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Add GDScript naming convention summary table #10295

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Nov 21, 2024
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24 changes: 23 additions & 1 deletion tutorials/scripting/gdscript/gdscript_styleguide.rst
Original file line number Diff line number Diff line change
Expand Up @@ -620,7 +620,29 @@ Naming conventions

These naming conventions follow the Godot Engine style. Breaking these will make
your code clash with the built-in naming conventions, leading to inconsistent
code.
code. As a summary table:

+---------------+----------------+----------------------------------------------------+
| Type | Convention | Example |
+===============+================+====================================================+
| File names | snake_case | ``yaml_parser.gd`` |
+---------------+----------------+----------------------------------------------------+
| Class names | PascalCase | ``class_name YAMLParser`` |
+---------------+----------------+----------------------------------------------------+
| Node names | PascalCase | ``Camera3D``, ``Player`` |
+---------------+----------------+----------------------------------------------------+
| Functions | snake_case | ``func load_level():`` |
+---------------+----------------+----------------------------------------------------+
| Variables | snake_case | ``var particle_effect`` |
+---------------+----------------+----------------------------------------------------+
| Signals | snake_case | ``signal door_opened`` |
+---------------+----------------+----------------------------------------------------+
| Constants | CONSTANT_CASE | ``const MAX_SPEED = 200`` |
+---------------+----------------+----------------------------------------------------+
| Enum names | PascalCase | ``enum Element`` |
+---------------+----------------+----------------------------------------------------+
| Enum members | CONSTANT_CASE | ``{EARTH, WATER, AIR, FIRE}`` |
+---------------+----------------+----------------------------------------------------+

File names
~~~~~~~~~~
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