Enable StoreResolvedURIs when loading SDF #2323
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🎉 New feature
Depends on gazebosim/sdformat#1373
Summary
When ParserConfig's
SetStoreResolvedURIs
option is set to true, the URIs will be resolved / expanded and stored in the SDF parsed. Any consumer of the SDF will not have to resolve the URIs themselves.One use case for this is that the bullet-featherstone implementation in gz-physics needs to load meshes from the URI element in SDF. Without resolved URIs, the bullet-featherstone engine will need to implement its own logic to resolve all mesh URIs which may result in duplicate code, e.g. gazebosim/gz-physics#599.
For context, this ParserConfig option was added in gazebosim/sdformat#1147 to help with bullet-featherstone work but for some reason it was not set at the time (gazebosim/gz-physics#599 (comment)).
While testing, I ran into some unused code for mesh URIs in
rendering/SceneManager.cc
so removed that as well.Checklist
codecheck
passed (See contributing)Note to maintainers: Remember to use Squash-Merge and edit the commit message to match the pull request summary while retaining
Signed-off-by
messages.