be behind | ||
/// the camera | ||
/// \param[in] _clipFar Distance to the farther depth clipping plane | ||
/// This value is negative if the plane is to be behind | ||
/// the camera | ||
/// \return OpenGL projection matrix | ||
math::Matrix4d buildProjectionMatrix(double _imageWidth, double _imageHeight, | ||
double _intrinsicsFx, double _intrinsicsFy, | ||
double _intrinsicsCx, double _intrinsicsCy, | ||
double _intrinsicsS, double _clipNear, | ||
double _clipFar); | ||
} | ||
} | ||
} | ||
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#endif |
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