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Build SDCC for GBDK #56

Build SDCC for GBDK

Build SDCC for GBDK #56

Workflow file for this run

name: Build SDCC for GBDK
on:
# Allows you to run this workflow manually from the Actions tab
workflow_dispatch:
# Triggers the workflow on push or pull request events but only for the develop branch
# push:
# branches: [ develop ]
# pull_request:
# branches: [ develop ]
inputs:
sdcc_version_num:
description: 'SDCC Version Number (ex: 13911, 14089, 14228, 14581, 14635)'
default: '14878'
required: true
type: string
sdcc_patch_file_url:
description: 'url for sdcc patch file ("none" without quotes for none) (-p0, sdcc dir as root)'
# default: 'https://github.com/gbdk-2020/gbdk-2020-sdcc/releases/download/patches/gbdk-4.1.0-sdldz80-sms-virt-addr.patch'
# default: 'https://github.com/gbdk-2020/gbdk-2020-sdcc/releases/download/patches/gbdk-4.2-nes_banked_v2_merged-patches'
# default: 'https://github.com/gbdk-2020/gbdk-2020-sdcc/releases/download/patches/gbdk-4.2-nes_banked_nonbanked_v3_combined-patches'
# default: 'https://github.com/gbdk-2020/gbdk-2020-sdcc/releases/download/patches/gbdk-4.2-nes_banked_nonbanked_v4_combined.diff.patch'
# default: 'https://github.com/gbdk-2020/gbdk-2020-sdcc/releases/download/patches/gbdk-4.2-nes_banked_nonbanked_no_overlay_locals_v6_combined.diff.patch'
# (14635) # default: 'https://github.com/gbdk-2020/gbdk-2020-sdcc/releases/download/patches/gbdk-4.3.0-nes_banked_nonbanked_no_overlay_locals_v7_combined.diff.patch'
default: 'https://github.com/gbdk-2020/gbdk-2020-sdcc/releases/download/patches/gbdk-4.3-nes_banked_nonbanked_no_overlay_locals_v8_combined.patch'
type: string
jobs:
build:
runs-on: ${{ matrix.os }}
strategy:
matrix:
include:
# - os: ubuntu-20.04
# name: Linux-x64
# - os: ubuntu-20.04
# name: Win32-On-Linux
# - os: ubuntu-20.04
# name: Win64-On-Linux
- os: macos-13
name: MacOS-x64
- os: macos-14
name: MacOS-arm64
steps:
# ==== Pre-Build: Set environment vars ====
# Needs to be in a separate step than build so that setting the environment var takes effect
#
- name: Pre-Build Linux/MacOS
if: (matrix.name == 'Linux-x64') || (matrix.name == 'MacOS-x64') || (matrix.name == 'MacOS-arm64') || (matrix.name == 'Win32-On-Linux') || (matrix.name == 'Win64-On-Linux')
shell: bash
run: |
echo "SDCC_VER=${{ inputs.sdcc_version_num }}" >> $GITHUB_ENV
echo "BUILD_PACKAGE_FILENAME=sdcc-${{ inputs.sdcc_version_num }}-${{ matrix.name }}.tar.gz" >> $GITHUB_ENV
# ==== Install Dependencies ====
- name: Install Dependencies Linux
if: (matrix.name == 'Linux-x64')
run: |
# Packages (some may already be present)
sudo apt-get install flex bison libboost-dev texinfo zlib1g zlib1g-dev
- name: Install Dependencies MacOS 64
if: (matrix.name == 'MacOS-x64') || (matrix.name == 'MacOS-arm64')
run: |
# Packages (some may already be present)
# env HOMEBREW_NO_INSTALLED_DEPENDENTS_CHECK=1 brew install flex bison boost texinfo zlib subversion
# No boost 1.85.0 via homebrew since it brak sdcc
env HOMEBREW_NO_INSTALLED_DEPENDENTS_CHECK=1 brew install flex bison texinfo zlib subversion
# manual boost install with Clang
wget https://archives.boost.io/release/1.83.0/source/boost_1_83_0.tar.gz -O- | tar xfz -
cd boost*
./bootstrap.sh --prefix=/usr/local
sudo ./b2 cxxflags=-std=c++17 install
cd ..
# This could be split apart to separate 32 and 64 bit, but doesn't
# take much time and is easier to keep in sync as one stage.
- name: Install Dependencies WinCross
if: (matrix.name == 'Win32-On-Linux') || (matrix.name == 'Win64-On-Linux')
run: |
# Packages (some may already be present)
sudo apt-get -y install flex bison libboost-dev texinfo zlib1g zlib1g-dev g++ make mingw-w64 gcc-mingw-w64-x86-64 g++-mingw-w64-x86-64 subversion
sudo ln -s /usr/include/boost/ /usr/x86_64-w64-mingw32/include
sudo ln -s /usr/include/boost/ /usr/i686-w64-mingw32/include
# Zlib missing for mingw 64 bit (might be an easier way than this)
wget https://www.zlib.net/fossils/zlib-1.2.13.tar.gz -O- | tar xfz -
cd zlib*
make -f Makefile.in clean
# zlib 'configure' script had some problem, use win32/Makefile.gcc directly
sed -e s/"PREFIX =.*"/"PREFIX = x86_64-w64-mingw32-"/ -i win32/Makefile.gcc # automatic replacement
make -f win32/Makefile.gcc
sudo BINARY_PATH=/usr/x86_64-w64-mingw32/bin INCLUDE_PATH=/usr/x86_64-w64-mingw32/include LIBRARY_PATH=/usr/x86_64-w64-mingw32/lib make -f win32/Makefile.gcc install
# Now add mingw 32 bit version
make -f Makefile.in clean
sed -e s/"PREFIX =.*"/"PREFIX = i686-w64-mingw32-"/ -i win32/Makefile.gcc # automatic replacement
make -f win32/Makefile.gcc
sudo BINARY_PATH=/usr/i686-w64-mingw32/bin INCLUDE_PATH=/usr/i686-w64-mingw32/include LIBRARY_PATH=/usr/i686-w64-mingw32/lib make -f win32/Makefile.gcc install
cd ..
# ==== Download SDCC sources ====
- name: Download SDCC Sources
if: (matrix.name == 'Linux-x64') || (matrix.name == 'MacOS-x64') || (matrix.name == 'MacOS-arm64') || (matrix.name == 'Win32-On-Linux') || (matrix.name == 'Win64-On-Linux')
run: |
# Checkout SDCC source
svn checkout -q -r ${{ env.SDCC_VER }} svn://svn.code.sf.net/p/sdcc/code/trunk sdcc-${{ env.SDCC_VER }}
# Apply patch file to source of applicable
if [ "${{ inputs.sdcc_patch_file_url }}" = "none" ]; then
echo "Patch sdcc: no file specified"
else
echo "Patch sdcc: ${{ inputs.sdcc_patch_file_url }}"
# cd sdcc-${{ env.SDCC_VER }}/sdcc
cd sdcc-${{ env.SDCC_VER }}
curl -Lo gbdk-sdcc-patch-file ${{ inputs.sdcc_patch_file_url }}
patch -p0 -f < gbdk-sdcc-patch-file
# cd ../..
cd ..
fi
# ==== Build SDCC Linux / MacOS ====
- name: Build SDCC Linux / MacOS
if: (matrix.name == 'Linux-x64') || (matrix.name == 'MacOS-x64') || (matrix.name == 'MacOS-arm64')
shell: bash
run: |
if [ "${{ matrix.name }}" = "MacOS-arm64" ]; then
# MacOS arm64 homebrew installs libs to /opt/homebrew rather than /usr/local so set LDFLAGS/CPPFLAGS
# Clang seems to always use dynamic libraries where available to so copying static libraries to another folder
sudo mkdir /opt/homebrew/lib-static
sudo cp -r /opt/homebrew/lib/*.a /opt/homebrew/lib-static
export LDFLAGS="-L/opt/homebrew/lib-static"
export CPPFLAGS="-I/opt/homebrew/include"
# Add manually installed boost
export DYLD_LIBRARY_PATH=/usr/local:$DYLD_LIBRARY_PATH
export BOOST_ROOT=/usr/local
fi
if [ "${{ matrix.name }}" = "MacOS-x64" ]; then
# Add manually installed boost
export DYLD_LIBRARY_PATH=/usr/local:$DYLD_LIBRARY_PATH
export BOOST_ROOT=/usr/local
fi
# Target older macOS version than whatever build OS is for better compatibility (Linux should ignore this)
export MACOSX_DEPLOYMENT_TARGET=10.10
cd sdcc-${{ env.SDCC_VER }}/sdcc
# "disable-shared" helps make sdar get statically linked (could also try to apply this on just support/sdbinutils/binutils/)
./configure --disable-shared --enable-gbz80-port --enable-z80-port --enable-mos6502-port --enable-mos65c02-port --disable-r800-port --disable-mcs51-port --disable-z180-port --disable-r2k-port --disable-r2ka-port --disable-r3ka-port --disable-tlcs90-port --disable-ez80_z80-port --disable-z80n-port --disable-ds390-port --disable-ds400-port --disable-pic14-port --disable-pic16-port --disable-hc08-port --disable-s08-port --disable-stm8-port --disable-pdk13-port --disable-pdk14-port --disable-pdk15-port --disable-ucsim --disable-doc --disable-device-lib
make
# New sdcc build no longer copies some binaries to bin
find *
ls -la bin
cp -f src/sdcc bin
cp -f support/sdbinutils/binutils/sdar bin
cp -f support/sdbinutils/binutils/sdranlib bin
cp -f support/sdbinutils/binutils/sdobjcopy bin
cp -f support/sdbinutils/binutils/sdnm bin
cp -f support/cpp/gcc/cc1 bin
cp -f support/cpp/gcc/cpp bin/sdcpp
strip bin/* || true
# remove .in mapping files, etc
rm -f bin/*.in
rm -f bin/Makefile
rm -f bin/README
# Move cc1 to it's special hardwired path
mkdir libexec
mkdir libexec/sdcc
if [ "${{ matrix.name }}" = "MacOS-x64" ]; then
# Special case - use sdcc official build of cc1 since it has static linkage for libisl, libzstd (had some trouble with that on this build)
# this will untar into libexec/sdcc/cc1
curl -Lo macos-cc1.tar.gz https://github.com/gbdk-2020/gbdk-2020-sdcc/releases/download/sdcc-extras/sdcc-4.3-macos-cc1-14110.tar.gz
tar xvfz macos-cc1.tar.gz
else
mv bin/cc1 libexec/sdcc
fi
ls -la bin
cd ../..
# ==== Build SDCC WinCross 32 and 64 bit stages ====
- name: Build SDCC WinCross 32 Bit
if: (matrix.name == 'Win32-On-Linux')
shell: bash
run: |
cd sdcc-${{ env.SDCC_VER }}/sdcc
make clean || true
# "disable-shared" helps make sdar get statically linked (could also try to apply this on just support/sdbinutils/binutils/)
./configure \
--disable-nls --disable-shared \
--prefix=/sdcc --datarootdir=/sdcc docdir=\${datarootdir}/doc include_dir_suffix=include non_free_include_dir_suffix=non-free/include lib_dir_suffix=lib non_free_lib_dir_suffix=non-free/lib sdccconf_h_dir_separator=\\\\ \
--enable-sm83-port --enable-z80-port --enable-mos6502-port --disable-r800-port --disable-mcs51-port --disable-z180-port --disable-r2k-port --disable-r2ka-port --disable-r3ka-port --disable-tlcs90-port --disable-ez80_z80-port --disable-z80n-port --disable-ds390-port --disable-ds400-port --disable-pic14-port --disable-pic16-port --disable-hc08-port --disable-s08-port --disable-stm8-port --disable-pdk13-port --disable-pdk14-port --disable-pdk15-port --disable-ucsim --disable-doc --disable-device-lib --host=i686-w64-mingw32
make
# Download and install Windows 32 bit dependency dlls
wget https://github.com/gbdk-2020/gbdk-2020-sdcc/releases/download/sdcc-extras/sdcc-4.3-win32-dlls.zip
unzip sdcc-4.3-win32-dlls.zip
ls -la bin
cp -f src/sdcc.exe bin
cp -f support/sdbinutils/binutils/sdar.exe bin
cp -f support/sdbinutils/binutils/sdranlib.exe bin
cp -f support/sdbinutils/binutils/sdobjcopy.exe bin
cp -f support/sdbinutils/binutils/sdnm.exe bin
cp -f support/cpp/gcc/cc1.exe bin
cp -f support/cpp/gcc/cpp.exe bin/sdcpp.exe
strip bin/* || true
# remove .in mapping files, etc
rm -f bin/*.in
rm -f bin/Makefile
rm -f bin/README
# Remove shim non-binary files with the same names to avoid confusing Windows later on
rm -f bin/sdcc bin/sdcpp bin/sdar bin/sdnm bin/sdranlib bin/sdobjcopy
# Move cc1 to it's special hardwired path
mkdir libexec
mkdir libexec/sdcc
# Not sure this has been resolved, but absurdly the windows build of sdcpp.exe (cpp.exe)
# can't find cc1 if it has the .exe extension, so strip that when copying
mv bin/cc1.exe libexec/sdcc/cc1
ls -la bin
cd ../..
- name: Build SDCC WinCross 64 Bit
if: (matrix.name == 'Win64-On-Linux')
shell: bash
run: |
cd sdcc-${{ env.SDCC_VER }}/sdcc
# "disable-shared" helps make sdar get statically linked (could also try to apply this on just support/sdbinutils/binutils/)
./configure \
--disable-nls --disable-shared \
--prefix=/sdcc --datarootdir=/sdcc docdir=\${datarootdir}/doc include_dir_suffix=include non_free_include_dir_suffix=non-free/include lib_dir_suffix=lib non_free_lib_dir_suffix=non-free/lib sdccconf_h_dir_separator=\\\\ \
--enable-sm83-port --enable-z80-port --enable-mos6502-port --disable-r800-port --disable-mcs51-port --disable-z180-port --disable-r2k-port --disable-r2ka-port --disable-r3ka-port --disable-tlcs90-port --disable-ez80_z80-port --disable-z80n-port --disable-ds390-port --disable-ds400-port --disable-pic14-port --disable-pic16-port --disable-hc08-port --disable-s08-port --disable-stm8-port --disable-pdk13-port --disable-pdk14-port --disable-pdk15-port --disable-ucsim --disable-doc --disable-device-lib --host=x86_64-w64-mingw32
make
# New sdcc build no longer copies some binaries to bin
# find *
# Download and install Windows 64 bit dependency dlls
wget https://github.com/gbdk-2020/gbdk-2020-sdcc/releases/download/sdcc-extras/sdcc-4.3-win64-dlls.zip
unzip sdcc-4.3-win64-dlls.zip
ls -la bin
cp -f src/sdcc.exe bin
cp -f support/sdbinutils/binutils/sdar.exe bin
cp -f support/sdbinutils/binutils/sdranlib.exe bin
cp -f support/sdbinutils/binutils/sdobjcopy.exe bin
cp -f support/sdbinutils/binutils/sdnm.exe bin
cp -f support/cpp/gcc/cc1.exe bin
cp -f support/cpp/gcc/cpp.exe bin/sdcpp.exe
strip bin/* || true
# remove .in mapping files, etc
rm -f bin/*.in
rm -f bin/Makefile
rm -f bin/README
# Remove shim non-binary files with the same names to avoid confusing Windows later on
rm -f bin/sdcc bin/sdcpp bin/sdar bin/sdnm bin/sdranlib bin/sdobjcopy
# Move cc1 to it's special hardwired path
mkdir libexec
mkdir libexec/sdcc
# Not sure this has been resolved, but absurdly the windows build of sdcpp.exe (cpp.exe)
# can't find cc1 if it has the .exe extension, so strip that when copying
mv bin/cc1.exe libexec/sdcc/cc1
ls -la bin
cd ../..
# ==== Packaging ====
- name: Package build Linux/MacOS
if: (matrix.name == 'Linux-x64') || (matrix.name == 'MacOS-x64') || (matrix.name == 'MacOS-arm64') || (matrix.name == 'Win32-On-Linux') || (matrix.name == 'Win64-On-Linux')
shell: bash
run: |
cd sdcc-${{ env.SDCC_VER }}
tar cvzf ../${{ env.BUILD_PACKAGE_FILENAME }} sdcc/bin sdcc/libexec
cd ..
pwd
ls -la
- name: Store build
if: (matrix.name == 'Linux-x64') || (matrix.name == 'MacOS-x64') || (matrix.name == 'MacOS-arm64') || (matrix.name == 'Win32-On-Linux') || (matrix.name == 'Win64-On-Linux')
uses: actions/upload-artifact@v4
with:
name: sdcc-${{ inputs.sdcc_version_num }}-${{ matrix.name }}-build
path: ${{ env.BUILD_PACKAGE_FILENAME }}
if-no-files-found: error # 'warn' or 'ignore' are also available, defaults to `warn`
# retention-days: 14