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[server] Initiating datatypes for message contents #21
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/** | ||
* \file messages.hpp | ||
* \brief Struct for messages | ||
* \author G. B. | ||
* \version 0.1a | ||
* \date 07/04/2020 | ||
*/ | ||
/* This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. | ||
* If a copy of the MPL was not distributed with this file, | ||
* You can obtain one at http://mozilla.org/MPL/2.0/. | ||
* | ||
* This Source Code Form is "Incompatible With Secondary Licenses", | ||
* as defined by the Mozilla Public License, v. 2.0. | ||
*/ | ||
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#ifndef _H_MESSAGES_ | ||
#define _H_MESSAGES_ | ||
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#include <string> | ||
#include <map> | ||
#include <SDL2/SDL.h> | ||
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enum class WeaponType { | ||
ONE, | ||
TWO, | ||
SUPERSHOT | ||
}; | ||
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/** | ||
* Announce rewards or penalties in-game | ||
*/ | ||
struct RewardMessage { | ||
std::string user; | ||
std::string reward; | ||
Sint16 gold; | ||
Sint16 xp; | ||
}; | ||
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/** | ||
* Represents a shot from a player | ||
*/ | ||
struct ShotMessage { | ||
std::string user; | ||
WeaponType type; | ||
Sint16 power; | ||
Sint16 angle; | ||
}; | ||
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/** | ||
* For anything falling from the sky | ||
*/ | ||
struct FallingItem { | ||
std::string item; //!< player, bonus or weather | ||
Uint16 x; | ||
Uint8 turnsLeft; | ||
}; | ||
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/** | ||
* Wind change during game | ||
*/ | ||
struct WindChange { | ||
Uint8 newPower; | ||
Uint16 newAngle; | ||
}; | ||
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#endif // !_H_MESSAGES_ | ||
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