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Introducing common player definitions #21
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/** | ||
* \file commonplayer.hpp | ||
* \brief Common definitions for a player in client and server side | ||
* \author G. B. | ||
* \version 0.1a | ||
* \date 25/01/2020 | ||
*/ | ||
/* This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. | ||
* If a copy of the MPL was not distributed with this file, | ||
* You can obtain one at http://mozilla.org/MPL/2.0/. | ||
* | ||
* This Source Code Form is "Incompatible With Secondary Licenses", | ||
* as defined by the Mozilla Public License, v. 2.0. | ||
*/ | ||
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#ifndef _H_COMMONPLAYER_ | ||
#define _H_COMMONPLAYER_ | ||
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#include <string> | ||
#include <SDL2/SDL.h> | ||
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enum class PlayerLevel { | ||
ROOKIE, | ||
WOOD_HAMMER, | ||
WOOD_HAMMER2, | ||
STONE_HAMMER, | ||
STONE_HAMMER2, // TBC | ||
ADMIN | ||
}; | ||
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struct PlayerBasicInfo { | ||
std::string name; | ||
PlayerLevel level; | ||
Uint32 points; | ||
Uint32 gold; | ||
Uint32 cash; | ||
}; | ||
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#endif //! _H_COMMONPLAYER_ |
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