Skip to content

Commit

Permalink
minor changes
Browse files Browse the repository at this point in the history
Signed-off-by: yaswanth1701 <[email protected]>
  • Loading branch information
yaswanth1701 committed Aug 3, 2024
1 parent ba88b15 commit e1585fa
Show file tree
Hide file tree
Showing 2 changed files with 3 additions and 3 deletions.
2 changes: 1 addition & 1 deletion include/gz/sim/components/LinearVelocityReset.hh
Original file line number Diff line number Diff line change
Expand Up @@ -31,7 +31,7 @@ namespace sim
inline namespace GZ_SIM_VERSION_NAMESPACE {
namespace components
{
/// \brief Linear velocity of an entity in its own frame
/// \brief Linear velocity of an entity in it's own frame
/// and in SI units (m/s). The linear velocity is
/// represented by gz::math::Vector3d.
using LinearVelocityReset = Component<math::Vector3d ,
Expand Down
4 changes: 2 additions & 2 deletions test/integration/physics_system.cc
Original file line number Diff line number Diff line change
Expand Up @@ -954,9 +954,9 @@ TEST_F(PhysicsSystemFixture,
EXPECT_EQ(math::Vector3d::Zero, childLinkAngularVel);
}

const math:Posed pose0(0, 0, 1, 0, 0, 0);
const math:Pose3d pose0(0, 0, 1, 0, 0, 0);
// To avoid collision with ground plane while rotating
model.SetWorldPoseCmd(pose0);
model.SetWorldPoseCmd(*ecm, pose0);
server.Run(true, 1, false);

const math::Vector3d vel0(0.1, 5.0, 0.1);
Expand Down

0 comments on commit e1585fa

Please sign in to comment.