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get rid of extra "see" word
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jonathansekela committed Nov 19, 2024
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2 changes: 1 addition & 1 deletion contributing/development/compiling/compiling_for_macos.rst
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Expand Up @@ -62,7 +62,7 @@ To support both architectures in a single "Universal 2" binary, run the above tw
.. tip::
If you are compiling Godot to make changes or contribute to the engine,
you may want to use the SCons options ``dev_build=yes`` or ``dev_mode=yes``.
See See :ref:`doc_introduction_to_the_buildsystem_development_and_production_aliases`
See :ref:`doc_introduction_to_the_buildsystem_development_and_production_aliases`
for more info.

If all goes well, the resulting binary executable will be placed in the
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