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Signed-off-by: Dharini Dutia <[email protected]>
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/* | ||
* Copyright (C) 2023 Open Source Robotics Foundation | ||
* | ||
* Licensed under the Apache License, Version 2.0 (the "License"); | ||
* you may not use this file except in compliance with the License. | ||
* You may obtain a copy of the License at | ||
* | ||
* http://www.apache.org/licenses/LICENSE-2.0 | ||
* | ||
* Unless required by applicable law or agreed to in writing, software | ||
* distributed under the License is distributed on an "AS IS" BASIS, | ||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
* See the License for the specific language governing permissions and | ||
* limitations under the License. | ||
* | ||
*/ | ||
#include <gtest/gtest.h> | ||
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#include <string> | ||
#include <memory> | ||
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#include <sdf/Root.hh> | ||
#include <sdf/Model.hh> | ||
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#include <gz/utils/ExtraTestMacros.hh> | ||
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#include "gz/sim/EntityComponentManager.hh" | ||
#include "gz/sim/EventManager.hh" | ||
#include "gz/sim/Link.hh" | ||
#include "gz/sim/Model.hh" | ||
#include "gz/sim/SdfEntityCreator.hh" | ||
#include "gz/sim/Server.hh" | ||
#include "gz/sim/SystemLoader.hh" | ||
#include "gz/sim/Types.hh" | ||
#include "test_config.hh" | ||
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#include "gz/sim/components/Collision.hh" | ||
#include "gz/sim/components/Link.hh" | ||
#include "gz/sim/components/Model.hh" | ||
#include "gz/sim/components/Name.hh" | ||
#include "gz/sim/components/Pose.hh" | ||
#include "gz/sim/components/Material.hh" | ||
#include "gz/sim/components/Visual.hh" | ||
#include "gz/sim/components/World.hh" | ||
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#include "../helpers/Relay.hh" | ||
#include "../helpers/EnvTestFixture.hh" | ||
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using namespace gz; | ||
using namespace sim; | ||
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class MaterialTest : public InternalFixture<::testing::Test> | ||
{ | ||
public: ::testing::AssertionResult StartServer( | ||
const gz::sim::ServerConfig &_serverConfig = | ||
gz::sim::ServerConfig()) | ||
{ | ||
this->relay = std::make_unique<test::Relay>(); | ||
this->server = std::make_unique<Server>(_serverConfig); | ||
using namespace std::chrono_literals; | ||
this->server->SetUpdatePeriod(0ns); | ||
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EXPECT_FALSE(this->server->Running()); | ||
EXPECT_FALSE(*this->server->Running(0)); | ||
// A pointer to the ecm. This will be valid once we run the mock system | ||
relay->OnPreUpdate( | ||
[this](const UpdateInfo &, EntityComponentManager &_ecm) | ||
{ | ||
this->ecm = &_ecm; | ||
}); | ||
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this->server->AddSystem(this->relay->systemPtr); | ||
this->server->Run(true, 1, false); | ||
if (nullptr == this->ecm) | ||
{ | ||
return ::testing::AssertionFailure() | ||
<< "Failed to create EntityComponentManager"; | ||
} | ||
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this->creator = | ||
std::make_unique<SdfEntityCreator>(*this->ecm, this->dummyEventMgr); | ||
return ::testing::AssertionSuccess(); | ||
} | ||
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public: void SpawnModelSDF(const std::string &_sdfString) | ||
{ | ||
ASSERT_NE(this->server, nullptr); | ||
ASSERT_NE(this->creator, nullptr); | ||
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sdf::Root root; | ||
sdf::Errors errors = root.LoadSdfString(_sdfString); | ||
EXPECT_TRUE(errors.empty()); | ||
ASSERT_NE(nullptr, root.Model()); | ||
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Entity modelEntity = this->creator->CreateEntities(root.Model()); | ||
Entity worldEntity = this->ecm->EntityByComponents(components::World()); | ||
this->creator->SetParent(modelEntity, worldEntity); | ||
} | ||
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public: Model GetModel(const std::string &_name) | ||
{ | ||
return Model(this->ecm->EntityByComponents( | ||
components::Model(), components::Name(_name))); | ||
} | ||
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public: std::unique_ptr<test::Relay> relay; | ||
public: std::unique_ptr<Server> server; | ||
public: EntityComponentManager *ecm {nullptr}; | ||
public: EventManager dummyEventMgr; | ||
public: std::unique_ptr<SdfEntityCreator> creator; | ||
}; | ||
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TEST_F(MaterialTest, SolidColor) | ||
{ | ||
const std::string modelSdf = R"sdf( | ||
<sdf version="1.11"> | ||
<model name="material_shapes"> | ||
<pose>0 0 0.5 0 0 0</pose> | ||
<link name="box"> | ||
<pose>0 -1.5 0 0 0 0</pose> | ||
<visual name="box_visual"> | ||
<geometry> | ||
<box> | ||
<size>1 1 1</size> | ||
</box> | ||
</geometry> | ||
<material> | ||
<script> | ||
<uri>file://media/materials/scripts/gazebo.material</uri> | ||
<name>Gazebo/Blue</name> | ||
</script> | ||
</material> | ||
</visual> | ||
</link> | ||
</model> | ||
</sdf> | ||
)sdf"; | ||
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ASSERT_TRUE(this->StartServer()); | ||
this->SpawnModelSDF(modelSdf); | ||
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auto model = this->GetModel("material_shapes"); | ||
ASSERT_TRUE(model.Valid(*this->ecm)); | ||
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auto boxVisualEntity = this->ecm->EntityByComponents(components::Name("box_visual")); | ||
ASSERT_NE(kNullEntity, boxVisualEntity); | ||
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auto boxVisualComp = this->ecm->Component<components::Material>(boxVisualEntity); | ||
EXPECT_EQ(math::Color(0.0f, 0.0f, 1.0f, 1.0f), | ||
boxVisualComp->Data().Ambient()); | ||
EXPECT_EQ(math::Color(0.0f, 0.0f, 1.0f, 1.0f), | ||
boxVisualComp->Data().Diffuse()); | ||
EXPECT_EQ(math::Color(0.1f, 0.1f, 0.1f, 1.0f), | ||
boxVisualComp->Data().Specular()); | ||
} | ||
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TEST_F(MaterialTest, OtherColor) | ||
{ | ||
const std::string modelSdf = R"sdf( | ||
<sdf version="1.11"> | ||
<model name="material_shapes"> | ||
<pose>0 0 0.5 0 0 0</pose> | ||
<link name="box"> | ||
<pose>0 -1.5 0 0 0 0</pose> | ||
<visual name="box_visual"> | ||
<geometry> | ||
<box> | ||
<size>1 1 1</size> | ||
</box> | ||
</geometry> | ||
<material> | ||
<script> | ||
<uri>file://media/materials/scripts/gazebo.material</uri> | ||
<name>Gazebo/BlueGlow</name> | ||
</script> | ||
</material> | ||
</visual> | ||
</link> | ||
</model> | ||
</sdf> | ||
)sdf"; | ||
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ASSERT_TRUE(this->StartServer()); | ||
this->SpawnModelSDF(modelSdf); | ||
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auto model = this->GetModel("material_shapes"); | ||
ASSERT_TRUE(model.Valid(*this->ecm)); | ||
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auto boxVisualEntity = this->ecm->EntityByComponents(components::Name("box_visual")); | ||
ASSERT_NE(kNullEntity, boxVisualEntity); | ||
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auto boxVisualComp = this->ecm->Component<components::Material>(boxVisualEntity); | ||
EXPECT_EQ(math::Color(0.0f, 0.0f, 0.0f, 1.0f), | ||
boxVisualComp->Data().Ambient()); | ||
EXPECT_EQ(math::Color(0.0f, 0.0f, 0.0f, 1.0f), | ||
boxVisualComp->Data().Diffuse()); | ||
EXPECT_EQ(math::Color(0.1f, 0.1f, 0.1f, 1.0f), | ||
boxVisualComp->Data().Specular()); | ||
} | ||
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TEST_F(MaterialTest, CustomScript) | ||
{ | ||
const std::string modelSdf = R"sdf( | ||
<sdf version="1.11"> | ||
<model name="material_shapes"> | ||
<pose>0 0 0.5 0 0 0</pose> | ||
<link name="box"> | ||
<pose>0 -1.5 0 0 0 0</pose> | ||
<visual name="box_visual"> | ||
<geometry> | ||
<box> | ||
<size>1 1 1</size> | ||
</box> | ||
</geometry> | ||
<material> | ||
<script> | ||
<uri>file://media/materials/scripts/custom.material</uri> | ||
<name>Gazebo/Blue</name> | ||
</script> | ||
</material> | ||
</visual> | ||
</link> | ||
</model> | ||
</sdf> | ||
)sdf"; | ||
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ASSERT_TRUE(this->StartServer()); | ||
this->SpawnModelSDF(modelSdf); | ||
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auto model = this->GetModel("material_shapes"); | ||
ASSERT_TRUE(model.Valid(*this->ecm)); | ||
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auto boxVisualEntity = this->ecm->EntityByComponents(components::Name("box_visual")); | ||
ASSERT_NE(kNullEntity, boxVisualEntity); | ||
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auto boxVisualComp = this->ecm->Component<components::Material>(boxVisualEntity); | ||
EXPECT_EQ(math::Color(0.0f, 0.0f, 0.0f, 1.0f), | ||
boxVisualComp->Data().Diffuse()); | ||
} |