Build SDCC for GBDK #58
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name: Build SDCC for GBDK | |
on: | |
# Allows you to run this workflow manually from the Actions tab | |
workflow_dispatch: | |
# Triggers the workflow on push or pull request events but only for the develop branch | |
# push: | |
# branches: [ develop ] | |
# pull_request: | |
# branches: [ develop ] | |
inputs: | |
sdcc_version_num: | |
description: 'SDCC Version Number (ex: 13911, 14089, 14228, 14581, 14635)' | |
default: '14865' | |
required: true | |
type: string | |
sdcc_patch_file_url: | |
description: 'url for sdcc patch file ("none" without quotes for none) (-p0, sdcc dir as root)' | |
# default: 'https://github.com/gbdk-2020/gbdk-2020-sdcc/releases/download/patches/gbdk-4.1.0-sdldz80-sms-virt-addr.patch' | |
# default: 'https://github.com/gbdk-2020/gbdk-2020-sdcc/releases/download/patches/gbdk-4.2-nes_banked_v2_merged-patches' | |
# default: 'https://github.com/gbdk-2020/gbdk-2020-sdcc/releases/download/patches/gbdk-4.2-nes_banked_nonbanked_v3_combined-patches' | |
# default: 'https://github.com/gbdk-2020/gbdk-2020-sdcc/releases/download/patches/gbdk-4.2-nes_banked_nonbanked_v4_combined.diff.patch' | |
# default: 'https://github.com/gbdk-2020/gbdk-2020-sdcc/releases/download/patches/gbdk-4.2-nes_banked_nonbanked_no_overlay_locals_v6_combined.diff.patch' | |
# (14635) # default: 'https://github.com/gbdk-2020/gbdk-2020-sdcc/releases/download/patches/gbdk-4.3.0-nes_banked_nonbanked_no_overlay_locals_v7_combined.diff.patch' | |
default: 'https://github.com/gbdk-2020/gbdk-2020-sdcc/releases/download/patches/gbdk-4.3-nes_banked_nonbanked_no_overlay_locals_v8_combined.patch' | |
type: string | |
jobs: | |
build: | |
runs-on: ${{ matrix.os }} | |
strategy: | |
matrix: | |
include: | |
- os: ubuntu-20.04 | |
name: Linux-x64 | |
# - os: ubuntu-20.04 | |
# name: Win32-On-Linux | |
# - os: ubuntu-20.04 | |
# name: Win64-On-Linux | |
# - os: macos-13 | |
# name: MacOS-x64 | |
# - os: macos-14 | |
# name: MacOS-arm64 | |
steps: | |
# ==== Pre-Build: Set environment vars ==== | |
# Needs to be in a separate step than build so that setting the environment var takes effect | |
# | |
- name: Pre-Build Linux/MacOS | |
if: (matrix.name == 'Linux-x64') || (matrix.name == 'MacOS-x64') || (matrix.name == 'MacOS-arm64') || (matrix.name == 'Win32-On-Linux') || (matrix.name == 'Win64-On-Linux') | |
shell: bash | |
run: | | |
echo "SDCC_VER=${{ inputs.sdcc_version_num }}" >> $GITHUB_ENV | |
echo "BUILD_PACKAGE_FILENAME=sdcc-${{ inputs.sdcc_version_num }}-${{ matrix.name }}.tar.gz" >> $GITHUB_ENV | |
# ==== Install Dependencies ==== | |
- name: Install Dependencies Linux | |
if: (matrix.name == 'Linux-x64') | |
run: | | |
# Packages (some may already be present) | |
sudo apt-get install flex bison libboost-dev texinfo zlib1g zlib1g-dev | |
- name: Install Dependencies MacOS 64 | |
if: (matrix.name == 'MacOS-x64') || (matrix.name == 'MacOS-arm64') | |
run: | | |
# Packages (some may already be present) | |
env HOMEBREW_NO_INSTALLED_DEPENDENTS_CHECK=1 brew install flex bison boost texinfo zlib subversion | |
# This could be split apart to separate 32 and 64 bit, but doesn't | |
# take much time and is easier to keep in sync as one stage. | |
- name: Install Dependencies WinCross | |
if: (matrix.name == 'Win32-On-Linux') || (matrix.name == 'Win64-On-Linux') | |
run: | | |
# Packages (some may already be present) | |
sudo apt-get -y install flex bison libboost-dev texinfo zlib1g zlib1g-dev g++ make mingw-w64 gcc-mingw-w64-x86-64 g++-mingw-w64-x86-64 subversion | |
sudo ln -s /usr/include/boost/ /usr/x86_64-w64-mingw32/include | |
sudo ln -s /usr/include/boost/ /usr/i686-w64-mingw32/include | |
# Zlib missing for mingw 64 bit (might be an easier way than this) | |
wget https://www.zlib.net/fossils/zlib-1.2.13.tar.gz -O- | tar xfz - | |
cd zlib* | |
make -f Makefile.in clean | |
# zlib 'configure' script had some problem, use win32/Makefile.gcc directly | |
sed -e s/"PREFIX =.*"/"PREFIX = x86_64-w64-mingw32-"/ -i win32/Makefile.gcc # automatic replacement | |
make -f win32/Makefile.gcc | |
sudo BINARY_PATH=/usr/x86_64-w64-mingw32/bin INCLUDE_PATH=/usr/x86_64-w64-mingw32/include LIBRARY_PATH=/usr/x86_64-w64-mingw32/lib make -f win32/Makefile.gcc install | |
# Now add mingw 32 bit version | |
make -f Makefile.in clean | |
sed -e s/"PREFIX =.*"/"PREFIX = i686-w64-mingw32-"/ -i win32/Makefile.gcc # automatic replacement | |
make -f win32/Makefile.gcc | |
sudo BINARY_PATH=/usr/i686-w64-mingw32/bin INCLUDE_PATH=/usr/i686-w64-mingw32/include LIBRARY_PATH=/usr/i686-w64-mingw32/lib make -f win32/Makefile.gcc install | |
cd .. | |
# ==== Download SDCC sources ==== | |
- name: Download SDCC Sources | |
if: (matrix.name == 'Linux-x64') || (matrix.name == 'MacOS-x64') || (matrix.name == 'MacOS-arm64') || (matrix.name == 'Win32-On-Linux') || (matrix.name == 'Win64-On-Linux') | |
run: | | |
# Checkout SDCC source | |
svn checkout -q -r ${{ env.SDCC_VER }} svn://svn.code.sf.net/p/sdcc/code/trunk sdcc-${{ env.SDCC_VER }} | |
# Apply patch file to source of applicable | |
if [ "${{ inputs.sdcc_patch_file_url }}" = "none" ]; then | |
echo "Patch sdcc: no file specified" | |
else | |
echo "Patch sdcc: ${{ inputs.sdcc_patch_file_url }}" | |
# cd sdcc-${{ env.SDCC_VER }}/sdcc | |
cd sdcc-${{ env.SDCC_VER }} | |
curl -Lo gbdk-sdcc-patch-file ${{ inputs.sdcc_patch_file_url }} | |
patch -p0 -f < gbdk-sdcc-patch-file | |
# cd ../.. | |
cd .. | |
fi | |
# ==== Build SDCC Linux / MacOS ==== | |
- name: Build SDCC Linux / MacOS | |
if: (matrix.name == 'Linux-x64') || (matrix.name == 'MacOS-x64') || (matrix.name == 'MacOS-arm64') | |
shell: bash | |
run: | | |
if [ "${{ matrix.name }}" = "MacOS-arm64" ]; then | |
# MacOS arm64 homebrew installs libs to /opt/homebrew rather than /usr/local so set LDFLAGS/CPPFLAGS | |
# Clang seems to always use dynamic libraries where available to so copying static libraries to another folder | |
sudo mkdir /opt/homebrew/lib-static | |
sudo cp -r /opt/homebrew/lib/*.a /opt/homebrew/lib-static | |
export LDFLAGS="-L/opt/homebrew/lib-static" | |
export CPPFLAGS="-I/opt/homebrew/include" | |
fi | |
# Target older macOS version than whatever build OS is for better compatibility (Linux should ignore this) | |
export MACOSX_DEPLOYMENT_TARGET=10.10 | |
cd sdcc-${{ env.SDCC_VER }}/sdcc | |
# "disable-shared" helps make sdar get statically linked (could also try to apply this on just support/sdbinutils/binutils/) | |
./configure --disable-shared --enable-gbz80-port --enable-z80-port --enable-mos6502-port --enable-mos65c02-port --disable-r800-port --disable-mcs51-port --disable-z180-port --disable-r2k-port --disable-r2ka-port --disable-r3ka-port --disable-tlcs90-port --disable-ez80_z80-port --disable-z80n-port --disable-ds390-port --disable-ds400-port --disable-pic14-port --disable-pic16-port --disable-hc08-port --disable-s08-port --disable-stm8-port --disable-pdk13-port --disable-pdk14-port --disable-pdk15-port --disable-ucsim --disable-doc --disable-device-lib | |
make | |
# New sdcc build no longer copies some binaries to bin | |
find * | |
ls -la bin | |
cp -f src/sdcc bin | |
cp -f support/sdbinutils/binutils/sdar bin | |
cp -f support/sdbinutils/binutils/sdranlib bin | |
cp -f support/sdbinutils/binutils/sdobjcopy bin | |
cp -f support/sdbinutils/binutils/sdnm bin | |
cp -f support/cpp/gcc/cc1 bin | |
cp -f support/cpp/gcc/cpp bin/sdcpp | |
strip bin/* || true | |
# remove .in mapping files, etc | |
rm -f bin/*.in | |
rm -f bin/Makefile | |
rm -f bin/README | |
# Move cc1 to it's special hardwired path | |
mkdir libexec | |
mkdir libexec/sdcc | |
if [ "${{ matrix.name }}" = "MacOS-x64" ]; then | |
# Special case - use sdcc official build of cc1 since it has static linkage for libisl, libzstd (had some trouble with that on this build) | |
# this will untar into libexec/sdcc/cc1 | |
curl -Lo macos-cc1.tar.gz https://github.com/gbdk-2020/gbdk-2020-sdcc/releases/download/sdcc-extras/sdcc-4.3-macos-cc1-14110.tar.gz | |
tar xvfz macos-cc1.tar.gz | |
else | |
mv bin/cc1 libexec/sdcc | |
fi | |
ls -la bin | |
cd ../.. | |
# ==== Build SDCC WinCross 32 and 64 bit stages ==== | |
- name: Build SDCC WinCross 32 Bit | |
if: (matrix.name == 'Win32-On-Linux') | |
shell: bash | |
run: | | |
cd sdcc-${{ env.SDCC_VER }}/sdcc | |
make clean || true | |
# "disable-shared" helps make sdar get statically linked (could also try to apply this on just support/sdbinutils/binutils/) | |
./configure \ | |
--disable-nls --disable-shared \ | |
--prefix=/sdcc --datarootdir=/sdcc docdir=\${datarootdir}/doc include_dir_suffix=include non_free_include_dir_suffix=non-free/include lib_dir_suffix=lib non_free_lib_dir_suffix=non-free/lib sdccconf_h_dir_separator=\\\\ \ | |
--enable-sm83-port --enable-z80-port --enable-mos6502-port --disable-r800-port --disable-mcs51-port --disable-z180-port --disable-r2k-port --disable-r2ka-port --disable-r3ka-port --disable-tlcs90-port --disable-ez80_z80-port --disable-z80n-port --disable-ds390-port --disable-ds400-port --disable-pic14-port --disable-pic16-port --disable-hc08-port --disable-s08-port --disable-stm8-port --disable-pdk13-port --disable-pdk14-port --disable-pdk15-port --disable-ucsim --disable-doc --disable-device-lib --host=i686-w64-mingw32 | |
make | |
# Download and install Windows 32 bit dependency dlls | |
wget https://github.com/gbdk-2020/gbdk-2020-sdcc/releases/download/sdcc-extras/sdcc-4.3-win32-dlls.zip | |
unzip sdcc-4.3-win32-dlls.zip | |
ls -la bin | |
cp -f src/sdcc.exe bin | |
cp -f support/sdbinutils/binutils/sdar.exe bin | |
cp -f support/sdbinutils/binutils/sdranlib.exe bin | |
cp -f support/sdbinutils/binutils/sdobjcopy.exe bin | |
cp -f support/sdbinutils/binutils/sdnm.exe bin | |
cp -f support/cpp/gcc/cc1.exe bin | |
cp -f support/cpp/gcc/cpp.exe bin/sdcpp.exe | |
strip bin/* || true | |
# remove .in mapping files, etc | |
rm -f bin/*.in | |
rm -f bin/Makefile | |
rm -f bin/README | |
# Remove shim non-binary files with the same names to avoid confusing Windows later on | |
rm -f bin/sdcc bin/sdcpp bin/sdar bin/sdnm bin/sdranlib bin/sdobjcopy | |
# Move cc1 to it's special hardwired path | |
mkdir libexec | |
mkdir libexec/sdcc | |
# Not sure this has been resolved, but absurdly the windows build of sdcpp.exe (cpp.exe) | |
# can't find cc1 if it has the .exe extension, so strip that when copying | |
mv bin/cc1.exe libexec/sdcc/cc1 | |
ls -la bin | |
cd ../.. | |
- name: Build SDCC WinCross 64 Bit | |
if: (matrix.name == 'Win64-On-Linux') | |
shell: bash | |
run: | | |
cd sdcc-${{ env.SDCC_VER }}/sdcc | |
# "disable-shared" helps make sdar get statically linked (could also try to apply this on just support/sdbinutils/binutils/) | |
./configure \ | |
--disable-nls --disable-shared \ | |
--prefix=/sdcc --datarootdir=/sdcc docdir=\${datarootdir}/doc include_dir_suffix=include non_free_include_dir_suffix=non-free/include lib_dir_suffix=lib non_free_lib_dir_suffix=non-free/lib sdccconf_h_dir_separator=\\\\ \ | |
--enable-sm83-port --enable-z80-port --enable-mos6502-port --disable-r800-port --disable-mcs51-port --disable-z180-port --disable-r2k-port --disable-r2ka-port --disable-r3ka-port --disable-tlcs90-port --disable-ez80_z80-port --disable-z80n-port --disable-ds390-port --disable-ds400-port --disable-pic14-port --disable-pic16-port --disable-hc08-port --disable-s08-port --disable-stm8-port --disable-pdk13-port --disable-pdk14-port --disable-pdk15-port --disable-ucsim --disable-doc --disable-device-lib --host=x86_64-w64-mingw32 | |
make | |
# New sdcc build no longer copies some binaries to bin | |
# find * | |
# Download and install Windows 64 bit dependency dlls | |
wget https://github.com/gbdk-2020/gbdk-2020-sdcc/releases/download/sdcc-extras/sdcc-4.3-win64-dlls.zip | |
unzip sdcc-4.3-win64-dlls.zip | |
ls -la bin | |
cp -f src/sdcc.exe bin | |
cp -f support/sdbinutils/binutils/sdar.exe bin | |
cp -f support/sdbinutils/binutils/sdranlib.exe bin | |
cp -f support/sdbinutils/binutils/sdobjcopy.exe bin | |
cp -f support/sdbinutils/binutils/sdnm.exe bin | |
cp -f support/cpp/gcc/cc1.exe bin | |
cp -f support/cpp/gcc/cpp.exe bin/sdcpp.exe | |
strip bin/* || true | |
# remove .in mapping files, etc | |
rm -f bin/*.in | |
rm -f bin/Makefile | |
rm -f bin/README | |
# Remove shim non-binary files with the same names to avoid confusing Windows later on | |
rm -f bin/sdcc bin/sdcpp bin/sdar bin/sdnm bin/sdranlib bin/sdobjcopy | |
# Move cc1 to it's special hardwired path | |
mkdir libexec | |
mkdir libexec/sdcc | |
# Not sure this has been resolved, but absurdly the windows build of sdcpp.exe (cpp.exe) | |
# can't find cc1 if it has the .exe extension, so strip that when copying | |
mv bin/cc1.exe libexec/sdcc/cc1 | |
ls -la bin | |
cd ../.. | |
# ==== Packaging ==== | |
- name: Package build Linux/MacOS | |
if: (matrix.name == 'Linux-x64') || (matrix.name == 'MacOS-x64') || (matrix.name == 'MacOS-arm64') || (matrix.name == 'Win32-On-Linux') || (matrix.name == 'Win64-On-Linux') | |
shell: bash | |
run: | | |
cd sdcc-${{ env.SDCC_VER }} | |
tar cvzf ../${{ env.BUILD_PACKAGE_FILENAME }} sdcc/bin sdcc/libexec | |
cd .. | |
pwd | |
ls -la | |
- name: Store build | |
if: (matrix.name == 'Linux-x64') || (matrix.name == 'MacOS-x64') || (matrix.name == 'MacOS-arm64') || (matrix.name == 'Win32-On-Linux') || (matrix.name == 'Win64-On-Linux') | |
uses: actions/upload-artifact@v4 | |
with: | |
name: sdcc-${{ inputs.sdcc_version_num }}-${{ matrix.name }}-build | |
path: ${{ env.BUILD_PACKAGE_FILENAME }} | |
if-no-files-found: error # 'warn' or 'ignore' are also available, defaults to `warn` | |
# retention-days: 14 |