Releases: getplusm/TheDungeons
1.20.6 support
Fixed:
- Event naming
- Removed unsupported placeholders:
- The work of the SpawnModule has been accelerated
- New Debug messages at SpawnModule
- Minor fixes
Update PLAZMER-ENGINE for use
v3.0.0
TheDungeon 2.1.2
Important: Delete the Editor section in your /lang/message_**.yml
FIXED:
- Fixed a situation where opening a chest would restart the stage backwards.
- Fixed a situation where it was impossible to open a chest.
- Fixed drop/spawn command and temporarily removed the option of random spawning by command.
- Fixed display of settings status in menus
- Other minor module fixes
ADDED & REWORK:
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Announce Module:
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- Now you can create announcement templates and use them on any stage.
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Chest Module:
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- Added setting of reward limits.
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- The item amount setting has been changed, now, you can set the amount to 1.
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- Added a list of commands that will be executed when opening a chest.
(it doesn't matter how many the item is, the commands will be executed 1 time)
- Added a list of commands that will be executed when opening a chest.
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- Improved random filling
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Other
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- Changed the display of time to the next state of the chest.
It now displays hours, minutes and seconds
- Changed the display of time to the next state of the chest.
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- Schematic methods have been updated
TheDungeon 2.0.1
Fixed Hologram and Chest modules
TheDungeon 2.0.0
This is the new story of this plugin!
‼️ Update PLAZMER-ENGINE to the latest version
Changes:
- Editor. Now, it is more comfortable and more detailed.
You can fine-tune both commands and notifications for players.
- Notifications. They have become more comfortable, and support Language. You can add sound in the message, display its Title or ActionBar by yourself. There is now a Global setting, which is responsible for notification to the all server or local in the world
- Holograms. Added more stages and fixed errors related to strings
- Chest Block. Added comfortable customization of stage times
- Modules. The plugin now works through the module system and allows you to customize which modules are active. You can enable/disable schematics, holograms, etc
- Schematics. Nothing special but bug fixes and improved performance
- Regions. Now, even if you don't have regions handler installed, you can set them up and after adding the plugin, they will work like clockwork
- Stages. The new stages are more optimized and you can adjust the time for each stage separately via the menu
- Commands. Now, you can add commands to any stage as a list and they will be instantly executed when the dungeon switches to that stage
- Location Generator. I got rid of the old generators and moved this to a module, now it's handy.
The module is configured in config.yml and got new settings:
- Black/White list of biomes
- Black/White list of blocks
❗Be careful, because the Distance_Min configuration is always negative by the plugin! Do not set the number to be negative
The plugin code is now available to everyone, whatever makes it possible to add features much faster and gather even more feedback. This update took me a lot of time and effort. I hope you have a great holiday season, and if you would like to support me - LINK
Ideas, bugs, suggestions: DISCORD
Hot fix
Towny support
Need update the PLAZMER-ENGINE to 2.4
Hot Fix
- Fixed a situation where the plugin was creating an empty file on first run.
- Fixed a situation where the plugin did not delete dungeon designs on shutdown.
- Fixed changing the maximum amount of an item in the rewards menu.
- Fixed a situation where the plugin complained about starting tasks when it was already turned off.
- Fixed monster behavior.
- Fixed temporary calibrations in synchronization between holograms.
Big update
WARNING:
⤚ Necessary to update PLAZMER-ENGINE to version 2.3.9+
⤚ Create a backup copy of the /lang/ folder so as not to lose your content
FIXED:
- Fixed a bug where you could not customize the dungeon world
- Fixed a bug where a dungeon would not appear due to the lack of a world
- Fixed a situation where you have multiple chests listed, but they all appear in the same chest
- Changed and optimized the code for dungeon appearance, as well as reduced the load on the main thread of the server
- Minor fixes
ADDED & REWORK:
- Added support for Party System. You can enable this setting in /dungeon editor and specify the number of people in a party to enter the dungeon.
- Added support for KingdomX regions
- Added commands for opening and closing stages. This feature will allow you to spawn your own mobs from MythicMobs & others
- Added custom monster system which includes:
- Monster Type
- Monster Name
- Monster Rider
- Monster effects
- Monster Equipment
- Monster Attributes
✨With wonderful support and frequent updates, each of your adventures becomes exciting and filled with fun:love: Leave your enthusiastic review and become part of our magical team, creating enchanting moments together
Dungeon 1.3.7 - Big chest update
WARNING:
The plugin is completely dependent on my engine. If you do not install it, the plugin will not work.
Many localization files have been removed and reworked. Delete the /lang/ folder so that everything works correctly for you!
To optimize some problems, I had to remove support for servers before 1.17.1!
FIXED:
A bug where the dungeon was taking an infinite number of keys from players or not taking them at all
Other, less interesting bugs
ADDED & REWORK:
A setting that will allow you to disable/enable a dungeon in /dungeon editor
Reworked dungeon settings and added many new ones.
Reload button in the editor
Chest block limit settings
A setting that allows you to split the loot in chests. Can now be set true - different loot, false - same loot.
Setting that controls keys. You can now choose whether the player who activates or opens a chest will open it for all players or only for himself.
Time parameters have been changed, it is now different for dungeons and chests. You can customise opening, closing and waiting times for chests and dungeons.
A setting that prohibits players from entering a dungeon when it is closed
Chest Rework:
Each chest block is now a separate chest block. At the moment, you cannot personalise each chest, but you can set the randomness of the loot drop. The CLICK opening type is now much more useful, as the player can open chests at different intervals.
Now, if a dungeon has an active chest, it will not be deleted, but, now it will be deleted until the list of active chests is empty
Optimization:
Schematic method
Location generator
Chest block finder generator