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Add sdf -> usd light functionality to usd component (#818)
Signed-off-by: Ashton Larkin <[email protected]> Co-authored-by: ahcorde <[email protected]>
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/* | ||
* Copyright (C) 2022 Open Source Robotics Foundation | ||
* | ||
* Licensed under the Apache License, Version 2.0 (the "License"); | ||
* you may not use this file except in compliance with the License. | ||
* You may obtain a copy of the License at | ||
* | ||
* http://www.apache.org/licenses/LICENSE-2.0 | ||
* | ||
* Unless required by applicable law or agreed to in writing, software | ||
* distributed under the License is distributed on an "AS IS" BASIS, | ||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
* See the License for the specific language governing permissions and | ||
* limitations under the License. | ||
* | ||
*/ | ||
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#ifndef SDF_USD_SDF_PARSER_LIGHT_HH_ | ||
#define SDF_USD_SDF_PARSER_LIGHT_HH_ | ||
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#include <string> | ||
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// TODO(adlarkin):this is to remove deprecated "warnings" in usd, these warnings | ||
// are reported using #pragma message so normal diagnostic flags cannot remove | ||
// them. This workaround requires this block to be used whenever usd is | ||
// included. | ||
#pragma push_macro ("__DEPRECATED") | ||
#undef __DEPRECATED | ||
#include <pxr/usd/usd/stage.h> | ||
#pragma pop_macro ("__DEPRECATED") | ||
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#include "sdf/config.hh" | ||
#include "sdf/system_util.hh" | ||
#include "sdf/Light.hh" | ||
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namespace sdf | ||
{ | ||
// Inline bracke to help doxygen filtering. | ||
inline namespace SDF_VERSION_NAMESPACE { | ||
// | ||
namespace usd | ||
{ | ||
/// \brief Parse an SDF light into a USD stage. | ||
/// \param[in] _light The SDF light to parse. | ||
/// \param[in] _stage The stage that should contain the USD representation | ||
/// of _light. | ||
/// \param[in] _path The USD path of the parsed light in _stage, which must | ||
/// be a valid USD path. | ||
/// \return Errors, which is a vector of Error objects. Each Error includes | ||
/// an error code and message. An empty vector indicates no error. | ||
sdf::Errors SDFORMAT_VISIBLE ParseSdfLight(const sdf::Light &_light, | ||
pxr::UsdStageRefPtr &_stage, const std::string &_path); | ||
} | ||
} | ||
} | ||
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#endif |
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/* | ||
* Copyright (C) 2022 Open Source Robotics Foundation | ||
* | ||
* Licensed under the Apache License, Version 2.0 (the "License"); | ||
* you may not use this file except in compliance with the License. | ||
* You may obtain a copy of the License at | ||
* | ||
* http://www.apache.org/licenses/LICENSE-2.0 | ||
* | ||
* Unless required by applicable law or agreed to in writing, software | ||
* distributed under the License is distributed on an "AS IS" BASIS, | ||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
* See the License for the specific language governing permissions and | ||
* limitations under the License. | ||
* | ||
*/ | ||
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#ifndef SDF_USD_SDF_PARSER_UTILS_HH_ | ||
#define SDF_USD_SDF_PARSER_UTILS_HH_ | ||
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#include <ignition/math/Angle.hh> | ||
#include <ignition/math/Pose3.hh> | ||
#include <ignition/math/Vector3.hh> | ||
#include <ignition/math/Quaternion.hh> | ||
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// TODO(adlarkin):this is to remove deprecated "warnings" in usd, these warnings | ||
// are reported using #pragma message so normal diagnostic flags cannot remove | ||
// them. This workaround requires this block to be used whenever usd is | ||
// included. | ||
#pragma push_macro ("__DEPRECATED") | ||
#undef __DEPRECATED | ||
#include <pxr/base/gf/vec3d.h> | ||
#include <pxr/usd/usd/stage.h> | ||
#include <pxr/usd/usdGeom/xformCommonAPI.h> | ||
#pragma pop_macro ("__DEPRECATED") | ||
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#include "sdf/SemanticPose.hh" | ||
#include "sdf/config.hh" | ||
#include "sdf/system_util.hh" | ||
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namespace sdf | ||
{ | ||
// Inline bracke to help doxygen filtering. | ||
inline namespace SDF_VERSION_NAMESPACE { | ||
// | ||
namespace usd | ||
{ | ||
/// \brief Get an object's pose w.r.t. its parent. | ||
/// \param[in] _obj The object whose pose should be computed/retrieved. | ||
/// \tparam T An object that has the following method signatures: | ||
/// sdf::SemanticPose SemanticPose(); | ||
/// \return _obj's pose w.r.t. its parent. If there was an error computing | ||
/// this pose, the pose's position will be NaNs. | ||
template <typename T> | ||
inline ignition::math::Pose3d SDFORMAT_VISIBLE PoseWrtParent(const T &_obj) | ||
{ | ||
ignition::math::Pose3d pose(ignition::math::Vector3d::NaN, | ||
ignition::math::Quaterniond::Identity); | ||
auto errors = _obj.SemanticPose().Resolve(pose, ""); | ||
if (!errors.empty()) | ||
{ | ||
std::cerr << "Errors occurred when resolving the pose of [" | ||
<< _obj.Name() << "] w.r.t its parent:\n\t" << errors; | ||
} | ||
return pose; | ||
} | ||
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/// \brief Set the pose of a USD prim. | ||
/// \param[in] _pose The pose to set. | ||
/// \param[in] _stage The stage that contains the USD prim at path _usdPath. | ||
/// \param[in] _usdPath The path to the USD prim that should have its | ||
/// pose modified to match _pose. | ||
inline void SDFORMAT_VISIBLE SetPose(const ignition::math::Pose3d &_pose, | ||
pxr::UsdStageRefPtr &_stage, const pxr::SdfPath &_usdPath) | ||
{ | ||
pxr::UsdGeomXformCommonAPI geomXformAPI(_stage->GetPrimAtPath(_usdPath)); | ||
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const auto &position = _pose.Pos(); | ||
geomXformAPI.SetTranslate(pxr::GfVec3d( | ||
position.X(), position.Y(), position.Z())); | ||
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const auto &rotation = _pose.Rot(); | ||
// roll/pitch/yaw from ignition::math::Pose3d are in radians, but this API | ||
// call expects degrees | ||
geomXformAPI.SetRotate(pxr::GfVec3f( | ||
ignition::math::Angle(rotation.Roll()).Degree(), | ||
ignition::math::Angle(rotation.Pitch()).Degree(), | ||
ignition::math::Angle(rotation.Yaw()).Degree())); | ||
} | ||
} | ||
} | ||
} | ||
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#endif |
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/* | ||
* Copyright (C) 2022 Open Source Robotics Foundation | ||
* | ||
* Licensed under the Apache License, Version 2.0 (the "License"); | ||
* you may not use this file except in compliance with the License. | ||
* You may obtain a copy of the License at | ||
* | ||
* http://www.apache.org/licenses/LICENSE-2.0 | ||
* | ||
* Unless required by applicable law or agreed to in writing, software | ||
* distributed under the License is distributed on an "AS IS" BASIS, | ||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
* See the License for the specific language governing permissions and | ||
* limitations under the License. | ||
* | ||
*/ | ||
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#include "sdf/usd/sdf_parser/Light.hh" | ||
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#include <string> | ||
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#include <pxr/base/tf/token.h> | ||
#include <pxr/usd/sdf/path.h> | ||
#include <pxr/usd/sdf/types.h> | ||
#include <pxr/usd/usdLux/diskLight.h> | ||
#include <pxr/usd/usdLux/distantLight.h> | ||
#include <pxr/usd/usdLux/lightAPI.h> | ||
#include <pxr/usd/usdLux/sphereLight.h> | ||
#include <pxr/usd/usd/prim.h> | ||
#pragma push_macro ("__DEPRECATED") | ||
#undef __DEPRECATED | ||
#include <pxr/usd/usd/stage.h> | ||
#pragma pop_macro ("__DEPRECATED") | ||
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#include "sdf/Light.hh" | ||
#include "sdf/usd/sdf_parser/Utils.hh" | ||
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namespace sdf | ||
{ | ||
// Inline bracke to help doxygen filtering. | ||
inline namespace SDF_VERSION_NAMESPACE { | ||
// | ||
namespace usd | ||
{ | ||
sdf::Errors ParseSdfLight(const sdf::Light &_light, | ||
pxr::UsdStageRefPtr &_stage, const std::string &_path) | ||
{ | ||
const pxr::SdfPath sdfLightPath(_path); | ||
sdf::Errors errors; | ||
switch (_light.Type()) | ||
{ | ||
case sdf::LightType::POINT: | ||
{ | ||
auto pointLight = | ||
pxr::UsdLuxSphereLight::Define(_stage, sdfLightPath); | ||
pointLight.CreateTreatAsPointAttr().Set(true); | ||
} | ||
break; | ||
case sdf::LightType::SPOT: | ||
pxr::UsdLuxDiskLight::Define(_stage, sdfLightPath); | ||
break; | ||
case sdf::LightType::DIRECTIONAL: | ||
pxr::UsdLuxDistantLight::Define(_stage, sdfLightPath); | ||
break; | ||
case sdf::LightType::INVALID: | ||
default: | ||
errors.push_back(sdf::Error(sdf::ErrorCode::ATTRIBUTE_INCORRECT_TYPE, | ||
"The light type that was given cannot be parsed to USD.")); | ||
return errors; | ||
} | ||
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// TODO(adlarkin) incorporate sdf::Light's <direction> somehow? According | ||
// to the USD API, things like UsdLuxDistantLight and UsdLuxDiskLight emit | ||
// light along the -Z axis, so I'm not sure if this can be changed. | ||
sdf::usd::SetPose(sdf::usd::PoseWrtParent(_light), _stage, sdfLightPath); | ||
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// This is a workaround to set the light's intensity attribute. Using the | ||
// UsdLuxLightAPI sets the light's "inputs:intensity" attribute, but isaac | ||
// sim reads the light's "intensity" attribute. Both inputs:intensity and | ||
// intensity are set to provide flexibility with other USD renderers | ||
const float usdLightIntensity = | ||
static_cast<float>(_light.Intensity()) * 100.0f; | ||
auto lightPrim = _stage->GetPrimAtPath(sdfLightPath); | ||
lightPrim.CreateAttribute(pxr::TfToken("intensity"), | ||
pxr::SdfValueTypeNames->Float, false).Set(usdLightIntensity); | ||
auto lightAPI = pxr::UsdLuxLightAPI(lightPrim); | ||
lightAPI.CreateIntensityAttr().Set(usdLightIntensity); | ||
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// TODO(adlarkin) Other things to look at (there may be more): | ||
// * exposure - I don't think SDF has this, but USD does. See the | ||
// UsdLightAPI::GetExposureAttr method | ||
// * diffuse, specular - USD takes it as a scalar multiplier, | ||
// SDF takes it as a RGB color vector. Perhaps this can be handled by | ||
// applying a material to a light | ||
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return errors; | ||
} | ||
} | ||
} | ||
} |
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