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A Tian Jiu Pai (天九牌) game server written in Sesterl & Elm

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A Tian Jiu Pai Game Server

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A Tian Jiu Pai (Tien Gow Pai, 天九牌) game server written in Sesterl, Erlang, and Elm.

The following is a capture video of playing the game:

Memos for development

Build dependencies

  • make
  • Sass
  • Erlang/OTP
  • Rebar3
  • Elm
  • APBuf
    • Used for generating a JSON encoder/decoder from model.apbuf.
    • Can be installed via OPAM pin:
      $ git clone [email protected]:gfngfn/apbuf
      $ cd apbuf
      $ opam pin add apbuf .
  • Sesterl
    • A statically-typed Erlang.
    • Can be installed via OPAM pin.
      $ git clone [email protected]:gfngfn/Sesterl
      $ cd Sesterl
      $ opam pin add sesterl .

How to build

Just invoke make.

How to run tests

Invoke make test.

How to launch locally

Invoke make run.

Sequence Diagrams

See model.apbuf for the definition of the formats of request/response bodies.

Login

Client                             Server
  | POST /users                      |
  | <create_user_request>            |
  |--------------------------------->|
  |                                  |
  |       201 <create_user_response> |
  |<---------------------------------|
  |                                  |
  | /websocket/users/<user_id>       |
  |--------------------------------->|
  |                                  |
  |                              100 |
  |<---------------------------------|
  |                                  |
  | GET /rooms                       |
  |--------------------------------->|
  |                                  |
  |     200 <get_all_rooms_response> |
  |<---------------------------------|

Entering a room

Client                                            Server
  |                                                  |
  | PATCH /rooms                                     |
  | RoomRequestToEnterRoom(<enter_room_request>)     |
  |------------------------------------------------->|
  |                                                  |
  |                        200 <enter_room_response> |
  |<-------------------------------------------------|

Card submission

Client 1                                              Server                            Client 2, 3, and 4
  |                                                      |                                   |    |    |
  | PATCH /rooms                                         |                                   |    |    |
  | RoomRequestToSubmitCards(<submit_cards_request>)     |                                   |    |    |
  |----------------------------------------------------->|                                   |    |    |
  |                                                      | NotifySubmission(<submission>)    |    |    |
  |                                                      |---------------------------------->|    |    |
  |                                                      |--------------------------------------->|    |
  |                          200 <submit_cards_response> |-------------------------------------------->|
  |<-----------------------------------------------------|                                   |    |    |
  |                                                      |                                   |    |    |
  |                                                      |         CommandAck(<snapshot_id>) |    |    |
  |                                                      |<----------------------------------|    |    |
  |                                                      |         CommandAck(<snapshot_id>) |    |    |
  | CommandAck(<snapshot_id>)                            |<--------------------------------------------|
  |----------------------------------------------------->|                                   |    |    |
  |                                                      |         CommandAck(<snapshot_id>) |    |    |
  |                                       NotifyNextStep |<---------------------------------------|    |
  |<-----------------------------------------------------| NotifyNextStep                    |    |    |
  |                                                      |---------------------------------->|    |    |
  |                                                      |--------------------------------------->|    |
  |                                                      |-------------------------------------------->|
  |                                                      |                                   |    |    |

How to deploy the game server on an EC2 instance

  1. Make branch temp-deploy which contains the build targets generated by APBuf, Elm, and Sesterl.

    • This step shall be removed in the future; the pipeline scripts for building programs written in APBuf, Elm, and Sesterl will be needed.
  2. Generate your key pair (the name of which is written as 〈NameOfYourKey〉 hereafter).

  3. Create an IAM role CloudWatchAgentServerRole to which CloudWatchAgentServerPolicy is assigned.

  4. Invoke the following command to deploy on an EC2 instance (this step takes approximately 10 minutes):

    $ cd 〈RootOfThisRepository〉
    $ aws cloudformation deploy --stack-name "〈NameOfYourStack〉" --template-file aws/cloud-formation.template.yaml --parameter-overrides "KeyName=〈NameOfYourKey〉"
    • Then you can access the instance by using SSH like the following:

      $ ssh -i ~/.ssh/〈NameOfYourKey〉.pem ubuntu@〈AssignedIPAddress〉
  5. Get the IP address 〈AssignedIPAddress〉 assigned to the instance and visit the address by using a browser.

Acknowledgement

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