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[backport fortress] camera info topic published with the right data #383

Merged
merged 9 commits into from
Oct 6, 2023
200 changes: 197 additions & 3 deletions src/CameraSensor.cc
Original file line number Diff line number Diff line change
Expand Up @@ -45,6 +45,8 @@
#include "gz/sensors/SensorFactory.hh"
#include "gz/sensors/SensorTypes.hh"

#include <gz/rendering/Utils.hh>

using namespace gz;
using namespace sensors;

Expand All @@ -67,6 +69,69 @@ class gz::sensors::CameraSensorPrivate
public: bool SaveImage(const unsigned char *_data, unsigned int _width,
unsigned int _height, common::Image::PixelFormatType _format);

/// \brief Computes the OpenGL NDC matrix
/// \param[in] _left Left vertical clipping plane
/// \param[in] _right Right vertical clipping plane
/// \param[in] _bottom Bottom horizontal clipping plane
/// \param[in] _top Top horizontal clipping plane
/// \param[in] _near Distance to the nearer depth clipping plane
/// This value is negative if the plane is to be behind
/// the camera
/// \param[in] _far Distance to the farther depth clipping plane
/// This value is negative if the plane is to be behind
/// the camera
/// \return OpenGL NDC (Normalized Device Coordinates) matrix
public: static math::Matrix4d BuildNDCMatrix(
double _left, double _right,
double _bottom, double _top,
double _near, double _far);

/// \brief Computes the OpenGL perspective matrix
/// \param[in] _intrinsicsFx Horizontal focal length (in pixels)
/// \param[in] _intrinsicsFy Vertical focal length (in pixels)
/// \param[in] _intrinsicsCx X coordinate of principal point in pixels
/// \param[in] _intrinsicsCy Y coordinate of principal point in pixels
/// \param[in] _intrinsicsS Skew coefficient defining the angle between
/// the x and y pixel axes
/// \param[in] _clipNear Distance to the nearer depth clipping plane
/// This value is negative if the plane is to be behind
/// the camera
/// \param[in] _clipFar Distance to the farther depth clipping plane
/// This value is negative if the plane is to be behind
/// the camera
/// \return OpenGL perspective matrix
public: static math::Matrix4d BuildPerspectiveMatrix(
double _intrinsicsFx, double _intrinsicsFy,
double _intrinsicsCx, double _intrinsicsCy,
double _intrinsicsS,
double _clipNear, double _clipFar);

/// \brief Computes the OpenGL projection matrix by multiplying
/// the OpenGL Normalized Device Coordinates matrix (NDC) with
/// the OpenGL perspective matrix
/// openglProjectionMatrix = ndcMatrix * perspectiveMatrix
/// \param[in] _imageWidth Image width (in pixels)
/// \param[in] _imageHeight Image height (in pixels)
/// \param[in] _intrinsicsFx Horizontal focal length (in pixels)
/// \param[in] _intrinsicsFy Vertical focal length (in pixels)
/// \param[in] _intrinsicsCx X coordinate of principal point in pixels
/// \param[in] _intrinsicsCy Y coordinate of principal point in pixels
/// \param[in] _intrinsicsS Skew coefficient defining the angle between
/// the x and y pixel axes
/// \param[in] _clipNear Distance to the nearer depth clipping plane
/// This value is negative if the plane is to be behind
/// the camera
/// \param[in] _clipFar Distance to the farther depth clipping plane
/// This value is negative if the plane is to be behind
/// the camera
/// \return OpenGL projection matrix
public: static math::Matrix4d BuildProjectionMatrix(
double _imageWidth, double _imageHeight,
double _intrinsicsFx, double _intrinsicsFy,
double _intrinsicsCx, double _intrinsicsCy,
double _intrinsicsS,
double _clipNear, double _clipFar);

/// \brief node to create publisher
public: transport::Node node;

Expand Down Expand Up @@ -145,15 +210,13 @@ class gz::sensors::CameraSensorPrivate
//////////////////////////////////////////////////
bool CameraSensor::CreateCamera()
{
const sdf::Camera *cameraSdf = this->dataPtr->sdfSensor.CameraSensor();
sdf::Camera *cameraSdf = this->dataPtr->sdfSensor.CameraSensor();
if (!cameraSdf)
{
ignerr << "Unable to access camera SDF element.\n";
return false;
}

this->PopulateInfo(cameraSdf);

unsigned int width = cameraSdf->ImageWidth();
unsigned int height = cameraSdf->ImageHeight();

Expand Down Expand Up @@ -229,6 +292,39 @@ bool CameraSensor::CreateCamera()
break;
}

// Update the DOM object intrinsics to have consistent
// intrinsics between ogre camera and camera_info msg
if(!cameraSdf->HasLensIntrinsics())
{
auto intrinsicMatrix =
gz::rendering::projectionToCameraIntrinsic(
this->dataPtr->camera->ProjectionMatrix(),
this->dataPtr->camera->ImageWidth(),
this->dataPtr->camera->ImageHeight()
);

cameraSdf->SetLensIntrinsicsFx(intrinsicMatrix(0, 0));
cameraSdf->SetLensIntrinsicsFy(intrinsicMatrix(1, 1));
cameraSdf->SetLensIntrinsicsCx(intrinsicMatrix(0, 2));
cameraSdf->SetLensIntrinsicsCy(intrinsicMatrix(1, 2));
}
// set custom projection matrix based on intrinsics param specified in sdf
else
{
double fx = cameraSdf->LensIntrinsicsFx();
double fy = cameraSdf->LensIntrinsicsFy();
double cx = cameraSdf->LensIntrinsicsCx();
double cy = cameraSdf->LensIntrinsicsCy();
double s = cameraSdf->LensIntrinsicsSkew();
auto projectionMatrix = CameraSensorPrivate::BuildProjectionMatrix(
this->dataPtr->camera->ImageWidth(),
this->dataPtr->camera->ImageHeight(),
fx, fy, cx, cy, s,
this->dataPtr->camera->NearClipPlane(),
this->dataPtr->camera->FarClipPlane());
this->dataPtr->camera->SetProjectionMatrix(projectionMatrix);
}

this->dataPtr->image = this->dataPtr->camera->CreateImage();

this->Scene()->RootVisual()->AddChild(this->dataPtr->camera);
Expand All @@ -241,6 +337,33 @@ bool CameraSensor::CreateCamera()
this->dataPtr->saveImage = true;
}

// Update the DOM object intrinsics to have consistent
// projection matrix values between ogre camera and camera_info msg
// If these values are not defined in the SDF then we need to update
// these values to something reasonable. The projection matrix is
// the cumulative effect of intrinsic and extrinsic parameters
if(!cameraSdf->HasLensProjection())
{
// Note that the matrix from Ogre via camera->ProjectionMatrix() has a
// different format than the projection matrix used in SDFormat.
// This is why they are converted using projectionToCameraIntrinsic.
// The resulting matrix is the intrinsic matrix, but since the user has
// not overridden the values, this is also equal to the projection matrix.
auto intrinsicMatrix =
gz::rendering::projectionToCameraIntrinsic(
this->dataPtr->camera->ProjectionMatrix(),
this->dataPtr->camera->ImageWidth(),
this->dataPtr->camera->ImageHeight()
);
cameraSdf->SetLensProjectionFx(intrinsicMatrix(0, 0));
cameraSdf->SetLensProjectionFy(intrinsicMatrix(1, 1));
cameraSdf->SetLensProjectionCx(intrinsicMatrix(0, 2));
cameraSdf->SetLensProjectionCy(intrinsicMatrix(1, 2));
}
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also port this else block?

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// Populate camera info topic
this->PopulateInfo(cameraSdf);

return true;
}

Expand Down Expand Up @@ -753,3 +876,74 @@ bool CameraSensor::HasInfoConnections() const
{
return this->dataPtr->infoPub && this->dataPtr->infoPub.HasConnections();
}

//////////////////////////////////////////////////
math::Matrix4d CameraSensorPrivate::BuildProjectionMatrix(
double _imageWidth, double _imageHeight,
double _intrinsicsFx, double _intrinsicsFy,
double _intrinsicsCx, double _intrinsicsCy,
double _intrinsicsS,
double _clipNear, double _clipFar)
{
return CameraSensorPrivate::BuildNDCMatrix(
0, _imageWidth, 0, _imageHeight, _clipNear, _clipFar) *
CameraSensorPrivate::BuildPerspectiveMatrix(
_intrinsicsFx, _intrinsicsFy,
_intrinsicsCx, _imageHeight - _intrinsicsCy,
_intrinsicsS, _clipNear, _clipFar);
}

//////////////////////////////////////////////////
math::Matrix4d CameraSensorPrivate::BuildNDCMatrix(
double _left, double _right,
double _bottom, double _top,
double _near, double _far)
{
double inverseWidth = 1.0 / (_right - _left);
double inverseHeight = 1.0 / (_top - _bottom);
double inverseDistance = 1.0 / (_far - _near);

return math::Matrix4d(
2.0 * inverseWidth,
0.0,
0.0,
-(_right + _left) * inverseWidth,
0.0,
2.0 * inverseHeight,
0.0,
-(_top + _bottom) * inverseHeight,
0.0,
0.0,
-2.0 * inverseDistance,
-(_far + _near) * inverseDistance,
0.0,
0.0,
0.0,
1.0);
}

//////////////////////////////////////////////////
math::Matrix4d CameraSensorPrivate::BuildPerspectiveMatrix(
double _intrinsicsFx, double _intrinsicsFy,
double _intrinsicsCx, double _intrinsicsCy,
double _intrinsicsS,
double _clipNear, double _clipFar)
{
return math::Matrix4d(
_intrinsicsFx,
_intrinsicsS,
-_intrinsicsCx,
0.0,
0.0,
_intrinsicsFy,
-_intrinsicsCy,
0.0,
0.0,
0.0,
_clipNear + _clipFar,
_clipNear * _clipFar,
0.0,
0.0,
-1.0,
0.0);
}
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